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There needs to be a way to change the graphics to a lower setting or something. if i use the sauce, once i let off the button it freezes for a couple of seconds.
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It is virtually impossible to tell where the sauces are going to land on the burger. It doesnt pour from the center of the bottle, and it doesnt pour from where the spout is. Pouring the sauce right is absolutely maddening
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Great concept, but too frustrating to really get you into playing for more than 10-15 minutes. I agree with what the rest of people said aboutt he ingredients, path, and obstacles. Difficulty is good, but think of the "Learn to Fly" series; it is fun because you progress as you upgrade. I can build a 99% burger and several upgrades and have my entire run ruined because it landed on a skull and I don't have an aimbot to click it 10 times to get it off
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When tied to a lasso, I swear I hit the green zone and most of the time it refuses to let go. And the ingredients with a mind of their own is annoying, some bottles seem to have a different 100% spot than others.. Not that I ever had a 100% on any ingredient...
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the cooking stuff takes way to much focus away from the launching part. One little thing that would solve a lot is to take away the random movement when dropping, it would be hard enough with just a constant moving, back and forth; from point a to b and back
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i fly thru the air - sloppy wasabi on my back - i play for limes - been flame broiled on the rack - i been everywhere (everywhere!) - and I'm bouncing on the ground - ive fed a million faces - and my buns are toasted brown - cuz im a burger - been thrown out by a guy - yet im wanted (wanted!) - red onions or chives - yeah im a burger - been made with wiggly sauce - and im wanted (wanted!) - yet inexplicably tossed ...
So bad but so good. +1
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I'm impressed that when you set a Best Distance record, the cook carries not only the sign but also the sign's shadow in his wheelbarrow. That's a sturdy shadow!
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I'm all down for making it difficult to build a perfect burger, but have hover encompass a particular area instead wandering all over the place giving me carpal tunnel as I have to reset it all the frickin' time.
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The gun and dynamite are traps. They auto-activate, much like the cards and lasso, to prevent you from using sauce, chili boost, sheriff badge, or anything useful.
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2/5. Will upgrade it to a 4.5 if there'll be an upgrade to remove the Parkinsons from the burger making and an upgrade to lower the bar of dropping the crap.
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the idea is awesome, the game less ...
moving ingredients makes the game harder that it's fun
the obstacles are too numerous and complicated to overcome, each time a new one pops it's like "what the hell is the trick for this one anyway should I hit on the green or what" ...
the path is too long
despite all these flaws the game is pretty good, I won't play it often but it's still pretty good
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I glitched at the end as well. Burger flew off the top of the screen and marker doesn't advance... not sure what happened exactly.
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Hmm, got very close to the end and then my burger just took off. Flew off the screen and just stuck in a loop of endless scenery passing.
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I kept wondering if this was just Bison Burrito meets Papa's Burgeria (with a nod to Cactus McCoy). I was surprised that Flipline wasn't one of the developers.
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One of the worst balanced of this type of game I've played. I have most things maxed or close, but have only gotten 1 wanted person. I seldom hit any of the specials, and most attempts go about halfway to the 2nd wanted. Very disappointing. The "build-a-burger" is absurd, adds nothing to the game, and is mostly luck. Finally, I ran into a bug where I tried to buy something, but it didn't give it to me. I hit BUY several time before I realized that in spite of not giving me the purchase it was deducting the cost. I wound up at -$11,000.
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The moving ingredients ruin the ability to enjoy the game. If you made it so that they didn't move or that they moved back and forward at a regular rate (so we could time it) this game would be awesome. As it is it's almost unplayably frustrating. Also could you make it where if a guy catches your burger they eat it. I feel bad for those hungry cowboys.
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"I ordered extra sauce on this!"
"I'm sorry, sir. We used the sauce to get the burger to you."
"What the hell are you talking about? And why is there so much dirt on this? Did you drag it across the ground outside?"
"Not necessarily drag, no."
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After having played for a reasonable amount of time, and tried (and failed) to make a hamburger with the 18 ingredients, I can give you this advice: rename the game to "The adventures of the chef with parkinson's cooking on a cable car during an earthquake"
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i fly thru the air - sloppy wasabi on my back - i play for limes - been flame broiled on the rack - i been everywhere (everywhere!) - and I'm bouncing on the ground - ive fed a million faces - and my buns are toasted brown - cuz im a burger - been thrown out by a guy - yet im wanted (wanted!) - red onions or chives - yeah im a burger - been made with wiggly sauce - and im wanted (wanted!) - yet inexplicably tossed ...
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My first impressions were like "Flying Burger? What?!".
But after playing it a bit I must admit that Developer made a really good job on this game.
First of all: burger creation. Making your own shell with properties that depend on your skill (and patience a lot) reminds you that your participation is important for progress.
And those bonuses and obstacles. Never seen so much variety of gameplay (In launch-something-far-game).
If I'll forget all games of that genre and rank MadBurger 3...
Well I'd likely to give 93/100.
-Making a Burger is hard. Really.
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when building your burger it might help to use the sign in the saloon as a guide. I've found that aiming about the first "O" is gets me in the 80%
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The moving ingredients are what's making me give up on this game, it's extremely annoying. Otherwise it's fun and I would play it.
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I can deliver a burger, knock out bandits, and get money out of all of it. I'm the most versatile person in the world...
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the moving ingredients is such BS. Especially when you can't even tell where the middle is to get 100% in the 1st place.