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A game that finally hit the right spot. Clever enough, long enough, short enough and just hard enough to make you feel like a smartypants.
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I agree on the not resetting puzzle when checking clue - very good idea. I had to check a walkthrough for the +/- triangle/diamond puzzle... and still don't understand how that solution was reached.
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Did the binary -> hex myself thinking that this was a little too niche to be fair, then after finishing it, I find the pad that does it for you...
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I along with others neglected the hook in the lock box. I was stuck for a good 5 minutes before I went back and found it. Excellent and moderately challenging but not overly difficult. Puzzles are logical if a little on the nose.
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I only struggled with the middle part of the phone-email code, and that's only because I was stupid and didn't grab the hook thingy next to the wires. GRAB THE THINGS KIDS
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I have to agree - a nice escape room. I only stuck in the third part of the password, for some reason it took some time until I realised that i'm turning the whiteboard when I want to see its other side ;-). Yes - plus and minus are good clues, but I just had to get lunch to get it finally ;-)
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Very good, the final puzzle (with the screwdriver) took me a while because I felt like there was nothing I hadn't "done" already. But I accidentally got there. 4.9/5 every other puzzle was perfectly signposted.
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A tip for anyone that gets stuck on the smart phone password: You can touch the screen to move the camera. That's not very apparent and it took me forever to figure that part out.
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At first I thought I would never figure it out, but with perseverance I finally did it :) This was really well thought out, and just difficult enough to pose a fun challenge. Thank you for creating a fun past-time! I hope you create more games like this :)
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I'm usually not fond of these types of games, but this was pretty fun and pretty challenging. I was hoping to find more like this.
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Woohoo I escaped!! No weird "you should know this trivia or math formula from outside the game" puzzles - it all worked 5/5
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THIS is what people want in a room escape game!
No puzzles you can find on the internet, like the ones where you have to try and press buttons to get a certain combination. NO!
This had what a great escape game should have: the need for OBSERVATION! Observation should be the key of these games--not having to solve 3 basic puzzles to get a combo to a safe holding a key to the door.
Well executed, masasgames! 6/5 stars.
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When I first started playing, I honestly thought "How did such a trash game that looks like it was made in 2003 get badged?". Then I played it, and it has one of the best variety of puzzles and genuinely engaging challenges I've seen in an escape the room game in years. Hope to see more games from this dev in the future!
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For those having trouble on finding the last numbers for the passcode, is there something in that room that could have more than one thing on it?
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graphics and riddles sound cool, when when close-up zoom to interactive spots it would be even more awesome to see them staying saved as visual, when not zooming to them either (e.g. referring to those book-case and the screens in-game, but also to the mailing-device, etc.), while the attached usb-parts in the first room, seem to stay connected in this way? the last task somehow puts those fitting devices in the right socket there, even if I choose/click a different spot.
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Really cool game! Just make sure you inspect the items (such as coffee) by clicking on the magnifying glass!
Very well made!
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Very well implemented game!
The experience was very good, I didn't have any trouble at all interacting with the everything.
I did feel like the game was way too easy, though.
IMO what makes an escape game great is the right balance between challenge and fairness.
This game felt like it was going for a "relaxing" vibe, with straightforward steps that you just need to follow, which kinda misses the point of the genre.
Each puzzle is too self contained, and every time you find some piece of information, you instantly know how and where to use it.
This made me lose a lot of interest as I was progressing, since it wasn't fun/rewarding.
If you plan on doing a sequel, or another escape game even (which you definitely should), I think you could improve on that front.
Make it more challenging (again, challenging is not the same as unfairly difficult), less linear, and reward the player for figuring out puzzles that are relevant for a longer duration.
Thanks for making this!