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Bloodhunt

Jan. 06, 2012

Under rating threshold (show) Nice and fun game, colorful and with nice and flashy graphics, simple, enjoyable, also nice music track, but a bit more songs would be appreciated However there's a major gripe i have with the game, it's way too easy, especially with the kinetic missiles, I only died once cuz i kept bumping into the weapon platforms but that's around it I thought the final boss was gonna be challenging but then i realized not so, though i did laugh You have a nice sense of humor and i can see you really love the games you make, with a bit more challenge, variety and a bit more music, this game would've been perfect But for now, it's pretty damn good, keep it up! 4/5 Also thanks for the cool points :D

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Developer response from Marmph

Wow, you must be better at Nyos than I am! I have trouble beating the final boss sometimes.

OneLeggedRhino

Jan. 04, 2012

Under rating threshold (show) Coins aren't working. You need to constantly move to avoid enemy shots, and you move faster than coins, so they just follow you around. If you turn around to pick them up, you die. Either make them travel fast enough that you collect them even running away from them at top speed, or better yet, eliminate coins and just award the money for kills directly.

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(3)

Developer response from Marmph

Uploaded a new version which improves coin movement.

timetogoVroom

Jan. 17, 2012

Under rating threshold (show) One of the best shooters I've seen and played here. Also, the fact that you read, respond aaand actually update the game according to the players. Dude, finally, that's what it takes to be a great developer! listen to the audience, and by the way, I just played after all those changes, they were definitely right! Congrats bro, keep it up! <3 5/5 for sure!

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Kotasirith

Jan. 03, 2012

Under rating threshold (show) Game is fun, difficulty is fine currently. The coins currently just gravitating directly to me does nothing but clutter the screen; add in the fact that I can lose all that cash by leaving a beaten level too fast just argues to me to remove coins from the field and directly award the cash on a kill.

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(4)

Developer response from Marmph

Leaving a level early does not make you lose coins.

abyssoft

Jan. 01, 2012

Under rating threshold (show) Destroy 15 torpedo ships and 2 secons later my screen is full of them with no hope of evading. needs a lot of balancing work, extremely dificult to avoid and collect coins as a result way to grindy. 2/5

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(4)

Developer response from Marmph

A new version has been uploaded with an less horrendous level 2. If you have any more issues, keep commenting.

Ninja_Perv

Feb. 18, 2016

Under rating threshold (show) Something like a final boss would be pretty nice in this game. Maybe a customizable ship as well?

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(1)

Ninja_Perv

Feb. 18, 2016

Under rating threshold (show) Smooth gameplay, nice background music. I really like these kinds of games. Great job.

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(1)

alex17364

Oct. 15, 2012

Under rating threshold (show) *has evry missel upgrade possible* kanetic hellfire >=)

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johnn0321

Oct. 15, 2012

Under rating threshold (show) Secret activated. Then does lvl 12 again. Best epic fight EVER.

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alex17364

Oct. 14, 2012

Under rating threshold (show) make a second one. add more of a story line thow..... but pefect any who =)

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ShadowScotsman

Oct. 14, 2012

Under rating threshold (show) its a cool game, someimes feel likes your barely doing any damage xD sequel mabey?

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treetochi

Oct. 13, 2012

Under rating threshold (show) Two things. 1. I don't understand why accidentally running into enemies lowers my health as quickly as it does, especially on the final boss. And 2. The final boss: is there some sort of strategy to that thing or do I just fly in circles hoping that my mass of missiles kills him before his mass of missiles kills me? 5/5 because most of the game is fantastic and because the game is just so much fun to play.

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(1)

Hotbiscuits

Oct. 13, 2012

Under rating threshold (show) *dies at 239/240 seconds* CRAP!

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(1)

DuoRogue

Mar. 03, 2013

Under rating threshold (show) perhaps, but I find by then I have about 70000 gold and I have already bought everything, so that's why.

