Under rating threshold (hideshow)
After the last update, scaling is broken. The smaller is browser window, the smaller part of the screen game uses. With my usual screen size, game is like 60% of the area with large black borders around it.
Under rating threshold (hideshow)
This is honestly one of my favorite incremental clickers here on Kong. The visuals are great, the system rewards clicks really well, and there's even a shift+right click option for the Divinity menu. You, my friend, have done something real cool here. Keep doing you, this is great.
Under rating threshold (hideshow)
I know it doesnt matter that much, but i think the lvl requirement for skills is kinda obsolete. It would be enough to have "used skill points" as the sole requirement ;)
A Hard Reset has been added with the latest patch, it can be found in the options/settings tab in the top left corner. This will reset your game completely.
Under rating threshold (hideshow)
Is god experience working for artifacts too? Or just the passive exp the gods get over time? My skill is very high, yet artifacts seem to give the same exp no matter what. Is this a bug, or a feature?
When you find an artifact, that artifact gains experience based on the color of the artifact found (God's don't gain experience from finding and artifact). A random God will get Experience for their level when your Gladiator defeats an enemy. You'll find higher level artifacts as you get higher path in the game or with Aphrodite's urns.
Under rating threshold (hideshow)
Also, and this is really small, but I would appreciate the ability to determine how big the game screen is. I don't need it taking up my entire browser window. Aside from that and my previous comment, this game is amazing and I can tell you put a lot of passion into developing it.
Under rating threshold (hideshow)
I am having the same trouble at Chezne. Takes me a ton of grinding to get up even to the next path, and then I get decimated again and have to grind a lot to get that path. My progress has pretty much come to a pace that would make snails look like they are going warp speed. I'm at path 902, so maybe that is how it is supposed to be?
Under rating threshold (hideshow)
Come back to game after a few weeks. Killing enemies 34 levels higher than me with relative ease, but only making 0.01% exp per kill and unable to get the next boss under 75% hp to progress higher. All my exp blessings are maxed and skills re-allocated... did I miss something?
Under rating threshold (hideshow)
tooltips popup over other tooltips, which are way too small, and indicator arrows seem to point to the wrong locations. money grab on apples. potential 5 but gets a 2.
Under rating threshold (hideshow)
Considering we are FORCED to buy skills we don't want because of the restrictions placed on buying the next tier, limiting to 300 points is ridiculous.
There's skills that I have no use for, but if I want to get a skill below it, I have no choice but to waste my skill points.
You're getting the benefits if you've purchased the card. The card color squares only activates when the special skill associated with the card activates. For example if you've gotten Aphrodite's God Card the color pip at the top will only light up when The Rare Urn that her card gives activates. For Poseidon it will light up when a shielded bubble pops up on your screen. So forth. When you've purchased the card, it will say 'owned' across the portrait of the God Associated in the God Card shop window and you will receive the passive bonuses immediately (ie the Godpower, EXP, etc bonuses).
Under rating threshold (hideshow)
I've done that quite a few times. It is staying on .7. I've pretty much gained the 50 paths back, so it is not important. Still odd that it isn't updating.
Under rating threshold (hideshow)
What happened to the offline progress? I understand you guys did some code changes, but even though I am on -4.7 I still don't accumulate any offline progress.
We've currently removed the offline progress for the time being now. It was causing issues. We'll try to get a daily reward system in place soon instead.
Under rating threshold (hideshow)
Offline progess is gone - I just was offline for about 20 hours ang got nothing. No godpower, no shards, no XP. Used to be about 1B godpower. I'm at path 363.
The offline progress is still there, but if you had switched from -.4.6 to -.4.7 you might have lost one offline session since we were changing some of the coding related to it.
Under rating threshold (hideshow)
hehe, when you scroll down in the trophies menu, it scrolls sort of across to the left corner, instead of just down.. :-)
Under rating threshold (hideshow)
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Under rating threshold (hideshow)
This game needs bad luck protection on urns. I go sometimes 10-12 urns without getting an apple. This makes f2p players feel like they have to buy apples to progress. I feel like if I put in 12-14 hours playing this game actively i should get close to 30-40 apples per day atleast by clicking urns but that just doesn't happen. closer to maybe 20 which means you get a god card every 3 days?
Under rating threshold (hideshow)
plz put it on steam, ill actually be able to play it there =)0, just cant play webgl on any browser for some odd reason.
Under rating threshold (hideshow)
i like the idea of the game.. crafting...gods...etc
but it is kinda slow and if you dont play it actively, you wont realy progress... offline rates should be higher. i was away for 12hours and the amount i got was just ridiculously low