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heres a big anti lag help, right click, select settings, and click on the folder button and click on the scroll bar and set it all the way to the right(unlimited.) then press close and refresh the page. less lag!
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Liked this game before, and like it now! This looks so much more professional and engaging, but the redesign does make it difficult to find important information. Two main examples: 1. Does it really clutter up the screen so much to put a number for castle and wall health right on them? Or at least mouse-over to view? This is certainly a different level of information than resource stats. At least make those two boxes in the top bar a different color, if not bigger/easier to see. 2. On that same bar, split each resource pair by color (or something), and make their relationship visually clear: knight stat creates weapon stat, etc.
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Honestly, preferred the original, which is one of my all-time faves. The new version's flashy graphics detract from the simplicity of the gameplay.
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Great work on all of the updates (graphics, campaign mode, animations). Items worthy of mention: Differentiating between resource bar items would be helpful --less intuitive here compared to first game. I was disappointed the castles don't grow to be taller. In the first game, you really felt your castle becoming a towering force to be feared. Here, damage is clear, but a growing castle doesn't share the same awe. I don't quite feel the same thrill in this game as blows are dealt and advantageous swings take place. Nice updates on production, but it lacks some of the first game's simple charm.
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Graphics are a way step up on the last, however first thing I thought was... hey it's easier to read the resources on the old one, thus that alone made the game faster.
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Here's a tip to the haters. Find something else to do while the game loads. I'm sure there are other things in this world that could keep you occupied besides waiting for a game to load.
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I ran out of card i can play well i didn't run out but i didn't have the same uhh i mean i dont got any card but i got cards but it wont let me use em
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the game is just as addicting as the first, but i have gripes with the resource counter. i think it needs color like the first to clearly distinguish at a glance the available resources, and maybe multilayering too so you can easily see which is your total resources and which is your resources per turn
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please add in a loading bar or percentage currently it's just torturous waiting for it to load and not knowing how much longer
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I'm sorry to say but beside graphics, the first version was better. Now it's less clear to quickly see resources, there is hidden buffs we cannot see and cards take too much width to have a quick look thought them all. Also the fact that discarding requires you to go through the width 2-3 times to click. I had favorite first version and gave it 5/5, but this will be 3/5 only due to lack of in game convenience.
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really nice game a lot better than the first I liked how u added the animations for the cards and the graphics are much nicer. 5/5
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No tribute to arcomage, the mini-game this came from (which was part of the might and magic series)? that's silly.
http://en.wikipedia.org/wiki/Arcomage
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I really like this. The graphical update is nice, I enjoyed Castle Wars 1, I really look forward to playing around with this one.
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i like that now theres little animations of cards and has multiple levels then the original makes it worth playing multiple times
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After playing: so...it's a bit flashier...I guess that warrants some praise. Feels more like Castle Wars 1.5, which is a trap many sequels succumb to...I suppose I can give it 3/5, still a fun game, but it feels like the same thing done over