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(1)

Vlaceo

Oct. 25, 2012

Under rating threshold (show) @Spyro Drag, if you use missiles that explode, then you get kickback. Of course. The Shakes on your screen, are cause by missiles. If you don't want shaking, then you must not like missiles... :)

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ShadowGamer27

Jan. 09, 2016

Under rating threshold (show) Final Boss: For this use the knockback missiles, the secondary doesn't matter (haven't tested freeze) When the fight begins go to the opposite side of the arena once he's out of the wall circle him CLOCKWISE the knockback missiles will destroy his bullets and minions If you head in the opposite direction you might die.So contine this until he dies.

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bensnake088

Sep. 20, 2012

Under rating threshold (show) they shoulod make the sticky bombs explode when they are hit by kinect that would be awsome

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(1)

Master_Elite_101

Sep. 19, 2012

Under rating threshold (show) This game was enjoyable and addictive though, despite its name, was basically your ordinary shooter. 3.5/5. I would, however; like to compliment the creator of the game as he/she has taken on the opinions of many more people than most game creators.

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(1)

Developer response from Marmph

You're right, Nyos is a very ordinary shooter. The game was a very different when I started making it, over time became more and more ordinary. This is actually a good thing, since early versions of the game were pretty rough. I kept the name because I think it sounds cool :)

ThePwnzoro

Sep. 18, 2012

Under rating threshold (show) Fantastic gameplay mechanic. Calling the shots rather than having to make them is awesome, so 5/5 because of that, and how it reminds me so much of RayHound.

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(1)

Developer response from Marmph

Thanks. I looked up Rayhound after reading your comment, as I had never heard of it before. The visual similarities are eerie!

thecartm

Aug. 15, 2012

Under rating threshold (show) Deserves to be the next big game. + If you want sequal.

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calebtheninja

May. 25, 2012

Under rating threshold (show) pretty awesome game and i think playing as the boss is pretty cool, 5 stars, click plus if you agree

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creeperlunatic

May. 24, 2012

Under rating threshold (show) i touched the swarm, and i died

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dsamus324

May. 20, 2012

Under rating threshold (show) *sigh* that last boss kills me every time.

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(1)

camo5

May. 19, 2012

Under rating threshold (show) No swirly gun for boss at the end? awww...oh well. 5/5.

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(1)

Titanshadow12

Apr. 23, 2012

Under rating threshold (show) I became curious of the interceptor ship, so I went on BWG (this isn't treason against Kongregate, just curiosity), dang that thing is fast! I mean FAST. Like, FAST fast. And has cool sfx.

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Apex33

Mar. 21, 2012

Under rating threshold (show) Any hints for beating the gun platform level? I can't blow up the first one before the second one comes in, and after 20 minutes, I've beaten only the shields of 12 of them and they all kill me :(

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(1)

Developer response from Marmph

Try using normal missiles to beat down the shields, then use normal or kinetic to take down the health.

etmoonshade

Mar. 02, 2012

Under rating threshold (show) This game deserves a higher rating and more gameplays, definitely. It's an interesting control scheme, it's easy to pick up, and it's fun to play (and watch stuff blow up.) One thing that's unclear to me, despite all the answers: on the kinetic missiles, the response is "5 damage * hit-duration" - does this mean the amount of time the explosion radius covers the target? As a suggestion, I'd say to reduce the kickback from the kinetic missiles a bit - it sends me careering across the screen if I get in range of the explosions. And in range I often am, since the missiles explode on impact with the baddies that are usually chasing me. I guess it's partly a risk of using the high-power missiles, but it doesn't make it any less obnoxious. ;)

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Developer response from Marmph

Thanks! The obnoxious-ness of the kinetic missiles is meant to balance out their amazing firepower. Yes, the 5 *hit duration is exactly what you wrote.

ken03

Feb. 19, 2012

Under rating threshold (show) this game as a real potential and i hope that there will be a sequel ^^ but i'm wondering : what 5x mean because i use this weapon (it's funny to be thrwn away) but i dunno if it's effective or not.

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(1)

Developer response from Marmph

5x means (5 damage * hit-duration).

