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A great game, pretty fun and challenging, good for people (like me) with a bit of patience... although the downside is that it can be a bit luck based due to the guard AI. Other than that, well done. :D
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fun, but I wish there was a bit more strategy involved. Too much luck in predicting the most likely guard patterns and there are more than a couple of times where the green guy sticks to one of the guards for more than the first 30 seconds, meaning anything else you passed to reach him was a waste. Also wish there were different achievments in each level, if only one unique one per map. 3/5
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I did some calculations and THIS impossible badge is the most difficult on entire kongregate. Only 0,14% of the gameplays lead to this badge. The second hardest impossible badge is Mardek RPG 0,16% followed by Frantic 0,19% as the third hardest badge.
So if you really made this badge (only round 700 people did this so far). You must be really sick ! ;-)
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after two games of "Ultimate Assassin", those guards should be smarter... ever heard of a camera? or.. endurance? Think of... Rick Astley! Nevah Gonna Give You Up...!
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Bodyguard:"I just shot someone so i should probably run in the other direction for about 10 seconds and then just ignore the blood all over the floor"
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wonderful game... 5 stars... however we should be able to kill guards. If you have to make them stronger so be it. Just think though you have 2 ways of doing it. The current way or you could kill the guards. The more guards you kill the higher the chance of them finding the bodies. If you agree give this a plus
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A "keep trying until you get it right" assassination game - Interesting. I wish that pressing speed or invisibility would turn the other off since they are mutually exclusive. And I when I'm running with speed, press X to hide, then press Z for speed, I shouldn't have to let-up-and-repress the arrows to go again. Otherwise an excellent game, all the pieces fit together perfectly.
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Man, instead of knifing the target the assassin should just put a ski mask on him and let the trigger happy guards do the work. Then he'll be able to sneak out easily while they're all busy patting themselves on the back.
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That very too much based on luck
if you go somewhere than the stupid guard will stay there and block
how are we supposed to get ''ultmate'' with that?
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Just an idea, having the "assasination failed" message come up if you kill the target but then die dosn't make alot of sense. If I killed the target then the assasination was technically sucessfull... I just died. Anyway great game, love it, and it must be good if thats the only thing I can complain about :)
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Say if I have killed the victim in the middle of the place, and now Im running to leave before they discover the body. While Im running the guards gain EXTREME sight and just when Im right next to the exit, one guard sees the body. Suddenly ALARM ALARM ALARM I pass over the exit and on to the open (due to the buffed speed) and a guard sees me....FAIL. So why does the sight of the guards improve when Im moving even if Im behind a wall?? I think u need to seperate the sight for the body and the sight for the assasin.
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could do with a local multiplayer to see who can commit the assassination first, or an online where one person is the guard and one is the assassin but the guard cant see the assassin or victim
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What do you do when a man in a black suit with red eyes whom also has a knife in his hand appears in front of you?
Well, at least you shouldn't say: "I own this place."