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I'm Praecipuus in-game. It'd be awesome to be able to get a motorcycle or a quad.. :P Also being able to aim up without holding right click.
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Love the game, been playing it fairly steady since I found it.. working my way to level 20 for obvious reasons >:D. Would love more customization in terms of different weapon choices and vehicle choices, but I assume those will come with time.
Only beef I really have is the cursor blends into the background fairly often.
Thanks for the feedback! .. and I look forward to meeting you in-game. I do like the idea of presenting various options for cursors. And indeed I'm working on new weapons! :D
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I feel there should be a DeathMatch option... and also when we make rooms to choose the game settings such as "Capture the flag", Tean Deathmatch Etc.
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[Motor] War... it never changes. You either quit a noob, or play long enough to see yourself become the overpowered jerk.
Data shows a steady sloping curve from new-to-high levels. It might have been the time of day (~9pm PST is lowest volume, 8am is highest) .. also we are still in Beta and the game has not released yet. You might try again in a ~month when we'll have more players. Thank you for trying the Beta! ;)
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hey my comment is true i saw alot players camping in oter poeple there base and also very close to base and just spawn kil alot of players p.s sorry for my bad english
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its getting absolutely unplayable sometimes, especially with many players in the same instance, you should do something about the particles and shooting effects, i got a fast computer and still the fps lag kills me siometimes. quitting to lobby is the only way to help it
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spanws are bad done we need to spawn close to base becous alot of players from oter team hide there and kill allplayers
Currently you get a 10 second Spawn-Protection .. but also, I am working on: the base will protect it's owners for unlimited time. Which also means, I am making the base larger. ;)
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While I see the good in your ideas MartianGames, I think that matches should not be limited to the average of the players in a match, but to the level range that a host sets for that room. For example, if somebody is level 5 and doesn't want to be crushed by level 60's in planes and monster trucks, he can set the range from level 1 to level 8 or something. Or, if some high ranking players want to have an "elite only" game, they can set the range to 40 - 100, or anything like that. With a system like this, there won't be a ton of mega-players just smashing down on guests and newcomers, and a lot more people will stay to play instead of quitting at being frustrated by high-levels during their first match. Also, I think players will generally have more fun being in a game that is balanced around players of their like level, and matches would be more fair to everyone.
Good points, I will plan on adding that ability for hosts to set min and max when we are closer to release, and we will have a larger player base. Also, just to clarify on the points system: a high level player will only earn 1xp for doing 100% damage to a new player, while a low level player can earn several hundred XP just for firing a few shots at a high level (assists). So the matches, at least, are balanced in this way. Lower level players going against higher level will always have the upper hand to earn the most points in a match. ;)
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Takes way to long to level up, reverse controls feel clunky and not enough people playing to be able to enjoy the game.
Each vehicle has unique 'base' settings, which are partially reflected by the upgrade slots it has built in. But players love to experiment, so indeed each vehicle has its own secrets to discover. (Rock-Paper-Scissors.) For example, I see some high level players will preferring Level 2 or 4 cars because they suit their particular play style.
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So far I am getting mixed feedback on the new level segregation. I am slowly pushing the level range requirements so we can eventually arrive at a consensus as to 'balance'. Do share and let me know your thoughts!
To limit the occurrence of aircraft, they are RANK based, not Level based. The first aircraft unlocks when your rank reaches 100. And the more advanced aircraft unlocks when your rank reaches 50. (You will be the top player when your rank reaches #1)
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Actually now I realize that if it wasn't level locked, it would be easier to find more players and higher levels give way more xp even if you manage to get an assist. So even though you can't capture the flag or get kills, you end up making more xp.
Yes the quickest way to level is to 'share' damage against higher level players, as an assistant. Also, high level players earn only 1xp per kill of a new player, so mostly they leave them alone. Thanks for your feedback. Hopefully players will come to a consensus agreement about this. For now, I will widen the level-range allowance further.
