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The ball seems to slow down when it's on the paddles. I really like everything, but it's rough to land my shots when the paddles feel so sticky.
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It's a fairly uninteresting idle game that could be fun: the ball on auto-paddle bounces limply a couple of times and then falls between the paddles, and that's very, very regular. That sort of ruins it, like if the slot machine idle had never won
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The physics definitely needs some tweaking. It looks like all velocity not in the down direction is dampened fairly equally. The upwards direction should be somewhat dampened as you're fighting gravity, but that needs to be lessened as currently you can't even hit the ball up to the top. Side to side velocity should be dampened very little, if at all (only if you're adding friction, which will be very little).
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Too bad the save don't work properly. Had 12 favors yesterday, lost everything ... won't grind again... good game though
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I actually really enjoy your style of idles, tbh. I really hope you keep working on this one, it could be something special. Especially with more ways to upgrade the machine itself/get new machines. Looking forward to whatever comes.
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just a personal feeling, but it feels like in the early game, and all through out the game until you have the wall blocker, that if you hit the bottom pins on the sides, the game almost auto aims it towards the holes to kill it.
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was the circles meant to create paraedolia aka seeing faces? because if so good work, even if it was unintentional that is still pretty cool
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I don't write java. But I'm considering to contribute a bigger panel with more balls bouncing simultaneously with out lagging. Is pseudo code accepted?
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Loving the game so far(about to do my first side business holding on for a few more investors). So far progression seems great I like the new multiplier zones, they seem like they will make early game progress faster, though I'm not sure how it will stack up late game. I do have a couple ideas, perhaps an upgrade in either favors or side business that will change that multiplier (quick look didn't see one but I may have missed it). I also think it would be cool if the multiplier zones changed how many points each bumper was worth for the high score. Right now the game is feels like an incremental game with the veneer of pinball placed over(nothing wrong with that if that is what you are going for) but I did notice a tooltip somewhere in the game mentioning you were working on adding more pinball mechanics(like the multiplier zones) and I think this change could make it feel more like pinball is the heart of the game and not an afterthought. Keep up the good work, I'm enjoying it a lot.
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Woah i was upgrading and i come out and i see my ball bouncing at the speed of light. went from high score of like 14 to 65
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It's like there's some option where the ball is forced to go towards the side. It's pretty much annoyin that 9/10 shots goes wasted in the same way
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It would be really cool if u added upgrades which allowed for a more advanced pinball table allowing for lots of multipliers and big highscores
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I'm getting a NaNundefined error. I've never played before and the game will not let me do anything. I tried from edge, chrome and firefox.
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Auto Paddles needs an improvement. Progression too slow imo as is. My high score with 3 balls and auto paddles&side paddles is usually 40-70. Often times thats from just one of the balls getting lucky and bouncing around. Too many gutter balls where the auto paddles dont even trigger.
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at the very early game i got super lucky and had my ball bounce super fast between three of the yellow things and got a high score over 70
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A+ game, I'm really loving it, but I rather wish the Automatic Reset for Shares would only activate between sets instead of ruining my top score runs.
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Kinda think auto paddle should be available from the beginning instead of costing tickets. It doesn't offer an over advantage against manual and having it at the start of the game when you just want it running while doing something else just makes more sense to me than spending 5 minutes doing it manually in order to get it for your next reset.
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I'd like a way to make the numbers in the roots a tad bigger, because on default zoom on my 1920x1080 monitor, there's no way to see it's a 9th root for the tickets to shares conversion. Nor is the 4 or the 3 obvious for the other conversions, though since they're closer to a natural square root it's less obvious that it's "wrong".
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the auto paddle speed is nice, but it would be nice for it to have a wider "ball" detection before trigger. It still misses them passing by
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Any plans in adding more Pinball themes? And I mean possible way to upgrade it make it bigger and such? Cause right now I'm getting bored of this default look. Maybe an upgrade that can add in more Pinball machines.
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thje deve deletes any threads anyone posts to control what feedback people see. he dosent want you to know about the heavy paygating.
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could you please split the autoflipper? it happens too often that what should be a flipper to flipper transfer has become the second flipper slamming the ball into the hole and prematurely ending a run.
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Awesome! I was already having fun with this but the update makes the physics so much smoother and more satisfying. thanks for all the fun games!
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I start to play manually trying to get a new high score, then the ball teleports through a wall and drains again, and I go back to auto flippers...
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Newest update has been getting balls stuck in walls; maybe an "anti-stuck" button that just kills it? or something that kills the current ball if no point or flipper interactions in the last 30 seconds?
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Great update. Lost balls are way down. Speed way up. Maybe get a tiered system for auto paddles. The one we have now is a good level one. But maybe with greater cost they respond faster.
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Nice to see wall friction tuned down, but auto paddle need a buff or change to handle the change. It misses to much now
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The thing about adding another mechanic that will need to have the automation retained with favors, is that now it requires more favor resets to get to the investor prestige level. I'd recommend improving the lategame progression somehow to make up for this, seeing as the upgrade itself is just a minimal earlygame progression boost.
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Been a while since i enjoyed an idle game this much. Very good game! :) I'm a bit confused about what assistants do though