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Maybe reduce the size of the graph on the games tab so show more games in the list? Graph is way bigger than needed and only seeing 2 games isn't hugely useful.
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All you really need is lower difficulty, then more skill points and then to invest in the logic quality multiplier and charisma initial players multiplier to steamroll the game.
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@SunaCrocodile This may not be the issue you are having, but I've found that the lag goes away after a few minutes of playing. I'm not sure why but when I load the game it takes a while for the frame rate to even out, but it does over time for me.
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Not even sure if there isn't any... but as last tier worker... you could put 'god' a worker that we can only get one... and in recursion... you could put a challenge that gives the skill polytheism... where we can buy additional slots for god worker... sorry about bad english
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Not sure what's going on for the people with the ballooning costs. Check your buying multiplier to make sure its not at 10x or 100x. Otherwise you must be missing or you got bugged.
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@tacent : you miss the fact that when you reach 7.5b you can buy a telescope to search other planets. reach the max, kept some research and money and you will find the way
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Please change the font to something that won't cause the screen to constantly force a line change. Getting motion sickness from an idle game.
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BUG: I recursioned for the third time, but my store didn't reset. There is no option to buy a research booth and all of the items start at 5million dollars or higher. It didn't reset.
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I don't understand how to reach 100B fans for the bug challenge when the cap seems to be 7.5B. Am I missing something important?
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I think hiding BP shop until player has enough to buy something there would be neat change, kinda like prestige upgrades?
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now that my review on the ugly micro management problems, 2 things about the game itself you need too look at. 1.) relook at the the fan gain researches, they were grate the first time through, but now im at the point where im hitting max population and those research do nothing because i litterally cant get any more fans till i find more planets, and it fills up way before i get another planet. that leads me into the second thing. 2.) might want to increase the chance of habitating a planet. my astronauts reach the newly found planet long before that 1% chance kicks in and that feels wrong. i feel the astronauts need to the limiting factor with them being the later unlock.
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if you knock off 100 (maybe 200 even) off the auto boost button upraded so its not 600 freaking points, i'd of given this game a 5 star. i've played this game for a decent amount of time for about 6-7 days now and its nothing but an annoyance that every 4 minutes (2 with the idle boost time active) i have to reclick those. was fine for a bit, but knowing i still need 200 BP's after all this time, with achievements getting harder to get too, it just makes this game so annoying that its easily a 1 star because you can not progress without those boosts.
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Very interesting game. Wish there was a wiki though, to explain where some of the numbers come from. Like how is max retention calculated?
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Perfect example of a game that started promising but becomes a chore within an hour. If you want people to buy your in-game purchases, try not making the game terrible after the first few minor successful game launches. Fan expectation rapidly causes you to never reach high retention again.
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Suddenly everything in the shop jumped in cost to 1M+ money
Meanwhile I have about 700$
I have no idea what caused this change, I am not happy with sudden exponential growth. 1/5
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The fact that Research Points is not left aligned is driving me nuts. When the number has too many digits it automatically puts the number on another line, but with Research Points going up so fast that means the section is flashing between one and two lines very fast. Which is super distracting. Absolutely loving the game otherwise.
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Annnnd I just had a game tank for seemingly no reason. I bought some research upgrades that included fan gain stuff? That's pretty frustrating. I really needed to gain fans, because the fan expectation has some multipliers that aren't immediately obvious in it? My fans doubled but my expectations got 5x higher?
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It feels like there was an update that changed something with the employee buying. On buy max, I've bought +1 three times in a row, instead of it just showing +3 immediately. No cash flow to speak of, certainly not enough to afford a whole other employee at this level.
Also, I was baffled by why the retention plummets when you discover new planets, and I realized it must be because the retention is using the total population as part of the calculation (which doesn't quite seem to make sense). If I'm maxed at 10b, and I double the population, I didn't see if it dropped to 50%, but basically once it drops below 99.99999% it starts hemorrhaging rapidly anyway. Would love to see that changed
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I left it running, and '55' years later, the fan expectation of the game was 40 mil, where I was only making 60k games.. WTF?
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It takes about 2,5 years playtime to finish my latest game. Only 1 in 20.000 players would not want to keep on playing and keep exploring its 30.000 various features. Well, except for my fans, which think that something 6 times better would be just right for their taste.
Sorry game-breaker.
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Getting fans automatically raises fan expectations impossible high -> Cannot build a game with such features -> no replay value -> only little money.
==> DONT BUY THAT UPGRADE