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"LETS FOLLOW THOSE BLOODY FOOTPRINTS LEADING BEHIND SOME CRATES!"
"No way, that's way too obvious. Lets spread out and run around for a while, then give up."
"Sounds good to me."
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"Sir, i saw him run into the toilet". "No you didn't". "But Sir...". "Just go over there". "Fine, whatever you say"
You've got to love the guards
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"Sir! I just found a manhole that appears to be the only way out of this completely sealed concrete building should I stay here?" "Nonsense go check that corner that doesn't have any cover for 5 minutes"
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The invisibility and super speed are nothing. The best skill this dude has is to somehow obtain a birds eye shot of the entire map for the entire game!
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Rules for being a guard: (1)Stay away from the person you are guarding. (2)Yell at everyone to find the target expecially if they are already doing so. (3)If he suddenly disapears in a corner that would be impossible to get out of without being seen, go look somewhere else! (4)If the person you are guarding is killed, only panic for a short amout of time. (5)Do not bock exits or manholes. Move about at free will. (6) NEVER EVER follow the bloody footsteps. Run, run away!
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new guy "i saw the assassin should we need to get to the boss!"
guard "listen up rookie this is how we roll we each desert the boss heavily inspect the walls and just spread out. if you see him just run in random directions"
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I don't get why it says "assasination failed" if they catch you after you kill the guy. Technically, the assasination itself was a success.
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If you alert the guards, run away and kill the target, they will follow you, then see the corpse, and say "I wonder who did this?!" Gee, I wonder who did this. Was it that guy we were just chasing?
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The game would be much better if you could use logic and skill to evade guards with a predictable patrol route instead of having to get lucky in them looking in the right direction at the right time.
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" guard hey i just shot him and saw him run into the washroom should we go in. guard #2: no fool do you want to see him peeing just wait till he's finish and we'll give up.alright
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Guard1: I'm so stupid that I obviously can't see all of the bloody food prints... I probobly should just stare at the wall and be stupid... Guard2: sounds good, I'll run in random directions and completely ignore the randomly placed manhole that I can conveniently rus over. Guard3:You two are so stupid, he's obviously right behind this wall that I keep staring at for three hours. -_- Boss: Shut up and don't protect me.
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Guard: Finding the assassin is easy, we just let him roam around and we pay close attention to...Look! New Guard: What!?!?! Guard: A penny! New Guard: Shouldn't we be looking for blood trails and hiding spots? Guard:Look, I don't know how they trained you, but this is obviously a clue to who murdered the boss, heads up means he went left, then right, then left again like this.
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Guards: There is a hostile unit loose in the building, we must kill him
Boss: I think now is the time for a nice walk
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Level 7: "Ok, everybody, form a perfect circle around the boss. Nobody's gonna get to him if we stay like this." "Hey, is anybody else starting to feel funny from the tacos we had earlier?" "OH CRAP! IT'S COMING RIGHT THROUGH ME!! EVERYBODY, START SEARCHING FOR A TOILET!!!"
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"Sir, shall we walk around with the boss, in the case of anything happen?"
"Do you think that somebody have super powers, like invisibility and ultra velocity? Your crazy man!"
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Would have been a great game, but the luck factor of the game and the bad AI f's it up. The bots make completely illogical decisions. Why do the bodyguards sometimes look in the same corner 3 times? Why do they seem to hang near you and the exit? Why do they make 180 degree turns in the middle of nowhere? Some other things that bugged me were the randomness of the exit spots and the fact bots dont follow bloody footprints. Isn't that hard to code that. And why doesnt the green guy see you, run away or raise alarm? Is he blind, crippled and a mute? If so... why would i want to kill him to begin with?! Id rather kill his bodyguards who seem to shoot me on sight without asking questions...
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definitely worthy of the hard badge, but perhaps, in future U.A.s, could u make it possible to eliminate at least one guard as well as the boss?
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The people who think you should be able to kill guards don't get the point. You're meant to survive by stealth, not just killing everything in your way.
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"look, he's standing next to that crate. Shall we walk up to him and put a bullet in his head? " "Nah, let's just keep missing until he gives up."
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"There are some security Guards in every Level. They are smart." ... if these guards are smart, I'd hate to see the dumb ones.
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It is really embarrassing to be caught by a guard who just spent the last five minutes staring at a blank wall. Then again I am playing a character who brought a knife to a gun fight in an attempt to assassinate a blind person. So maybe I shouldn't complain.
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Being an assassin is about patience. Wait in the same spot for long enough and the green person will just come to you.
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Guy 1. THE BOSS IS DEAD! Guy 2. I WANT HIM DEAD, FIND HIM!. One second later fckit it! we cant find the assasin im gonna watch this corner.
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Guard 1: Hey look bloody footprints leading behind a crate! Guard 2: PSSSSSSHHHH f*ck that sh*t lets go run around in random directions!
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Why is everyone attempting to copy the comments that got +'d instead of, you know, posting productive comments?
Pretty good game, but the AI needs work. To improve, a better sound track and doors should be implemented. The fact that the target can walk around makes it really easy to just wait for the win. You should add extra medals that recognize if you beat a level without the alarm ever going off, it'd make for a good impossible badge and more gameplay.
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"Sir, I just saw someone walk into the bathroom"
"Ok, have a check in there"
"Theres no-one in there, maybe he's invisible"
"yeah, and i spend my whole day staring at the wall, back to work"