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Xephan

Jan. 05, 2012

Under rating threshold (show) @K+: Not listening to comments would be bad. If the comments are constructive and point out real issues, it's always good for a dev to look into it and see if things can be improved. Of course, devs shouldn't be too bothered by comments that just go "This game suxs" :D

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(2)

dapianoman

Jan. 05, 2012

Under rating threshold (show) I agree with Josh [K+] that it's a bit gitchy. When you move toward a group of enemies it can lag a bit and you'll pass straight through them. Awesome game, though, with great music. 5/5

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(1)

Colorstyle

Jan. 05, 2012

Under rating threshold (show) It feels too zoomed in. Like I can't see enough of what's around me.

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(4)

SquidBait01

Jan. 05, 2012

Under rating threshold (show) @Marmph: Thanks for paying attention to all of our whiny comments, and making the game better. I finally beat level 9, then the rest of the game was a cake-walk by comparison. :)

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(3)

Developer response from Marmph

Whiney is better (sometimes)! The people who tested the game for me when it was in development weren't whiney enough :)

coolohoh

Jan. 05, 2012

Under rating threshold (show) it’s a fun game, but more upgrade options would be nice. upgrades for each type of weapon (e.g. increased damage etc) would give the game a lot more re-play value

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(0)

Wertilq

Jan. 04, 2012

Under rating threshold (show) Nice and fun game. Would be cool if there was some sort of secret unlock or just anything for beating the game. Cool songs maybe isn't your thing, but you can still make something awesome, but the whole game is cool and fast paced. It doesn't have to be 'good' for the player, just amusing and most importantly COOL. Let the player play as last boss, or smaller version of it, or something like that! That would be cool.

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(116)

Developer response from Marmph

That idea about the boss sounds so awesome that I may just have to add it in! EDIT: Play as boss added!

Zetalight

Jan. 04, 2012

Under rating threshold (show) I've encountered a strange glitch where I'm suddenly outside of the arena and the camera starts freaking out. Any ideas?

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(2)

Developer response from Marmph

I think I may know what the problem is. I'll work a fix into the next update.

OneLeggedRhino

Jan. 04, 2012

Under rating threshold (show) Coins aren't working. You need to constantly move to avoid enemy shots, and you move faster than coins, so they just follow you around. If you turn around to pick them up, you die. Either make them travel fast enough that you collect them even running away from them at top speed, or better yet, eliminate coins and just award the money for kills directly.

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(3)

Developer response from Marmph

Uploaded a new version which improves coin movement.

OneLeggedRhino

Jan. 03, 2012

Under rating threshold (show) Thanks for weapon stats. What does pierce do?

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(0)

Developer response from Marmph

Pierce makes the weapon stronger against armored things.

thegoodlocust

Jan. 03, 2012

Under rating threshold (show) Basically, you should use the kinetic weapon all the time - except when trying to kill motherships then use the sticky special.

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(1)

Henry124

Jan. 03, 2012

Under rating threshold (show) Loved it... grats. Coins should be slightly faster than ship, so it actually reaches you while you run from shots. At start i kept running from coins thinking it was enemy shots :)

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(98)

Developer response from Marmph

Improved coin movement in a new version (1.091).

Madmartigan

Jan. 03, 2012

Under rating threshold (show)

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(-3)

Developer response from Marmph

I uploaded a new version (1.09) which trivializes coin-getting.

SquidBait01

Jan. 03, 2012

Under rating threshold (show) Very cool concept, but needs some work. Difficulty curve is a bit steep and enemies should not impede movement. All of my deaths were caused by getting wedged between two enemies, and getting ping-ponged to death in half a second. Perhaps if the enemies took damage from collisions as well. Upgrade menu needs to be easier to access, and weapon upgrades need better descriptions, ideally some actual numbers for damage.

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(2)

Developer response from Marmph

New version (1.09) with weapons stats on rollover.

Burnstreet

Jan. 03, 2012

Under rating threshold (show) I am using win7 / Firefox 8. Nice work so far.

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(1)

Kotasirith

Jan. 03, 2012

Under rating threshold (show) Game is fun, difficulty is fine currently. The coins currently just gravitating directly to me does nothing but clutter the screen; add in the fact that I can lose all that cash by leaving a beaten level too fast just argues to me to remove coins from the field and directly award the cash on a kill.

