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I just beat hard. Here's a few tips:
1- OPTIMIZE YOUR DECK!!
get 5 builders, recruits, wizards and remove everything you don't like until you have only 75 cards. The goal here is to get to a point where you consistently have more ressources than the cpu. If you have the sacrifices cards, get a few of them and use it strategically.
2- If you get a crappy first hand/the cpu blasts you with curse or something powerful in the first few turns... try again ! Just reset a few times until you have a nice hand.
3- Be patient. The cpu always has the upper hand at the beginning so just try to survive until the tide turns.
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...I am clueless how to play this game. But maybe there should have been some deck shuffle cards in here? Because it seems this game would be a pain in the behind to play due to the simple, simple fact that everything is luck dependent. Sure there's a BIT of strategy involved, but luck just doesnt seem abundant enough to make this game on top the multiplayer lists. I say 3/5, due to the matching music and the essence that is captured.
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Bug: was playing the 2nd last game of hard difficulty when i used quake it became the opponents (computer) turn, the computer just sat there forever and did nothing, i was about 2 turns away from winning >.>
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Great way to make a already good game worse. to many turns spend doing nothing since they kill our resource providers. 1/5
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Pointless to play a game when you get to hard mode and there is basically no possible way to win. Not only does the other side have all the resources necessary to whoop you from the get go, but then if you even get close to building up any resources every turn is a sacrifice card. Plus they have all the top cards as well. Down to castles to beat on hard and I will prob never come back to this game again.
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The second medium can technically be classified as a hard because of all the quitters that play this game. It's time to grow up kids, losing is not a big deal, because it's just a game.
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I got medium badge first than easy... Yeah...
Well, it's because my Opera cookies was still here!
I played this game before badges, always happens .-.
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What is with how ABSOLUTELY RIGGED TO SHIT those "Sacrifice mage/recruiter/builder" cards? Like people have already said, it's like impossible to win without severe luck now. I mean if a person has 5 sacrifice mage/recruiter/builder cards, or hell just 3 which they all seem to have, you're down to 1 again after using FIVE of your recruit cards. That's just crap.
I loved the first castle wars. This one, however, pretty much sucked.
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I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out.
I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying.
Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.
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Decent enough game, although the limit on the income cards should be a little higher at least. Having to restart a hard mode game multiple times just until you get lucky with those cards is stupid and easily remedied by increasing it to something like 10 each.
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I just beat hard, the trick is to make your deck primarily defensive. You cant really kill the hard ai without him killing you first, and he has more resources and a well rounded deck so if you have a well rounded deck you are screwed. The only hard part is that the cpu sometimes gets all these "kill two enemy builders/mages for one" and leaves you with no resources. Though he will continually kill all his recruits for nothing, so that makes it not as bad.
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kill builder cards are a terrible and frustrating addition to the game. campaign=tediously and unnecessarily hard. otherwise great update on all other aspects. :)
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Looks like a lot of effort to make a game ... worse? Looks like a glitch keeps me from making a custom deck. There was no reason to take card info off of mouse-over where it was before and no reason to line up the resource counts and make them harder to track.
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Wow the computer on hard mode does the same thing as people online... i was about to win it goes to the computers turn and its been 5 minutes and it still hasnt played >.>
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Guys, want a better thing to occur? If the opponent quits how about its just a tie >.> If you win, you can team up with another person and just get keys nonstop quickly. I know it stinks, just choose an opponent who is new and they probably wont think of quitting.
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Hard isn't all that hard with a really good deck. Use a lot of the cards to make more resources/increase your resource income. Also don't bother with anything that costs less than 7 to build or attack with. Play as many cards to increase your resource income at the beginning as you can. If you don't have a good income after a few turns, start over. By doing this, when you play on, it's not that hard to win, even on hard.
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Someone, I forget who, posted a fool-proof deck to beating hard mode. I beat it only losing once with this deck, so to every body who says "The hard is badge is impossible not even the great and almighty Tasselfoot can beat this crap", just search the comments and stop posting frustrated hate.
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best stratige ever
only put in cards that get you recorces mainly crystals bricks and wpns , then add all the card that build your castle and add only the strongest attack cards , either keep doing pixes or just take his wall down and do dragon , that card is beast , 1 dragon owned the boss on hard with no wall for him
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I love the original castle wars to death and like many others have said, this game drops all of the original's charm and good interface in favor or looking nicer. I think the towers should grow WAY taller and the cards DEFINITELY should have had rollover text or something better than the horrible implementation they have here. If there ever is a castle wars three, I expect much better than this. 2/5.
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The concept is great, the graphics are great, but here's a typical scenario in campaign mode: "Oh look his castle starts at only 13 hah time to obliterate hi- OMG WTF BBQ HOW HAS HE QUAKED ME AND TROJAN HORSED ME ALREADY- WHAT HE'S GOTTEN 2 PIXIES NOW" I haven't even tried multiplayer yet and by 90% of the comments i'm not going to unless you add leaving=lose. 3/5
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Can I suggest a badge type? F*cking impossible-120 points because that title has to fit on the "hard" badge. I can't even play my cards. This is ridiculous. The hard campaign is actually an impossible campaign. Can Greg pretty please with sugar on top delete that badge? I'm crazy about badges and will attempt to achieve any badges I know but this one, no matter how many times I try, I can't defeat any tribes.
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Great game. My only beef was with the UI...it wasn't clear to me that I had to go to the main screen to organize my deck, and I couldn't figure out how to go back to the main screen and create a profile once I'd logged in as a guest.
And a tip to beginners: focus heavily on your unit cards (builder, recruit mage)
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because of the sacrifice cards, the badge should be an Impossible badge worth 60 points because that is how hard it is >_>
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*stares at the hard badge* me: i will get you!!! *clicks the hard tribe and goes into the first battle* after some turns i have 4 builders, 3 wizards, and 3 soldiers* me: >:) computer: *uses curse* -next turn- computer: *uses sacrifice builder* -next turn- computer: *uses curse again* me: >:( *has 1 builder, 1 wizard, and 1 soldier* ----------------------- seriously, i thought this game was one of the best sequels here on kong (besides epic war 4) until i saw the sacrifice cards >_>
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Not bad, but would rather boot up Might and Magic VII and play the card game there that this is so obviously based on.
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I watched the ad in the beginning instead of just skipping it, and was given the complete conquest badge...this is before I got the my first castle badge. So I beat the campaign without winning a single battle? Okay then....thank you? Lool
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Great game, could be tweaked a little bit more but I'll give it a 5/5 anyway. Singleplayer is just a bit too easy as you can re-enter battles until you have a perfect starting hand. But well, you have to love it when you have 15B/20W/15C resources, and in your hand magical weapons and a trojan horse...:)
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ugly bug found. i forced the enemy (cpu) to discard for 3 turns in a row, at the 4th, cpu did nothing, is just 'thinking' playing nothing and i cant do anything