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Lots of control problems. Cars get stuck often and glitch kills. Turning in circles repeatedly, definite problems level up and cash is too slow for starting out. Not balanced for beginners.
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A way to shuffle players/teams would be nice, and possibly a system to vote to scramble, or vote to mute/kick a player, could be very useful.
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As of today, there was a level-segregation system put in place. I noticed it both in the News section and the lobby. However, I'm not sure how it works, if it it does at all. I've gone into lobbies labeled "level 6" or "level 11" only to find a couple level 40's all on one team. What I'm thinking is that the leveling is based on minimum level, not maximum. I think that if a level range could be defined, the game would be more balanced, if not just a maximum level. Other than that, the classic idea of a minimap would be nice.
hi mighty, level segregation is in testing phase right now. The labels "level 6" "level 11" .. refer to the median average for the room. So, a level 50 room would allow players around levels 20-80 for example.
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I can see this game has potential, and a lot of people like it, thus i will rate 4 stars. It just seems to lag to much for my computer, even for the lowest setting. Im not sure if its the game's fault or just becuase my computer is getting to old for these new games. Sorry that i won't rate it 5 though, i'll come back later, i'll see if its the same. Maybe lowest has some things that just make the game look awesome, if so, lest there be a minimum option, which has pretty much everything that isnt needed disabled. Cheers!
I would try the City map, graphics set to 0, make sure not more than 4 players in the room. The game somewhat assumes a computer of the last 3 years, with a dedicated graphics card.
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I like this game! But i feel its lacking somehow... I think there should be a free roam mode as well as another way to earn money instead of through leveling up. I also don't agree with the idea of seperating levels as there aren't enough people playing at the moment. But overall I give this game a 5/5. Keep this going ;)
Right. For now the level segregation is very wide .. it mostly serves to separate brand new players from the most advanced players. When the game is released, we'll narrow it. Sure, I could add 'free-roam' option ... No one has mentioned this before until a couple of you guys just requested it this week! ;)
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Already very good concept; if you guys stick with it and work out some of the kinks this could be a great game.
On a side note, that garage looks oddly familiar :)
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Soon we will be blocking higher level players from accessing lower-level rooms. This was not activated yet primarily because the game has not been released yet, and we wanted to try and keep the rooms more or less full. But indeed some high levels have been playing almost constantly throughout its year of Beta-development, so level segregation has now become essential.
UPDATE: At the request of majority players, level segregation has been discontinued until there are enough players of all levels to justify it. Meanwhile, the influence of upgrades is dramatically reduced so players of all levels can be competitive.
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Start is always the hardest. Try to get flag to home base with shitty vehicle, while much more stronger one follows you with homing missiles
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This game has the core concepts of a multiplayer game that make it pretty fun once you're into it. Howeverm it;s missing a few things in my opinion. First, a "Test mode" or something that lets you explore the maps or test a car without being in a match would be nice. Second, have some counter to spawn camping, such as that a play could be invincible for a few seconds after spawning, or a few seconds after they've moved. Lastly, this isn't as important, but a few more graphics options would be handy. My fullscreen doesn't fit perfectly to my screen, so perhaps a resolution option could help. Other than these things, the game is great so far. 5/5 from me, and I'd love to see it grow! + if you agree!
Thanks, mighty! Indeed, the game is still in Beta. Spawn-Protection (10 seconds) is online now, and also level-segregation is now implemented. UPDATE: At the request of majority players, level segregation has been discontinued until there are enough players of all levels to justify it. Meanwhile, the influence of upgrades is dramatically reduced so players of all levels can be competitive.
The game is still in Beta, balancing is on-going. But are you referring to the difficulty of competing against higher level players, or did you notice a particular vehicle over-powered? Soon we will be blocking higher level players from accessing lower-level rooms. This was not activated yet primarily because the game has not been released yet, and we wanted to try and keep the rooms more or less full. But indeed some high levels have been playing almost constantly throughout its year of Beta-development, so level segregation has now become essential. Your feedback is very helpful, thanks!