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(4)

Developer response from Marmph

Leaving a level early does not make you lose coins.

Xephan

Jan. 03, 2012

Under rating threshold (show) Quite a fun and fast pace game IMO, 3.5/5. What stops it from being better is an occasional odd bug that locks the directional control. Vague information on the weapons/upgrades: +dmg means what? the shot does more damage to mobs? + speed means faster bullet or faster ship? What's missile upgrade? Of course we could figure it out by experimenting but it isn't really part of what make such games fun unlike say TD or RPG? Menu/control layout also needs a bit of rework, it's a bit silly to have to click upgrade again. Given there is plenty of space, why not just put the upgrade controls on the same page? There aren't that many of them anyway.

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(1)

Developer response from Marmph

Updated! The weapon stats are less vague now.

Burnstreet

Jan. 02, 2012

Under rating threshold (show) third thought: forgot to say that the sluggish controls seems to be the game running slow. disabling bloom fixed it. On a 2.4Ghz Quad core, I don't like that. Maybe you can optimize a bit there?

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(1)

Developer response from Marmph

The control sluggishness seems to be a machine specific problem. One of the computers I tested the game on had that same problem despite running the rest of the game at a full 60 fps. I develop using a computer much slower than a 2.4 Ghz Quad core, and the game runs fine. I really have no idea what causes this lag. Which operating system/browser combo are you using? That info might help me fix this problem. I really am curious as to why this happens.

Burnstreet

Jan. 02, 2012

Under rating threshold (show) second thought: nice to see a game where it's actually a problem to not have enough enemies on the screen. and.. I am not over 9000? ;)

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(-1)

Burnstreet

Jan. 02, 2012

Under rating threshold (show) Nice game. difficulty at the end is a bit high, at least on the mothership level with full upgrades. Problem is that you have to get near the enemies to see and lock on and the you sometimes get stuck on an enemy - you just lost 1/3 of your life. This being stuck may also just be the controls being a bit sluggish. Ideas for improvement: - more info on what the ammo does (normal seems to be pointless, sticky too, both seem to do equal damage with lightning wich does damage faster) - kinetic is nice, but tends to shoot you around the battlefield uncontrollable, especially with full upgrades - direct access to upgrades inbetween battles, 6 clicks is to much - earning gold is easy, picking it up (esp. without getting hit in the process) is hard, especially in the later levels when you constantly have to dodge and can't slow down.

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(2)

Developer response from Marmph

Uploaded a new version with less vague missile selection, and easier coin retrieval.

Weegee_pug

Jan. 02, 2012

Under rating threshold (show) Very cool game, has a lot of potential, but the difficulty curve is massive

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(0)

mean

Jan. 02, 2012

Under rating threshold (show) there should be a coin magnet upgrade they are too hard and risky to collect

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(1)

Developer response from Marmph

I have uploaded a new version with less frustrating coin collecting.

dragenrder

Jan. 02, 2012

Under rating threshold (show) i had just finished level 1 while useing lightning and freeze when the screen became all blury after i finished the level. Ill post this in the bugs as well. has potential though. 3/5

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(0)

Developer response from Marmph

The blurry screen bug has been fixed as of version 1.11. sorry that I didn't fix this earlier.

abyssoft

Jan. 02, 2012

Under rating threshold (show) with enhancements and responsiveness you up to a 4/5, the coins remain a pain additional enhancement way to attract coins so it's easier to get them.

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(0)

grimtides

Jan. 02, 2012

Under rating threshold (show) Nice concept, Need to either Cut down on the enemys on screen or let people redo the older levels without limits to build up upgrades

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(0)

Developer response from Marmph

There is a score modethat goes on forever which still gives coins. I will make it more clear with my next update.

abyssoft

Jan. 02, 2012

Under rating threshold (show) ont he buttons at the end of the level instead of back, say menu.

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(1)

abyssoft

Jan. 02, 2012

Under rating threshold (show) Nice improvement in reducing the number required on level 2, however I'd rather have the higher number, the health increase on the torpedo ships is still high, coins should stick around longer still far too hard to get them.

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(1)

Developer response from Marmph

New version (1.07) uploaded with a health decrease to torpedo ships. Thanks for your suggestions!

meitemarx

Jan. 02, 2012

Under rating threshold (show) Upgrade that let me get the coins more easely? Health bars on enemy ships?

