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List of all hidden achievements:
Luck: win with a difference of 5 (your oponent on 95+ or you on 5-).
Jester: win while you're on 100+and your oponent is below 0.
Babylon wall: build 150+ story wall.
Master thief: Steal 50+ resources in 1 game.
Emperor: Complete all achievements
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Trying to find hidden achievements (spoilers):
-Using Thief a lot in one game got me one
-A fence of over 150 blocks high got me one
-Having over 30 of each resource generator did not
-Having over 2000 of each resource did not
-Winning with curse did not, both by getting from 99 to 100 and from sending from 1 to 0.
-My deck is castle damage only, so I'm guessing that does not do anything
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can anyone list the hidden achievements please? I have always loved this game, but I'm not going to sit here and replay it for hours trying to complete unknown achievements.
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Very good game, strategy looks deceptively simple but once you start building decks the game gets a lot more complex (and fun)!
4/5
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Giant snowball seemed underpowered since it costs 6 in two different resources and only deals 13 attack. Conversely the ram card asks for 4 in two resources and deals 10 which makes it more efficient.
Do you get any error message when you save? If you win a game, save and reload the page and enter the game again is it all ready gone, or is it after you close and reopen your browser that the save is gone ?
There are a lot of privacy browser extensions that delete all flash cookies as a lot of advertisement firms have used them for tracking in the past. do you use any think like that ?
if so try turning it off and see if it helps.
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i played the first castle wars hundreds of times. Once my wife asked me "What do you play?" then for a week i have seen her only through the game... separating married couple 10/10 would play again
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There's a problem with the AI on the hard difficulty. It thinks for so long when playing a card that it's not worth waiting really :(
It could be that either you have disable local storage for flash or it could be some kind of privacy plug-in or software that deletes "flash cookies". if you right click in the game it should open a menu, click settings and then chose the tab that says local storage, make sure its ticked on "Allow".
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I just like setting up a deck that plays forever (no castle build, no aggression) and making two AIs play each other.
Its not a reference to the "tower of babel", but more a reference to the Babylonians who lived in Babylon and built the tower, and in the case of this card you get help from Babylon ( or the Babylonians if you want) to build your castle :)
The music used is licensed from shockwave-sound.com so it could very well be used in many other projects. (Except the winter theme, that was custom made for the game)
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I think playing on a higher difficulty should unlock cards that would be unlocked on lower difficulties. All in all a brilliant expansion to the castle wars series though!
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having a wall is almost pointless, at the moment i can only see 1 card that can use wall as a advantage. If you would do it like so that if the attack would do dmg more than you have wall the rest is nullified, then the wall would actually be worth thinking bout. Now i just mass my dmg for direct castle dmg.
Huh why the rude comment, a huge portion of modern browser games are clones of games made in the past but with new features and tweaks. Not sure if you bothered to read the description but the fact that it’s based on the Arcomage concept is already stated there. Btw there has all ready been a handful Arcomage clones over the last decade so i guess you’ve been waiting in vain. (Armor Wars by ArmorGames just to mention 1)
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Game is okay, but I really don't see the strategy in it. I feel like I'm just playing whatever card I happen to be able to afford at the time without any real decision-making involved.
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I think I found a bug with the AI, when the AI has a lot of resources, they just keep discarding, even if they had enough to play the card.
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I've played two campaign missions. I find the "menu" odd. When clicking on a next level I wish I had more details than nothing. Did I misclick to a hard level? Is there a difference in the opponent's start? My knowledge is always greater than less.
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Finally! Woohoo! A sequel! Great new layout, although I do wish there was indication of a enemy being closer to ruin like the old one. ´fire, village etc.´ still a 5/5 from me.
Newer installations of Firefox blocks Plugins by default, this could be your problem.
https://helpx.adobe.com/flash-player/kb/enabling-flash-player-firefox.html
if this was not the problem please send me a Shout or PM
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Killcam000, the full rush deck is counter by rush deck+walls (fence, guard, large wall, magic wall).
After, if you take let's say at least 10 of these wall, you will have chance to beat any rush deck, even if you play with 5 builders/recruits/mages.
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The main meta of this game seems to be rushing your opponent to death. No resource building or anything. Just spamming cheap attack cards until your opponent dies. It's impossible to counter, especially with the Giant Snowball card. It's absurdly cheap for the damage it does.
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WARNING! If you are using keyboard shortcuts, use 12345678.
If you use 1234QWER, and try to discard card 6 (W) using Ctrl, your webpage will close.
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I haven't tried multiplayer as it still appears to be on beta version, but awesome game (other than the achievement bugs). My current rating is 4 stars, which will go up to 5 once the bugs are fixed. Also I think that the hidden achievements shouldn't be hidden. I mean, there are no secrets or easter eggs in the game, so I don't see a reason why "bring your opponent down to -30" should be visible but "win by less than 5" should be hidden; it's basically the same type of achievement in both cases.
Multi-player is perfectly playable and i should probably remove the Beta text, its just hat i have not confirmed that my latest fixes works, it was (that is if i have manage to fix it) an odd bug happening once every 30 games or so and only for some player.
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Oh and now I've lost the hard difficulty badge, as it reverted to 92%, so I would have to start yet another campaign >.> I don't think I'm going to do that...
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Further to my previous comment: I now have 100% on all 4 difficulties after starting over and beating the hard difficulty again, but the achievement for all difficulties is still at a low percentage, as it only counts my current campaign. This is a separate bug (in addition to percentages not registering properly). If someone does 4 different campaigns and beats a different difficulty in each then they will get the first 4 badges but the fifth one will be at 25%. It shouldn't work that way; the last badge should reflect the largest percentage reached for each difficulty across campaigns.
It should be fixed now, sorry it took so long, been a busy week. if you have multiple campaign saves load the one that you completed everything with and go to achievement scene, all your missing achievements should be there.