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Comments for Zilch Royale

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EPGstudios

Aug. 27, 2019

Under rating threshold (show) I really like the concept of this one, but I feel as if the game is a bit too obtuse. I'm still not sure if I completely understand the rules.

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Lightgazer

Aug. 11, 2019

Under rating threshold (show) im glad im not the only one who liked this game once upon a time, but didn't a full roll on all 6 dice, with none of them scoring (in a single roll, example rolling a 2,2 3,3,4,6) and also a triple pair in the same roll (like a 1,1,2,2,4,4) get points and also allow a re-roll? and how do i save points? and does it just end after the fifth round with the highest points being the winner?

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Developer response from MadPoet

Those are both rules I've seen, the doubles more often than the no-score one. I dropped the doubles rule in favor of small straights, and am still debating no-score. For fun reasons, I may just make it impossible by rerolling it internally. The game goes on until all humans are dead, or only one player remains. I think it's 9 rounds when there's 50 players.

MadPoet

Aug. 11, 2019

Under rating threshold (show) Alpha Version Blues: Thanks for trying out my game! I was hesitant to release it, but I think it's at the point where it needs people hammering on it for the bugs to become evident. Known issues: * After the match ends, if nobody has queued up, the timer will hit zero and stop. As soon as even one player readies, it will start the game. I plan on it giving at least 10 seconds for other people to join. * Some awkwardness with the player list on first join. Clears up after a match starts. * Ties are non-deterministic. Solution: score more points.

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