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The outfit system is much better then it was in the first game. The training thing is cool I like how it works with the fish but also having to click over and over to use them sucks would of been better if you could just pick the amount you want to use instead of having to click over and over.
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The graphics were not as good as the original. This one has worse lag than the original. I know coding isn't easy. I certainly can't do it. Clearly there is something wrong with your approach. I would strongly suggest having someone who has mastered the task look at your code and give you feedback. There is no shame in seeking knowledge that makes you stronger at a task. I would love to see StrikeForce Kitties recoded to lose that lag issue. I would gladly replay them to the end. As for now the easy badge will be as far as I go.
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The game does not respond well to controls, and I am not a fan of the training part. I liked how it was in SFK 1 where you had kitty treats and picked where you wanted it to go, nice idea, though.
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This game is so adorable. I loved getting the little outfits and guessing who they were based on. Both the cats and the foxes are soooo cute. This is my favorite of all the Strike Force Kitty's and I wish they would make a lot more just like this. Please. Please. Please. I am waiting for Strike Force Kitty vs. the Puppies!
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I'm the same as PattiPig. I have a strong computer with Gmod Diablo 3 Skyrim and tons of other stuff. Yet it lags. just don't make the games if your gonna make crap excuses like that.
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REALLY LAGGY. I have a top-of-the-line computer, just purchased last week. It has a nVidia 1080 GTX and IT STRUGGLES... Wow... shit programming... beautiful game otherwise.
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The game looks for local storage when you are training for kitties. If you right click go to settings and turn off local storage before training, then the game loops until you decide you don't want to train anymore. Effectively an infinite loop while unlimited experience being used until you decide to stop. This can only be done one skill at a time. Be sure to turn on storage again before doing a level, because at finish the game goes into an infinite loop once again not allowing you to click finish. Great game, badly coded.
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Repost because all the best comments talk about the lag: Artifact - Page - Position 1-9-11, 2-3-9, 3-16-6, 4-13-8, 5-19-1, 6-9-9, 7-7-10, 8-6-7, 9-18-8, 10-6-2, 11-14-8, 12-10-7, 13-12-8, 14-2-2, 15-9-8, 16-15-6+7, 17-14-1, 18-17-1+2+4+5+6+7, 19-12-2, 20-20-8, 21-7-5.
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I have the easy and medium, am I willing to suffer this games atrocious memory handling for long enough to get the hard? :P
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PattiPig... My computer is horrible but I can play it with ease. When I say horrible I mean like any moment it can crash on me...That's what my computer is like...
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"Over six hours of gameplay!" And about four of those hours are kittens missing a jump because you can't tell when to click when its running at 4fps
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Wow, yesterday it was the once-very-nice-but-now-buggy-crap Monster Arena, which I used to really like, and today it's Strikeforce Kitty 2, the second installment of a game which notoriously had a "refreshingly" laggy first one. In addition, the most recent Challenge Loot was in SAS: Zombie Assault 4, which, while also a good game, increased CPU/Memory usage to the point of crashing Flash Player/Web Page. Hey Kong staff, I'm deadly serious: when making games BotD or Challenge Loot, play them again to make sure they aren't in any shape like the ones I've mentioned, even if they weren't some time ago. Literally every Kong player will agree and want you to screen games like this... please, I- no we all beg you. :)
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Well, I lost my save with only 2 levels left to complete... I'm never replaying this game for sure... That hard badge will forever elude me... Such a waste of time...
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So my Pc can play the Witcher 3 on high resolution, but somehow this game's still laggy. Hey Devs, what exactly do you mean by "powerful computer"? Am I supposed to go and play it with the guys at NASA?
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I played this game on my school's computer and I thought the lag was because of the shit computers. But nope, its the game thats laggy.
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Foxzord was strong yes. Using a powerful set of artifacts I was able to beat it (narrowly, 7hp) without needing to grind fish. Samus + Metroid, Sheik + Arkifact 9 triforce thingummy, Vader + Videotape and Vegita + the dragonball. A few other sets seem to give 30+ to all as well but I did not need to experiment around.
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I feel like the game is accumulating too much data and not dumping it. Not sure exactly how it would work but I think the data needs to be way more temporary. Maybe some lists you use never get cleared?
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Some suggestion to devs for the 3rd part:
-give an option to remove background/animations to decrease the lag
-replace the lvl up bar for training with a button. Waiting 30s to spend 15000 fish is too long.
sort the disguises for a role in order of power/appearance, or give the option to blacklist earlier ones: it saves time
-change lottery tickets so if you use them after getting all the costume you get enough fish to poewr level.
Otherwise nice game if you can ignore the lag.
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"Huh, the PC is actually on fire right now. I think that's the first time he's successfully cooked something." - sans
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So after playing for 3 days I finally got the hard badge. Took me a lot of patience and refreshing once it slowed down to unplayable levels. At least the last 1/3 of the game had less scenery graphics and took some extra time to get sluggish. To tell the truth this game is not that bad, it's just the lag that ruins it. But well, glad I don't have to play it again now! :)
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Well Bigrafy, we can't all be the 0.00000001% like you and the few others who agree with you. When it's about 5 or less people that claim they have no problems that are stated by the other 800,000 people, then I think you exclusive few are in the minority and maybe you are the ones who should stop "whining" about the BotD game being changed.