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Ok, ignore last comment again. I switched computers and the items are in my inventory. I've had other glitches with the other computer that haven't carried over to this computer.
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Another shop glitch: I just bought 2 items from you (Mansimas) for 15 gems. The gems were deducted from my total, but the items didn't show up in my inventory.
Thank you :) Yes, its far away from perfect. My plan is to make it perfect in 2~4 years, by working everyday, fixing bugs, adding essential features, art, UX, UI, servers.. Thousands of things needs to be done and will be done eventually :) But I think and hope, that i will not need to do any server wipe in 2019 anymore :)
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Scratch the last comment, apparently Power 0 items are a glitch that happens when they're added to the market, because it just happened to one of mine. I hadn't seen that happen to me before, but I've only been playing for a week.
yes. disabled the purchase feature in the global server, together with all the boost. Dont want to let more players to purchase for a server which gonna be wiped in few weeks.
tower has no Health. If enemy destroys it at the first try - its gone. If not - tower is "full hp", means the next enemy has to start over. Of tower is too strong for your pawn to be destroyed, means it is literally impossible to destroy the tower even in 1 million tries.
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so after enough steps, NPC become very hard to repel. seems like some people have figured this out though. any pointers? also, what happens when they get to my castle?
1-1 is (level-grade) of the castle. Probably that is not necessary to show. So i gonna remove those numbers. As the black NPC castles re not attractive targets currently as i see. Some day in future i will replace the rewards. But for now it stays.
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consider a 3x3 square of 9 fields. if a player claims the 8 fields on the perimeter, the green highlight signifying they're my fields makes it look ALMOST like i have the 9th one, in the middle, as well. this makes it a bit challenging to ensure i have all 120 fields in an 11x11 square. it would be great to have any symbol in the middle of a field to signal its status.
Yep. That is a big problem in 2.5D. I am also switching to 2D view to see the missing fields. So far I didnt find the solution to how to show the conquered Fields together with nice Map background. No plan yet how to fix that .
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not trying to give you a hard time, but if you reset the servers in a month i don't see myself coming back. hard to keep going after having all progress wiped away.
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When I look at armies stats it says Tower Defence is 0 from skill points while i have 100 added. Is this a display bug or is the bonus from skill Tower Def not applying? HP and Attack from skill are correct on armies stats.
I really plan to add this feature. Just not yet decided where to put and how it should look. But will definitely add that. Gonna brainstorm in the next week about this and maybe i will get the idea.
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I actually have over 800 fields, but this morning counter says I have 3. Gold per hour was over 10k now 1k. I give up playing.
Yep. its a bug. still hunting it, but i cant find how this happens. Sometimes it happens. I am manually fixing that. You still have fields and i will launch a formula to recalculate them. And you will have the correct fields, gold income again.
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They should also give one step progress in lower difficulties whenever you play this game on a higher difficulty. Example. If this game is in epic difficulty, you should get one step, in epic, hard, medium and easy to compensate the challenge it gives for playing in higher difficulty
Hello. Please write suggestions in the forums or discord chat. Its a very opinionated suggestion. Some players would appreciate it, others would be against it. I am personally against it. Because I want that player would progress in all difficulties or choose one difficulty, progress there at most, be the strongest in it's ranks, but suffer
that he is weak in other difficulties.
This game is really easy and here is no problem with getting many points in all difficulties. All starts the same, I just want that players would be unique and progress as they want.
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After update still not all fields load and hard to move pieces, many times they do not follow command. So frustrating.
Yep. I know. looking for solutions. It can take hours or even days until i find out how to fix. But it worked before, just i have to find why after the server shutdown it doesnt work good enough anymore.
Hello. Today my hosting provider just restarted the server without saying anything and US had 4 hours downtime, also broken some other programs, so I can not start all 6 cores, the game runs only with 1. So that's why its slower today. I am trying to solve this quite long and I hope It will be fixed by tomorrow.
>> I have succeeded in launching max 3 cores, and it seems really better now.
