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I doubt there's an active developer who cares about this game, but whoever made this game clearly gave no f***s about fairness or the opportunity for player characters to achieve their maximum potential to derive maximum enjoyment from this game. I hope I'm wrong about that. If I am, such a developer might want to force a discard upon completion of the individual goal for a round so that one more round must be played after a goal is completed.
The slight advantage a player receives after being afforded the opportunity to play before the other players after completing a goal is not sufficient to make that a valid game mechanic. Instead, it seems like an unintended consequence the developers are unable to correct because they suck at making games people like to play.
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If you want the badges, be prepared to grind. The longer you play, the more your chances of completing the badges. It works if you have nothing better to do. If you have nothing better to do, you might want to kill yourself or make better life choices.
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This would be may more enjoyable if players weren't allowed to play on top of their hands until the turn after they complete their contract, like in Phase 10. The way it is now, the AI can just BS insta-win, which is really not fun
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I could tell this game was made in Unity by the infuriating amount I had to scroll to go down a few lines. It's a simple fix, please update.
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@Magpl2 - it's actually even easier than just hitting the great wall 5 times a day: if you reload the game after getting credit for going out, the game gives you the option to resume the first contract of the level without paying. This 'Impossible' badge can be done in a couple of hours if you can stand the mindless tedium.
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finaly it loads... way too much animation and to much of "sales"... at least for the animations ther could be a skip it always option. The balance between playtime and time spent on other stuff is way off.
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I have lost every single time I've used a boost. Almost, if not, immediately. After 8 times, I think I'm not going to use them anymore, lol... Other than that, nice chill game. I think it's well put together.
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1 - game seems to be loading on Brave now.
2 - why does my character have to look so depressed when not winning, cards is supposed to be fun for everyone regardless who wins lol.
3 - wish we could do away with all the unnecessary animations. On a game that is such a grind to complete badges, wasting so much time on planes and character cards and trying to trigger spending/powerups so frequently is annoying. Teach us where they are and let us decide when we want them.
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the game seriously needs rebalancing, you can blink and miss an entire round because of how quick it's over. no one's enjoying playing a card game that can be over repeatedly from just 1 or 2 hands.
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for me game works in Chromium incognito window. just remember to refresh after logging in (or try not to log in while the game is loading) otherwise the game won't load all the way.
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this game has little to no strategy, your chances of winning are entirely reliant on getting the required cards for the contracts.
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Oh look the game loads now, maybe I can go back and change my 1 star rating. (Game ends before I have a chance to play a single hand) Nah I think that 1 star works.
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To add to Magpl2; unlock last level (The great wall), farm some coins, start the first lvl (high chances to go out there), then Main Menu, resume, reset, and repeat. NOTE: Kong could fix this later, but right now it tracks Contracts instead of "Go Out"s for the badges.
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This game can be fun on occasion. But the AI literally finishes the round instantly so often. The RNG is insanely bad.
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I actually like the game mechanics, but the fact that you need to either wait a day to get 50 coins to play 5 times or pay money to play is ridiculous. Also, the fact that the AI wins round 1-2 almost every time makes the game so bad. Instead of having a 5/5 game, you're getting 2/5.
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A tip to everyone trying for "Go Out"s - The first mission of the very last map is "Even of 3" and "Odd of 3" meaning there is very little possibility to NOT go out on turn1. The AI is programmed to give you two turns too, so you can just pay 10 coins per one "Go Out", meaning you get 5 of those per day. Pretty manageable
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Now that the loading issues are fixed... the game runs with all the grace and smoothness of a blind hippopotamus with a peg leg.
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The game shouldn't let you discard while building your mission. I've lost several rounds to either accidentally discarding a key card I was trying to use to build the mission, or else discarding before clicking confirm on a completed mission. Including, just now, losing a hand with a completed mission on round 6 out of 6...
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The Easy difficulty is so "easy" you often don't even get a turn since AI will finish turn 1.
I fear other difficulties
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What a crap, the opponents are always finished after 2 rounds, while I never get something fitting.
You know how to motivate players for a 1-star rating
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the progress of this game is awful, you can't play without jokers. when you need a straight you'll get tons of pairs. absolutely -5/5 stars.
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Ugh, great, it's 4 in the morning and the game actually works. I feel like I have to do it all in one sitting now or risk never getting to play this game, even though I don't like it.
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So for whatever reason the game decided to work for me, so I got the badges while it still worked. It seems that the badges that say they require "Going Out" actually only only require you to complete Contracts. I'm not complaining, it makes this easier.
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When the top five comments for a game are people saying that the game won't load for them, the oldest of which is a month old, and there's been no word from either Kongregate or Magmic about it... That's when you know that there's a serious problem with this site.
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This game is broken for both Firefox and Chrome on Windows. It gets stuck on "Loading Assets". How did this dumpster fire get green lit let alone badges?
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When you've gotten a decent amount of coins from the first level. Personally, I think holland gets you the most "go outs"