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I really like the concept of this one, but I feel as if the game is a bit too obtuse. I'm still not sure if I completely understand the rules.
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im glad im not the only one who liked this game once upon a time, but didn't a full roll on all 6 dice, with none of them scoring (in a single roll, example rolling a 2,2 3,3,4,6) and also a triple pair in the same roll (like a 1,1,2,2,4,4) get points and also allow a re-roll? and how do i save points? and does it just end after the fifth round with the highest points being the winner?
Those are both rules I've seen, the doubles more often than the no-score one. I dropped the doubles rule in favor of small straights, and am still debating no-score. For fun reasons, I may just make it impossible by rerolling it internally.
The game goes on until all humans are dead, or only one player remains. I think it's 9 rounds when there's 50 players.
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Alpha Version Blues:
Thanks for trying out my game! I was hesitant to release it, but I think it's at the point where it needs people hammering on it for the bugs to become evident.
Known issues:
* After the match ends, if nobody has queued up, the timer will hit zero and stop. As soon as even one player readies, it will start the game. I plan on it giving at least 10 seconds for other people to join.
* Some awkwardness with the player list on first join. Clears up after a match starts.
* Ties are non-deterministic. Solution: score more points.