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Honesty, this feels more like a remastered game, rather then a "part 2". I liked the first one well, don't get me wrong. But theirs nothing much "new" making it a tedious to play to the end.
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So, by using all the abilities against the troll, I broke the game so that the troll froze, but I could only deal damage with the ship abilities. Sadly, when I killed it, it didn't register a win.
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Ready ! , here is the information :
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*Fort* : is each special attack of the ship , three in total
*Skill* : is each special attack of the characters , six in total
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Yeah !!
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Tip. Dont beat the last island completely. You get more money from loosing then you can get from ALL your won islands. This will allow you to build your units strength.
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More of the Same, but feels different enough to be a sequel. Would prefer if the Barrel Viking's ability froze while walking to enemy groups.
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fantastic game hope you make a third edition.Words of wisdom for the new player don't beat island 64 till you take out all the bosses that way you always have a way to make money..thanks again for another great game
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Instead of the rotten Sea Monkeys jacking you while sailing, why not have a variety of classic Sea MONSTERS! Serpents, Krakens, Ghost ships, etc.
Some sense in investing in ports would be nice too... maybe a correlation in the level/quality of recruits only coming from settlements with advanced investments? That, and... there are only 2 good recruits. The Thor-Hammer guys & the Beer-beards. Fort powers are beyond OP, & don't offer C.C. , just AoE DPS. How'bout a 'Charm' function, to make your opponents fight for you for X minuets, or a 'fear, where they rally in a later fight.
Last: Boss encounters need stages too.
Good update on an addictive game. Looking forward to deeper play & amusing challenges to come in new installments! TY
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Unfortunately too easy...you just have to:
1.look the enemies on your next island
2. choose the good viking (there is the enemy tips above each vikings on the boat screen)
3. only upgrade 2 vikings that you chose at the start (one for each enemy)
4. you win everytime
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what is it with this undefined enemy? i have two bosses left, a group of see-anything getting me on the water called "undefined. my lads starting to run, get off from the boat, walking on water, happening notnhing. i hope it is a bug not a feature
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People need to start 1-star rate MARTINIRosso games untill he comes up with something new and actually better. Specially if it's a sequel.
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ummmmmmmmmmm why don't i get to keep all my islands when i move to the next level????? if i had known i would have taxed them a bunch more before moving on
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wow this is boring. still no speed-up button.....yawn fest, nothing new here. move along. do not badge. do not collect 200 gold.
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there is a glitch where if you use your axemens special, throwing axes at an enemy group but not entirely killing them, where the game just freezes and you need to restart. even using the ships specials to destroy the wave does not cause your units to advance. + if youve had this problem so the dev can see and fix
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Partway through the game it becomes better just to use the yellow (last) vikings in all battles, simply ignoring the weakness system, as their stats are so much higher than other options.
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A ship with an undefined level attacked me and my units just walked out of the world into the blue. Literally. The screen went blank. I lost all my money and upgrades but was stil stuck fighting lvl 30 something islands. Please fix this.
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Si bien el juego es repetitivo con el anterior, es un gran avance que implementen la opcion de guardar las partidas online.
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The game often just bugs out in battle. Cool downs are working ..you can pause etc. but the battle will not continue.
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There is a bug involving one pirate ship. After ship attack you you are on the ship where usualy battle is going on and your army start walking but on blue background instead on ship floor.
All icons start flashing. Nothing happens, just hanging like that.
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Yeah really lacking on instructions. I totally forgot what the conquered island faces icon mean and I have no way to find out unless I start all over. No clue what the sell button is for. Not sure what number mean under troops. Had no clue what the last 3 troops were - Found out they were off shore artillery. I think you did shorten the walking at the end though(good job!)
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The polish on this game is so high that the underdocumentation seems almost deliberate. What do the units do? You've got no tutorial, no mouseover tooltips, no in-game manual, nothing to explain what each units strengths and weaknesses are. It's hard to believe you could write a game this polished yet omit basic instructions beyond a guided first level that explains nothing, other than "click here, now here, gogogo". It's an OK game, but not truly strategic. It's linear, and trial and error as far as figuring everything out.
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I found that the artifacts from first map dont function in second map, but the new artifacts eventually acquired in map 2 work in that map. this means for a while one has no functioning artifacts. All in all, fun, but it drags on a bit. Rather repetitive. But still fun.