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Storyline: Here are some bad guys. Shoot them down because explosions are pretty. Graphics: Beautifully stylistic with a retro-arcade feel. Music: Catchy and fun to listen to. Gameplay: addictive, and somehow managed to make money grinding is fun. Could use a fullscreen mode, but going by it's current strengths, 5/5.
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Really fun game. I enjoyed losing control of my ship when kinetic missiles explode. The targeting system is original, and fun to use.
Still wondering what killed the final boss : area of effects, or some missiles hitting him.
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@Spyro Drag, if you use missiles that explode, then you get kickback. Of course. The Shakes on your screen, are cause by missiles. If you don't want shaking, then you must not like missiles... :)
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ok, there needs to be an option to disable screen shake, every time i get to many shakes at a time, my ship some how ends up ont the other side of the screen before i know it. also, i think you should be able to upgrade the missle damage, and kickback, as well as the speed, and turning arc. because some of the missles never make it to there target instead they hit other targets be accident. also, make the thing bigger, or zoom out, because its hard to get your intended target with such a small screen.
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never played a game like this before. i really liked the run and gun sense of it. the target locking was something i had never seen before and was fun to play with. 5/5
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It is kind of awesome to kill the final boss with the unstoppable juggernaut that you get for beating him.
damage dealt: 2194
damage received: 3918
total time: less than twenty seconds
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When I went up against the gun platforms level, I felt as if I wasn't doing enough damage, perhaps it was the enemies that got in the way of my missiles?
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Very very fun and interesting. I actually found the final boss surprisingly easy... just a bit long. The only major issue I can see is the comparative lack of information, especially in regards to powerups. I would have upgraded 'missile' earlier if I had known it doubled my firepower. Super job, keep up the good work, and a sequel would be welcome... perhaps with a tech tree that allowed combination of missile types... heh heh heh.
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Hmm, it wouldn't make sense to fire off a single missile while the other 3 are in recharge. Think you could implement a key-modifier that allows for multiple missiles to lock-on to one ship?
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Two things. 1. I don't understand why accidentally running into enemies lowers my health as quickly as it does, especially on the final boss. And 2. The final boss: is there some sort of strategy to that thing or do I just fly in circles hoping that my mass of missiles kills him before his mass of missiles kills me? 5/5 because most of the game is fantastic and because the game is just so much fun to play.
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Is it just me, or this game is 3.78 instead of 4.78 JUST BECAUSE STRUCTURES HAVE MILLIONS OF HIT POINTS? I couldn't destroy one gun platform on either of my coffee breaks today --- disappointing. We may need a slow but cumulative way to multiply damage so this doesn't last forever...
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This game was enjoyable and addictive though, despite its name, was basically your ordinary shooter. 3.5/5. I would, however; like to compliment the creator of the game as he/she has taken on the opinions of many more people than most game creators.
You're right, Nyos is a very ordinary shooter. The game was a very different when I started making it, over time became more and more ordinary. This is actually a good thing, since early versions of the game were pretty rough. I kept the name because I think it sounds cool :)
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Fantastic gameplay mechanic. Calling the shots rather than having to make them is awesome, so 5/5 because of that, and how it reminds me so much of RayHound.
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i would like to see a game with the orgin. it would be nice to know what and why killer space ships want you dead. (idea) maybe they are from a different dimention!
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The coin drop rate is pretty perfect, you are maxed out without grinding by the last level. The balance, though, does seem a bit off. You don't really need to upgrade health because you start with so much of it, enemies to so little damage and regen is incredibly powerful. Once you have kinetic missiles, everything else is rather pointless - the splitter missiles are especially weak in comparison.
On the other hand, the game is really fun with the easy difficulty - an addictive diversion that seems perfect for an achievement game (such as using only weapon X, #of kills, time trials, etc.) Or... with more enemy types and wave patterns (and maybe weapons/options?) you'll have an awesome all-round arcade game where the kill-stuff difficulty is low, but timing and strategy matter. This game just has so much potential. Keep up the good work!
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I could really use a zoom feature... I love the pinball effect and I'd like to be able to appreciate it from farther away.
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Nice and innovative game (due to the "lock on target" featuring as the primary attack). I would change only one thing: When a mission is completed, the action is still going on the background, it would be better if the game "paused" and background fades off, or slow motion + fading. It makes me wonder things like "did the coins I got after the "Mission Complete" screen count? What happens if I die on the background? probably nothing, but it's kind of strange. Congratulations for the good game and specially for the improvements added, we don't see lots of dedicated developers after the game is released.
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The game is excellent and extremely interesting, but it would be nice if there was a square or something of the sort on the mini-map to display the viewing area so you know when enemies are going to reach you
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pretty nice game, i enjoy playing as boss :D but i kinda miss kinetic missiles, they are op but tricky. Just 2 things to point out: 1st) sometimes the physics can go crazy when enemies go over certain number making you a living pinball so you may consider a population limit or slowing spawns based on enemies on screen. 2nd) loving upgrades as much as i do, i fell like something is missing. Have you considered ugrades for each weapon instead of general upgrades? or adding more weapones so you can customize your ship a little more?
i will give 5/5 to encourage the improval of this already nice game as i see a lot of potential.
Thanks for the suggestions!
1) The living pinball effect is probably from the usage of kinetic missiles.
2) I do think weapon specific upgrades are a good idea, but I am too busy with other projects right now to update Nyos. Perhaps when those projects are finished, I will work on it. Updating Nyos is sadly a not a very high priority for me, since the game was released several months ago and doesn't receive as much attention now.
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Couldn't hurt the weapons platforms and my stats are almost maxed! Add in the fact that the game keeps adding more of them makes me worry that this game is gonna crash my computer.
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to small screen , weapon knock back mzself , stickz weapon sux in all wazs 1 star so far , musik is good for begining later i dont even listen
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I became curious of the interceptor ship, so I went on BWG (this isn't treason against Kongregate, just curiosity), dang that thing is fast! I mean FAST. Like, FAST fast. And has cool sfx.
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Sorry for spamming so much, but I wanted to give a few tips. Red missiles are best for killing structures, the orange ones are inneffective. Upgrade "Missles" as soon as you can. Sticky missiles are powerful and do good with kickback for killing structures. Early on, you can use blue missiles with orange ones to make sure they hit. Use kickback's shockwave to get away. Keep moving.