RogerS17

Feb. 12, 2012

Under rating threshold (show) FOV needs improvement

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holya

Jan. 22, 2012

Under rating threshold (show) Thank you Marmph for listening to the comments of the players and i look forward to your other games this one is really fun besides what i mentioned before with the unbeatable level 10. also i have a question are the missiles meant to explode when they have not hit anything ? Like they are flying nothing hit them and they explode for no reason.

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Developer response from Marmph

Certain missiles expire after a certain amount of travel time.

holya

Jan. 22, 2012

Under rating threshold (show) Level 10 unbeatable . I have all upgrades and everything and i can't even put a dent in one of the mother ships without it killing me in a few seconds.... Is that level broken or am i just doing something wrong? also being able tog et 20 and up combo with that level is a little bit out there i mean we already got god ships we don;t need a motherload of mini ships to.

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Developer response from Marmph

Sounds like this is a problem many people are having. I'll try to upload another difficulty tweak. EDIT: Level 9 has been modified a bit. Level 10 modification in the works.

lyle12

Jan. 20, 2012

Under rating threshold (show) Also i dont know if this is a glitch or intenial but if you lock on to a enemmy and the enemy dies before you can shoot it stays locked on but its locked on nothing

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Developer response from Marmph

That was intentional, but I really can't remember why.

threetoast

Jan. 19, 2012

Under rating threshold (show) Kinetic is WAY BETTER than splitter at area damage, for killing smaller ships. Sticky is by a huge margin the best for killing big stuff.

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MetaKnight10

Jan. 17, 2012

Under rating threshold (show) problem: i clicked outside the screen, the game went fuzzy. when i clicked the same, it stayed fuzzy.

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(1)

Developer response from Marmph

I will look into this problem. EDIT: blurry screen problem fixed in version 1.11.

Tzunami_1_Duo

Jan. 17, 2012

Under rating threshold (show) The Kinetic Missiles are so useful!

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TypoKign

Jan. 06, 2012

Under rating threshold (show) played yesterday had lots of fun, played today keep getting knocked into the darkness after the game stalls for a few secs

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(1)

Developer response from Marmph

Uploaded a new version (1.1) that I think fixes the "getting thrown out of the boundaries" bug. I can't fix the stalling, because it is caused by the Kong API submitting stuff.

hlkafhhashfjshf

Jan. 05, 2012

Under rating threshold (show) I kind of agree with those who suggested simply removing coins altogether and just directly awarding the money for killing enemies (at least for the small enemies, you might prefer to keep it as is for the bigger ones). There'd be less visual spam and it'd make mothership missiles a bit more noticeable, in addition to not having to slow down to collect the coins. I do really like the lock-on mechanic, I wish more of these games had that. I liked what someone suggested about playing as the big enemy ships as a reward for winning. I'm curious how the other ship functions but not curious enough to visit the sponsor's site. Thanks for encouraging us to provide you with feedback and seeing the value of criticism, by the way. I wish more people who leave comments on this site understood that. Thanks for uploading, I'll play this again.

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Developer response from Marmph

While removing coins would reduce visual spam, I still prefer the satisfaction of physically collecting a coin. I don't think it is necessary to slow down for coins as of version 1.091.

hlkafhhashfjshf

Jan. 05, 2012

Under rating threshold (show) I was knocked out of the arena and into the void a few times, but I saw in one of your replies that you think you'll have that fixed soon. That's good. My biggest gripe is with getting knocked around by my kinetic missiles' explosions. I'd hoped the kickback would only affect my enemies. And I wish my missiles would only collide with those enemies they are locked on to, because in the later levels I want to destroy the biggest enemies first but can't since most of my missiles collide with the weaker mobs. Sure, the way it is now might make it a bit more challenging but I feel it mostly just introduces tediousness: "Too many mobs for me to reach the motherships clustered in the center, now all I can do is restart."

