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I do not like this game. The enemies with health are frustrating, the bosses are ridiculous. The game was far too short, and the robot boss and final boss were way too hard to beat. 2/5
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Still funny, but lacks of a rpg-style progression, and maybe a path choice... i found this version too linear. The final strategic map on the first game was really great...
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14 combos at robo samurai :)
This one is way better than the first. You just could slice from left to right. Here you can do airwalk and aircombos
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OOH I SEE HOW YOU BEAT THE FIRST BOSS!
Guys, you knock him down by slashing when he wants to attack you. (When the boss raises his sword, slash through him facing where he's facing like head on)
Then, when he's kneeling, you stab him downwards to do damage.
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fcking bugg
160 combos ceritical hits as i could but lol 1st boss have 99999999999999999999hp just dont let me even hurt him ... grrr
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I liked the first one a lot better. I hate the platforms (no surface to land on? wtf? you're just sailing around the screen randomly) and I can never successfully "launch" someone or do a combo move. I think simpler might be better in this case.
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I believe the armored shield chargers shouldn't charge at all. it's ridiculous trying to kill them with the armor and a shield and whenever you touch them you fly up, and then they perma stun you. it's frustrating
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@SGT: That same button makes your own music shut down, which is the reason people want to mute the fricking sound. Not a real solution.
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@Randolg:
Did you know that on most speakers there is a button that you can press to turn of the sound? It's amazing right!
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Not too bad. The stages were a little too long, I think. I liked the idea and the animation. I think it plays well based on the concept, but it seems like something is missing as far as controls go.