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can you get the easy badge in single player mode? if not then the badge of the day is impossible to get because no one plays anymore.
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As some others have said, if the easy badge doesn't complete after winning games in campaign mode, take a screenshot and send a message to Kongregate using the "Report missing achievement" link.
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Trojan is really overpowered (easy to build, 20/15), especially when coupled with double damage if your ooponent hasn't the ressource (or the card) to use a "shield".
When unlocked on te campaign, it becomes a faceroll on hard with this card.
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wont load for me wtf I have been playing 9 mo and the game goes to white screen during first load AAAAAAAAHHHHHHHHHHHHHHHHHHH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Help me please any one
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It's stupid when you BUY cards and when your browser auto clears cache it's gone and you've got NOTHING left. +1 so the developer can fix this to some other way of saving data
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With regards to the single player campaign on the harder difficulty levels, I hate when developers instead of making a smarter AI increase difficulty by decreasing resources for the player and increasing resources for the computer.
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So you get absolutely no advantage when you capture territories, even on hard mode? It's supposed to be be hard mode, not stacked against the player in every way imaginable mode.
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Kinda annoying bug I ran into playing the campaign, the opponent just chose not to play anything when I was 1 turn from winning. I let it sit there for like 10 mins before just quitting out but this is something you should look into fixing.
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Here's a tip. Switch out all your "Tower" cards for "Tavern" cards. Tower costs 10 bricks and gives 10 castle. Tavern costs 12 bricks and gives 15 castle. Weird huh?
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Its obviously some luck involved in the hard badge, but adapting your deck between each battle(since you can see the castle's resources/workers) makes a huge difference. Felt like the luck involved was reduced alot just by adding a bigger % of builders/recruits/mages and removing some inferior cards like spy and sabotage, aswell as reducing the amount of some other cards.
So my tip is a small deck with 5 builder/recruit/mage-cards.
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ok u should call hard extremely impossibal cause it is u start out with like 1 card u can use and then ur opents have all the good cards!!!to hard =(
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Maybe when you are about to lose you should have good sportsmanship rather than quit the game because the producer of the game didn't feel like making you win when your opponent quits.
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ok, I managed to beat the hard campaign by going all defense, meaning no attacking at all, just build up your wall and castle, thats it! Keep stealing from them too :D
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If you want the hard badge, use this strategy, unlock trojan horse and then lower all of your cards so 75, having 5 trojans 5 add weapons, crystals, and the all weapons card, just keep restarting until you are able to use trojan horse and if the hp on enemy is 40 just put ambush on aswell
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So apparently even the AI rage quits when it's on the verge of losing in Hard mode. This has now happened three times where it just locks up after I play the card....the move arrow is over the AI, yet it's not making its move. I have it down to 4 castle health and just played magic defense to prevent it from defeating me before I can defeat it...and BAM - frozen!
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The hard in this game is horrible, you start every round with no income and the AI fires straight out with a curse + thief almost every time, and you're completely stunted from the start.
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the best way to win (in campaign, at least) is to go the pacifist route. I have no weapon cards except for 5 thieves. The offensive cards that come from magic and building have MUCH better ratios of resources/damage than the green cards, but recently i haven't put ANY offensive cards in my hand at all.
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also needs a 'skip turn' button, it sucks having to give up ur best cards cuz u just barely dont have enough to use it that turn
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Sure it sucks when your opponent quits when you're about to win, but A, half the people complaining probably do it, and B, it's great when the don't get out in time :p
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I found the best way to beat hard is with an allout defencive approach, forget any form of attack (excluding waid) hope this helps...
p.s. the magic shield thing is a life saver
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The first two challenges are good fun to play, but that Hard level sucks. Those Sacrifice cards have to be eliminated from this game. I don't mind a challenge but Hard is freaking ridiculous. Not going to waste my time when there are tons of other good games to play.
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nice game, i wish the castles got taller though
and that the asian and middle eastern? tribe cards
had slightly different cards and animations,
like maybe samurai or shaolin monk or saracen warrior instead of the knight,
and a ninja or assassin instead of the thief
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Well, I didn't lose a single game until halfway across Hard mode. Now I either last 4-5 turns if I try to build some resources (before the enemy kills all my workers with curse or the sacrifice things), or I just build fortifications and the enemy uses its immense starting resources to wipe me out with huge attacks.
Apparently I have to wait for the enemy to only play cards where it builds its own resources and walls for 10-12 turns to win? Game was fun up until hard, but you have to get so unreasonably lucky to win that it is not longer fun. Knocks my rating down a whole star too.
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It often freezes during random points in a campaign battle, which gets really annoying when you're 3/4 of the way through a hard battle, apart from that glaring bug it is a very good game.
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Even more luck based than the original - all vestige of skill has been removed. And you still ignored the biggest single bug with multiplayer. Wow. It takes real skill to make a sequel that is worse than the original in every way except for the graphics.
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I've noticed some serious problems with the AI, they use Sabotage to get rid of trivial cards (Like an Archer) when I have something big that I can use on my next turn to kill them. They also commonly use Sacrifice cards when I only have one of that unit, wasting their own units for nothing.
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The origoinal was far more intuitive. Too much effort on flashy graphics and too much game play lost. Go back to version 1 and upgrade its graphics for a better game.
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nutnut, Magic weapons + trojan horse is better. Its Direct damage to the castle, and the caslte must be +60 to survive ;)
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the 75 card/5 copies limit is by far too much. it's like you are forced to place a lot of cards you don't even want in your deck, cards that don't even work with each other. this and some other factors practically force you to play the castle-growing strategy rather than something else.
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Put a limit on the special cards. Sacrifices, dragons, comets, all of them. Say 2 max. Curse 1 max. It takes WAY to long to play the computer on hard when they continually decimate your resources. Mouse over text is also another essential. I love this series and was excited when it came out, but now im just getting frustrated and losing interest.
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WOW, this game is bull shit... on hard Ai uses; sacrfice mage, sacrifice builder, & dragon in the first 3 turns, this is retarded not even fun at all trying. since when are games suppose to be 100 % luck involved just so you have to restart & pray you start with the best cards