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Halfshell

Jan. 04, 2019

Under rating threshold (show) Also I want to mention that I never spammed units like other people mentioned before this. If you upgrade the current tier unit twice on HP, Damage, attack speed and stamina (once on everything else) you can clear waves without losing anything. Its maybe not as cost effective but spamming basic units takes forever.

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(0)

Halfshell

Jan. 04, 2019

Under rating threshold (show) Isn't true resito. If you scroll down you can upgrade every stat. Get maxed out swordsmen and maxed out dojo and you literally cannot lose. Game becomes a spam click on 1x speed simulator because your troops will die in droves but I cannot run out of money faster than I am buying swordsmen. Really need more upgrades at some point. Currently sitting on 2mil gold @wave 46.

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resito

Dec. 30, 2018

Under rating threshold (show) at some point the game gets unbeatable even with maxed out swordsman the enemys are simply too strong so it end in spamming basic units until you have mony to spam some swordsman then basic unit and so on. Some balancing would be nice also futher upgrade systems.like a blacksmith for armor/weapons, traininghall for stats library for unlocking skills of the different warriortypes, bath for better regeneration between waves etc.

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(1)

Failita

Oct. 01, 2018

Under rating threshold (show) of units you had at any given time, which means that basic fighters are the most useful unit bar none, not because they can deal damage, but because they can soak. Income also needs to be severely modified if you want players to use anything higher than Kick Boxers. With an ending income of around 1400, it just wasn't enough income to go any higher than that because I would lose the bodies I need to make sure no papers get stolen. Not sure what the solution is but I can safely say that in this game, the only real thing that matters is the number of your units on the screen. the grade of them doesn't help much.

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(1)

Failita

Oct. 01, 2018

Under rating threshold (show) Well, got 0 paper lost on Expert at last, higher class units require a major buff of some kind so they can at least unleash an attack, they're way too expensive for a unit that has a high chance (60ish% near the end I believe) of getting thrown far away and having their hp depleted to 0 before they can even attack. The only viable strategy that worked was literally maxing out the number

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okoskimi

Oct. 01, 2018

Under rating threshold (show) (continuing discussion) One possible fix is to make upgraded fighters more expensive to train. Another possibility is to make it so that lesser fighter types are useless against advanced enemies, so spamming does not help. You could do that e.g. by adding the concept of armor (armor score is deducted from attack damage score), and setting the scores so that basic fighters are not able to penetrate armor of advanced enemies.

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Developer response from mapacarta

I updated the game and added concept of armor. It may be unbalanced since I didn't test it out much.

okoskimi

Sep. 30, 2018

Under rating threshold (show) Nice game, but some balancing issues with the advanced fighter types. Currently there is no point in getting any Boxers etc. Just upgrade the basic fighter fully and increase the number of fighters you can have as much as you can afford. Then you just keep spamming basic fighters and upgrading the Dojo. Finally when you have fully upgraded the Dojo you can also fully upgrade the final fighter type (swordsman) and switch to that - although I'm not convinced it is really necessary or even cost-effective. Also, having some way to "win" would be nice. Once you have all the upgrades there is nothing to do except spam the Train button.

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(1)

Developer response from mapacarta

To win the game you need to upgrade all fighters and all dojo upgrades. I will see what I can do to balance fighters. It seems like everyone just spam basic fighter. I can make the second, third, fourth... fighter more expensive. After some point training basic fighter cost more than other fighers :)

Chaflan

Sep. 29, 2018

Under rating threshold (show) So, regular enemies can single handedly beat 3-4 of my toughest guys fully upgraded... I really don't get what they are so envious of. Can't be the training, that's for sure.

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FeatherHatGames

Sep. 29, 2018

Under rating threshold (show) Like the gold income increase on all updates, helped out a lot in imporoving this game for me!

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(2)

FeatherHatGames

Sep. 29, 2018

Under rating threshold (show) Would add lives notice somewhere on the screen. Also would add the max amount of waves and your current best wave. This would motivate me to try again. Just tried my best and reached lvl 24. seems like the best strategy was to just spam units. And then max them. At some point it seemed like everytime I spawned a unit it would just get instantly punched away. Still have to figure out how to counter this. I find myself while playing this game mostly focusing on upgrading and not on the fights, perhaps some description of what units special attacks do would be useful? Then me and other players can like strategize what units to get instead of random spamming

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(2)

ghettoleelewis

Sep. 28, 2018

Under rating threshold (show) The game doesn't progress when you hit the continue button. Waves basically quit spawning. Also, on the later waves enemies keep spawning continually until they far outnumber your own guys, so there's basically no way to kill them.

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(1)

Developer response from mapacarta

May I ask what browser you are using? I didn't see any of those problems with chrome.

nh111984

Sep. 28, 2018

Under rating threshold (show) I have max fighters, dojo and swordsmen and I can't beat the wave because the cloner boss has created 400 copies of himself and my guys can't kill the clones in time before they regenerate their health naturally.

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(2)

Developer response from mapacarta

I put a clone limit. Now they can only make max 2 clones. (clones can also make max 2 clones) I hope this will be enough to balance him, otherwise I will reduce max clone make number to 1.

JustDontMind8

Sep. 28, 2018

Under rating threshold (show) Nice game :)

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Worgos

Sep. 27, 2018

Under rating threshold (show) This game has potential, keep working on it, you're doing great.

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(2)

Developer response from mapacarta

Thanks. Maybe I should make the game level based instead of continuous game

blazingcool15

Sep. 26, 2018

Under rating threshold (show) just an fyi to the creator when you finish the game for the first time you can continue your last game and beat the last wave until you have all upgrades without having to replay the whole thing. idk if this is the way it is meant to be but i thought i would mention it just in case.

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Developer response from mapacarta

It is not the way it meant to be. Thanks for letting me know, I will fix it.

Fuzzyfsh

Sep. 26, 2018

Under rating threshold (show) game just froze up, right as i was getting the hand of things. guess you need to fix some things.

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Developer response from mapacarta

It would be good if you can provide me the error game throws in developer console(f12 probably). Without knowing the error, it is really difficult for me to figure out what went wrong.

goretus

Sep. 26, 2018

Under rating threshold (show) poor gold income and overfrustrating ennemy are too close. 2/5

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(1)

Developer response from mapacarta

Well it seems like no one liked enemy too close thing. I removed it completely. I also increased the gold income. Now spending gold also increases the income.

Calyber

Sep. 26, 2018

Under rating threshold (show) Pretty good, only thing I am not a fan of is not training when enemies are close, if someone comes and takes my stuff (is this unlimited?) then I can't chase them down. A break every x waves to think a little about where to spend money would be nice. When almost maxed kickboxer the rating request came up, I clicked and now the game is frozen.

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Developer response from mapacarta

Thanks. I can make the enemy close area a little smaller, but turning it off completely can cause chaos and also protecting stuff become much more easy. The stuff is unlimited actually, the aim is to lose as little as possible. I am not sure why it frozen but you can continue from save. Game saves after every wave. If it happens again, can you please check the developer console(f12) for any error. I can increase the time before the boss waves to something like 30 seconds. This may do the trick I guess or I can add a pause kind of thing which pauses everything (including gold increase) so the player can decide where to spend money

RamonB31

Sep. 26, 2018

Under rating threshold (show) If you can't increase gold production, this game will be unplayable. Work on that.

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(3)

Developer response from mapacarta

whenever you kill an enemy your income increases. You can see income on dojo tab. If you have a suggestion, I would like to hear it.

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