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LUTS91, it doesn't look like it is fixed yet. I just re-loaded and made a new Future City and the same thing is happening. Civility has already dropped to 8300 and still falling, even though it was resting at 9767 back when it was a Modern City. Also, the population is not increasing, which it is supposed to right? Plus, the Modern Cities next door to the Future City lost some civility and are currently losing population instead of gaining it like they were before I upgraded the Future City.
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Just so it is in one place: The type of village/city you have is determined by the civility rating for that spot. Civility increases naturally up to a cap based on what the spot is, or you can increase it with the civility clicker. Villages form based on your intelligence skill. If you wait long enough, villages can naturally reach a cap of 100 civility, or you can click them up. At 100 civility, the village turns into a City. Cities have a civility cap around 980 and don't seem to ever naturally go above that. If you click them up over 1000 they turn into Modern Cities. Modern Cities cap around 9300-9700, depending on the spot. If you click them over 10000 (I had to go up to 10300 to make it work) they turn into Future Cities. The higher cities give you more points for the city, plus faster population growth.
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So I finally got a Future City by clicking civility up to around 10300. BUT, the Future Cities seem to be bugged. Once it became a Future City my civility crashed down way lower than it was before I upgraded. At least, I hope that is a bug.
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There should b some kind of statistics, like how many people, flora, fauna is on planet, etc...
Another thing there should be no grphic mode (when u offline game dont waste RAM on displaying planet).
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maybe its just me but the autosave button with no other info than just changing colors confuses me. so when is autosave off? if the button is grey or if its bright?
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So apparently I can have a lush green planet completely devoid of water.
Funny thing is I have gotten more rainforest on my "no water" planet then I have with water.
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I think you should add a moon that humans can go to and there should be a menu, and an option for how many moons, can be 0 to 5. Before rockets however, you need to get enough intelligence, your choice. Good game, 5/5.
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Fun fact #1: on an abandoned planet the first time you click 'Forest' Flora starts dying. Right after that as a result of the air quality increase population starts to decrease rapidly. Nothing is good enough eh???:)
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Flora seems to be dying fastest in grassland, then forest. And when the forests are gone the rainforest next to them vanish too. Kind of ironic how water/snow/ice have plenty of flora and fauna and grass has none ;)
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For some reason flora dies out very fast in most regions in the late game. Which leads to forests and rainforests vanishing.
I also have one pixel of water which is >0m of height _and_ <0°c.
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Hmm, I really don't understand how I'm supposed to get to a Future City. Villages turn to Cities if you get to 100 civility. Cities turn to Modern Cities if you get them past 1000 civility. So I figured Future Cities would be at 10000 civility. Doesn't seem so, since I just had one of mine up around 10100 for a bit and no change. Would be nice to just be told generally how this stuff works.
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Is the only way to go from a City -> Modern City -> Future City to click like crazy with the civic button? I had one or two Cities pop up on their own, but all my Modern Cities I had to upgrade manually. My clicker is way too weak (or my fingers too slow) to manage the jump from Modern to Future.
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Very nice and fun simulation / idle game, but certainly need some tweaking. The main issues I run into so far: during the early stage of the plant if grass is not enabled, sand mountains (like places above 200m) can turn into water and part of the ocean permanently. that is kinda funny. And the suddenly (and permanently) vanishing continental flora. (this maybe related with both fertility and air quality being above / around 95%, at least this is when most of my flora has disappered). Nonetheless favd for the time to see how it turns into an awsome game.
yea that was meant to be a natural way to create rivers, but as it is causing to much problems i disabled it now. the flora is decaying when there is to much population with small civility (because they are logging the trees) i slowed that down in the last update
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Seems the fauna logic is broken, after I started to 'terrform' with the big city the fauna died out in many regions. (almost everywhere regardless if they hot or cold, have population or not, humid or not.. etc) and even if I replant them, they diasspear rapidly.
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Wow. A bit clearer explanation of what things do would be nice (and maybe separate the points upgrades from the functional upgrades), but...just wow. Only thing I'd like to see added is hotkeys for the 6 'painters' (humidity to civility) so that you don't have to lose your pixel (or zoom out) to select a different one. Pretty darn realistic looking worlds, too. 5/5 and faved. I'd love to see this continue to be developed.
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I saved once and I started to lag. I tried to restart, saving again before I did so. I then loaded "planet 1" resulting in no planet and no information for that planet. All there was was the background image.
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Eh, maybe if I had some idea about what's going on, I could rate the game higher. As it stands, I can't really give a good rating because I still have no clue what my goal is, or how to acheive it.
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I am just randomly clicking and upgrading... I have no idea at all what I am supposed to be doing. Interesting, but not very fun since I have no clue what to do.
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Tips and tricks i found out :
Right click , zoom in !
Need humidity first so inrease water , then grass , forest and rain forest
With enough humidity you can increase fertility and then flora , after fauna
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i have somekind of lags like 1 for 30sec i dunno what it is. I really like this game and i will wait for more upgrades and stuff with is 5/5 :)