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Developer response from Marmph

Getting knocked around by the kinetic missiles was intentional. While they are more powerful in most situations than other missiles, they have the drawback of being incredibly volatile and potentially harmful to your own ship. It is meant to be a sort of balance mechanism.

dapianoman

Jan. 05, 2012

Under rating threshold (show) I agree with Josh [K+] that it's a bit gitchy. When you move toward a group of enemies it can lag a bit and you'll pass straight through them. Awesome game, though, with great music. 5/5

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thegoodlocust

Jan. 03, 2012

Under rating threshold (show) Basically, you should use the kinetic weapon all the time - except when trying to kill motherships then use the sticky special.

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SquidBait01

Jan. 03, 2012

Under rating threshold (show) Very cool concept, but needs some work. Difficulty curve is a bit steep and enemies should not impede movement. All of my deaths were caused by getting wedged between two enemies, and getting ping-ponged to death in half a second. Perhaps if the enemies took damage from collisions as well. Upgrade menu needs to be easier to access, and weapon upgrades need better descriptions, ideally some actual numbers for damage.

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Developer response from Marmph

New version (1.09) with weapons stats on rollover.

Burnstreet

Jan. 03, 2012

Under rating threshold (show) I am using win7 / Firefox 8. Nice work so far.

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(1)

Burnstreet

Jan. 02, 2012

Under rating threshold (show) third thought: forgot to say that the sluggish controls seems to be the game running slow. disabling bloom fixed it. On a 2.4Ghz Quad core, I don't like that. Maybe you can optimize a bit there?

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Developer response from Marmph

The control sluggishness seems to be a machine specific problem. One of the computers I tested the game on had that same problem despite running the rest of the game at a full 60 fps. I develop using a computer much slower than a 2.4 Ghz Quad core, and the game runs fine. I really have no idea what causes this lag. Which operating system/browser combo are you using? That info might help me fix this problem. I really am curious as to why this happens.

Burnstreet

Jan. 02, 2012

Under rating threshold (show) Nice game. difficulty at the end is a bit high, at least on the mothership level with full upgrades. Problem is that you have to get near the enemies to see and lock on and the you sometimes get stuck on an enemy - you just lost 1/3 of your life. This being stuck may also just be the controls being a bit sluggish. Ideas for improvement: - more info on what the ammo does (normal seems to be pointless, sticky too, both seem to do equal damage with lightning wich does damage faster) - kinetic is nice, but tends to shoot you around the battlefield uncontrollable, especially with full upgrades - direct access to upgrades inbetween battles, 6 clicks is to much - earning gold is easy, picking it up (esp. without getting hit in the process) is hard, especially in the later levels when you constantly have to dodge and can't slow down.

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Developer response from Marmph

Uploaded a new version with less vague missile selection, and easier coin retrieval.

mean

Jan. 02, 2012

Under rating threshold (show) there should be a coin magnet upgrade they are too hard and risky to collect

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Developer response from Marmph

I have uploaded a new version with less frustrating coin collecting.

abyssoft

Jan. 02, 2012

Under rating threshold (show) Nice improvement in reducing the number required on level 2, however I'd rather have the higher number, the health increase on the torpedo ships is still high, coins should stick around longer still far too hard to get them.

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Developer response from Marmph

New version (1.07) uploaded with a health decrease to torpedo ships. Thanks for your suggestions!

meitemarx

Jan. 02, 2012

Under rating threshold (show) Upgrade that let me get the coins more easely? Health bars on enemy ships?

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Frynge

Jan. 02, 2012

Under rating threshold (show) this game really has potential. the difficulty curve is still a bit steep. level 3 gets completely swamped, though.

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Developer response from Marmph

Uploaded a new version (1.06) with even more difficulty improvements.

ken2944

Jun. 07, 2016

Under rating threshold (show) for the secret, could you add the option to be smaller + a little faster, but have less health? like the intercepter option? it is just WAY too big. everyone vote up so the developer can see, but then vote down (ONLY IF/WHEN IT IS ADDED). thank you!

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Titanshadow12

Apr. 14, 2012

Under rating threshold (show) Wish I could give it 6/5. More people need to know about this game.

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