Action system is made not to interfere the player, but to balance out every players and daily progress.
Without actions limit, player cant know how much progress is enough and can give up early on game.
But by playing, player always gets more ways to get many extra action points or buy them with gems, which can be obtained quite easy and in the late game players have thousands of games only by playing.
It seems at start that it blocks the game. But actualy players find out so many ways to obtain more action points, that actually it doesn't block the game at all. But daily actions limit is required, to complete the daily goal and feel free from the game, not get tired.
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I've tried to login through your official page at https://www.armygrid.us/ however it tells me that I can only register through Kongregate, but https://www.armygrid.us/login asks for your email and password. How can I possibly use your official page then to login?
In game there is Gems shop with a button "PC & Mobile". If you get 500 gems, you can purchase that feature and opens a window to create email and password for the official website.
But It will stay for short, until I am able to publish again, and the new version wont have it. Kongregate admins do not allow me to use this feature for now. Gonna negotiate about it and hopefully enable it some day later.
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I'd love to see something in place that would list the location of all of your armies, even better if it had clickable coordinates that would focus your view on that piece, even better still if it told what that piece is currently doing, building, upgrading, and whether it is sitting on a totem or not.
Currently is not really possible. I cant know how many survived figures and towers there are. Because the figures or towers really dissapears only if you touch these fields by doing some related actions.
Its only a description bug. Somewhere it does bad substraction. Probably calculation thinks that some totem should give more, but actually totem gives less, and after substraction there becomes minus.. noted that bug :)
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i am lvl 17 and have invested heavily in my troops. I've taken an npc castle as far as i can go, but it still only drops lvl 5 items, which are useless to me. Is that intentional or a bug? I do like the gems I get from it though. Also, the items dropped by a npc castle don't count for quests.
Yes, NPC castles have their own level drops, not depending on your level (as single NPCs do). So, once you have higher level NPC castle, you get higher level loot.
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oh You can build walls sorry I did not know then my only request for now is a higher variety of combat animations and can you make to where when you are trying to capture a castle in pvp it counts your total fields and not your fields in that area
Hi. What you mean with combat animations? You can PM me in discord(link is in description) and we can talk more about what you think would make the game more interesting. Currently if you want to conquer a castle, you need to have all fields in that area and most of the players are OK with that rule.
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I think a cool update would be to build or upgrade walls and I know this probably will not come out any time but a higher variety of combat animations and your response to comments are good you should start a company in my opinion you have the skills to make a really good gaming company.
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And just a qustion, why can only the pawns burn stuff? It makes the others nearly usless in taking over other players.
Before it was possible to destroy with all figures. While being top 20 i have completelly destroyed top 3 player in few hours. Was nonsense and inbalance.
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Idea on the amazing game armygrind: Houses, like a new fing you can build (Buffs the nearby 8 plots by maybe 1.5 times in every aspek (Gold, attack, burntime all of it). The cost can ramp up whith the amout you already have t.ex: (0 Houses =1000$ 5=2000$ 10=5000$ or somefing like that)
And the buff will not stack.
And maybe you can also upgrade it in some way.
That's an interesting idea! Never trough about that yet. Maybe there could be a skill system (like in MMORPG) where every figure can have its own abilities to build buildings the figure is capable to build, with such bonuses you said. It's not so hard to increase Gold , Attack amount, except of burn/build time (these are really complex to be changed, because the game is complex from inside).
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1st: does the weekly reward reset twice per week? it reset today, but says it's going to reset in 24 hrs as well. 2nd: the npc arena rewards needs to be reworked. spending 29k gold to make 30k is rather pointless, especially considering i can get that same 30k reward from level 2 or 3 npc arena
Thank you for bug report. Gonna look at this.
Would it be OK if npc arena for pawn each try increases costs by 100g, knight - 200g, .. queen 500g.. etc ?
Actually npc arena gives not only gold, but a chance for a rare loot. So probably you got many other drops?