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(1)

A_Rock

Jan. 02, 2012

Under rating threshold (show) Excellent game. Needs a bit of balancing with the learning curve maybe but very playable and a lot of fun :)

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(74)

alexis77

Jan. 02, 2012

Under rating threshold (show) nice work =)

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(-1)

Frynge

Jan. 02, 2012

Under rating threshold (show) this game really has potential. the difficulty curve is still a bit steep. level 3 gets completely swamped, though.

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(1)

Developer response from Marmph

Uploaded a new version (1.06) with even more difficulty improvements.

xcona

Jan. 01, 2012

Under rating threshold (show) I will give 5/5 to help out, since i think this game has some real potential, if the Dev is given a chance.

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(96)

xcona

Jan. 01, 2012

Under rating threshold (show) Ship moves too fast, can't see what is happening very well. Like the muti-targeting system though :)

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(2)

abyssoft

Jan. 01, 2012

Under rating threshold (show) How many fricking hits does it take to destroy one of those torpedo ships takes, forever and they spawn like rabbits and the matter is complacated by ships from the previous level being faster then lightning. tempted to take it down to 1/5 but will give time for the developer to fix.

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(2)

Developer response from Marmph

I have an update on the way, it should be ready soon.

abyssoft

Jan. 01, 2012

Under rating threshold (show) Destroy 15 torpedo ships and 2 secons later my screen is full of them with no hope of evading. needs a lot of balancing work, extremely dificult to avoid and collect coins as a result way to grindy. 2/5

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(4)

Developer response from Marmph

A new version has been uploaded with an less horrendous level 2. If you have any more issues, keep commenting.

jgebi

Jan. 01, 2012

Under rating threshold (show) love it man i just want more weapons

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(0)

dinoman979

Jan. 01, 2012

Under rating threshold (show) @Qwad35 Maybe you shouldn't judge a game by its tutorial. Play the game first. As for my review, I didn't see the sensitivity to be all that bad. It was more fast paced like this. The problem is not the level 1 difficulty spike, because I completed that easy. Level 2 was VERY difficult. They came in strong numbers and had far too much health. It really is a decent game though. 3/5

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(29)

Developer response from Marmph

I uploaded a new version which (hopefully) fixes the difficulty spike.

Qwad35

Jan. 01, 2012

Under rating threshold (show) Alright game. At first it looked fun, but then I became disappointed. When I used the arrows keys to move, if felt a bit too sensitive, meaning that one small push sent you a considerate distance. Another thing is that i didn't like was the difficulty spikes. On the tutorial it was nice and easy and all you had to do was lock on, but then on the first level I had super-speedy kamikaze drones coming at me, and I died, and when i killed some of the drones, the coins they dropped would go outside of the arena. Other then that the game was alright. 4/5. P.S: Also, why did you make it so that for some of the content you have to play on that certai site. That kind ruins the quality and brings it down from 4/5 to 3/5.

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(1)

Developer response from Marmph

I updated the game a with the first couple of levels toned down in difficulty, and I removed the kamikaze uber-speed.

Qwad35

Jan. 01, 2012

Under rating threshold (show) Great game I loved it. It was nice and simple, but when i used the arrows keys to move, if felt a bit to sensitive, meaning that one small push sent you a considerate distance, but other than that, Great game. I am proud of the progress you have made. 5/5. P.S. Also, why did you make it so that for some of the content you have to play on that certai site. That kind ruins the quality and brings it down from 5/5 to 4/5.

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(-1)

Qwad35

Jan. 01, 2012

Under rating threshold (show) Great game I loved it. It was nice and simple, but when i used the arrows keys to move, if felt a bit to sensitive, meaning that one small push sent you a considerate distance, but other than that, Great game. I am proud of the progress you have made. 5/5

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(-2)

Azihar

Jan. 01, 2012

Under rating threshold (show) Looking at your other games, I can say I am a bit impress by how far you come on this one. Great job at continuing on working to improve your game making skills.

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(0)

Developer response from Marmph

Thanks :) I certainly created some terrible games before this one.

James_Voltaire

Jan. 01, 2012

Under rating threshold (show) Not the game of the year, but if you like shooters you will have fun playing. A little more upgrade options would be nice, but still a good game. 4/5

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(-1)

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