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Plus, chaining battles doesn't make chain lvls. Would have been great to pursue directly toward the easiest battle in the next level.
Btw the balancing of Slaves/Power is stupid. You lose 20% of power and gain 60% more slaves ? Utter bullshit if you ask me.
But in general, the balancing goes the wrong way. ( still a great farming game thou' )
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Great game, look quite good, but some choices were made poorly. The biggest fail of all done in the making of this game was the balancing, and the second biggest was not putting any scientific notation. I finished the game and I was gaining so much money that I couldn't even see the end of the "OH MY GOD" thingy, I was only seeing "[Random number] OH M" and quite frankly, it didn't even matter. It was so much money that after finishing about 50 lvls in a row ( lvl, not battles ), I could simply buy a lot of upgrade for my gold mine and tonw hall and that's it. F*ck number of units of money didn't matter. Great ideas, but shitty balancing and lack of scientific unit of measurement. 3/5
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Gonna have to retire until this game gets x10, x100, x1000, and some way of automating the battles because at this point when you go in to upgrade your army you can clear like ~20+ maps after coming out of the shop instantly. But the game is awesome though! Great concept, Mr. Developerman!!
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fun cute game, very pretty, i love the concept..... but gets old pretty fast after an hour or so of idle game play. (seeing the exact same battles with slightly higher numbers) for me that happened when my buildings were like level 50 and my army was in the 2 billion mark. Change things up a bit, maybe decrease the amount of Gold that going to war gives you (so you are forced to making your game play idly and thus longer cause at this point its better to play it actively) or maybe when you attack stuff you actually have your units suffer wounds and die. Maybe offer a research option that takes time or etc. Something to slightly delay the game and make it play better idle-y (as strange as that sounds)
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It doesnt take very long before the only limit of the game is how fast you can click. Otherwise, pretty decent idle game
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The problem with this game is that every fight is the same. And that you never lose power. There is no risk at all. Lose a battle? don't worry you lose like 3 gold and none of your power. There's a good base. You just horribly messed up on the game mechanics and the balancing.
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Not a bad game, but it gets to a point where your earnings are so ridiculous that you just plow through levels, making it more of a clicking game to unlock the hardest challenges than an idle game.
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You know it's a good day when you capture 2.800.000.000.000.000 werewolves (what a vast world) - The Dean brothers would be envious
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An okay idle game. Not much different from most and the lag can get a little annoying. Has potential though if handled right.
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needs balancing... gain too much gold, takes too long to upgrade units at higher levels. at lvl 300 i am getting so much gold that it takes almost an hour to level building and stuff with auto click... after the leveling i can go another 100-200 lvls with max capture, which again increases gold gain by insane amounts.
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only 2 Achievements left, 34/36. I have decided to stop at level 101, tons of clicking and yes it's way to repetitive, it does get old really fast, the fact that I went to level 101, before stopping just goes to show I'm bored and can't sleep, night people
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I don't understand why people don't add buy 10x, 25x, 100x buttons or shortcuts to begin with. I mean this genre isn't new at all and therefor devs should know that after a relative short period of time buying units becomes a chore and players will simply leave because of this.
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Too simple. Too repetitive. Takes ~5 minutes to unlock everything. At battle level 12 now, and there's been no change to the game since level 2.
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Pretty booring game — got old in about 10 minutes. No content at all (no even for an early game). There is just nothing special about it.
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Please how does the captives vs gold income work?
Maybe more info on the goldmine info, like how many captives and lvl increasement.
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It would be interesting if in a future update you could evolve your units, upon multiple stages, so the game doesnt get SO repetative, but otherwise 10/ 10 awsome game!
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to much clicking to buy the upgrades so rapidly. too easy and rapidly advancing. fun graphics, not very interesting other than that.
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Gotta love that, really, this game is enslaving people of other races. Success is measured by how many slaves you have in your mine, it even shows you by race how many you have of each!
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http://i.imgur.com/6qKoQhg.png?1 / http://i.imgur.com/QBDYpIL.png?1 / http://i.imgur.com/sazMAUL.png?1 Dunno if this game goes forever but I would say I'm done :D Took approx. 6h and lot of clicking (I was very bored). It's nice looking game with interesting way of progress :) but for many it can come as very repetitive. The only BIG problem I see with this game is, that not many will be interested enough to invest time into the crazy amount of clicking this game requires. I did 30k+ clicks. It's an idle game if you don't have time to invest into sitting in front of your pc and click every single upgrade on everything to the point your mine can't generate enough money, then clearing maps to the point you can't beat anyone, rinse and repeat, but it is possible to 'beat' it (get all of the achievements) in one day :) I'm not sure if there's any potential to add more content but adding the higher upgrade options to reduce the amount of clicks could make the game enjoyable for more ppl :)