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I remember playing that game Seedling, which is a lot like the original Zelda, done correctly. This game is like... a hopeful ripoff that becomes infuriating once you're done.
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The poison really should be removed after saving... I cannot finish the game because I saved with poison and have no antidotes/nor any way to get to a shop in time. Is it possible to fix this ASAP? Thanks.
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Now I've played a bit more. You didn't tweak as much as I thought. From what I've seen, 50% are identical to Oracle of Seasons/Ages sprites, 40% are slightly modified, and 10% are original. This includes backgrounds, characters, enemies, and the like. This is just sad.
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I found the game tedious to go through. Useless MMO quests in the very first village, I didn't see any way to heal in town except by buying potions, and the scale of each map is probably too big for no reason. You don't walk faster than in Link's Awakening, but every square of map, and house, is two times bigger. Tedious, tedious, tedious.
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the main character looks like a baby crawling up and down the screen fighting off walking cannon monsters with his pacifier until they explode.
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You do not use manual for pushing. When you obtain it, level up. Then you can train pushing skill (just one level). Same applies for swimming manual
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Maybe I'm getting old, but I can't ever remember where the "quest giver" is. Either add a little note on the quest screen to remind me or put some symbol over the quest giver's head. Either way, gimme something plz!
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I would like to like this game but there are some serious issues. First of, the combat system is slow. Make enemies have less HP, add sub weapons and make battles are more strategic than just wacking the enemy back for 3 minutes until it dies. Secondly, add more personality to the characters. They keep the same lines the whole game. It would help if characters interacted with each other and actually moved. There are no boss fights so there isn't a sense of accomplishment when you finish an area. Even simple bosses would help the game feel more fleshed. It would feel more interesting if there are more puzzles in dungeons and secret rooms. There be puzzles involving pushing boulders or using the aforementioned sub weapons to do certain tasks. Another aspect is that needs to be improved is the map. You should be able to zoom in to squares and have markers where the people who gave you quests are. If these aspects are improved in a sequel, I would totally play it until the end.
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Really fun, I just hate how my attack is almost the same when looking forward (up) or right. This makes us unable to hit enemies coming from southeast, which happens quite frequently.
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@jamba24 Getting the push and swim manuals only unlocks the push and swim abilities. You still have to spend a skill point on each ability to be able to use them. So just level up and spend a skill point on the push ability. Also, I recommend that when you get to the labyrinth cave dungeon, keep a skill point set aside for when you get the swim manual.
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someone just sent me on a quest to Leviathan Cave, but didn't tell me where it is and there aren't any signs or maps. Just kinda wandering around...
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Want to skip the last dungeon full of a ridiculous number of monsters? There's a shortcut/warp just above and to the right of the save point when you walk in to door, just on the other side of the brick from the guy who tells you to find his master. + so everyone can see.
What I wouldn't give for a shield that blocked projectiles!
Also, there's an occasional bug where you get hurt for no apparent reason - sometimes, it seems to be that enemy arrows invisibly keep going after hitting a tree, etc, but sometimes, there are no enemies on the screen even, and WHAM, ouch. ?????
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Oh, so you want 8 human eyeballs? I have some right here. Good thing I've been ripping them from the heads of the people I murder before meeting you. You know, for fun.
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Nice game, but a few point: Don't give quest that you can'T complete until way later on (EG: The uncarried message from the ghouls). Second: If you are going to make a poison weapon that cost that much....don'T make it do only 2 dmg of poison!!! Make it 5, or 10. Ennemies do 8 poison dmg to me each time i catch it, but mine? Meh, 2 dmg, and my weapon inflict 40 dmg. Wtf? Second, poison! It shoudl vanish over time, because you just gained a level and you are far from a teleport, BAM you die from poison, even at full health. Annoying. Retro graphic are awesome....For all these points above, i give a 3/5. Very balanced game!
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nice game but OMG the poison is just stupid PLZ if you are to make another of those make it so it goes off AT LEAST when u lvl up
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This was a good game, I've been playing it for some time and finally completed it. However, the ending was disappointing, and there's that "glitch" in the beginning of Pandora's Cave where you can walk and it will teleport you to the summoner immediately. But all in all, a good game. I am looking forward to the next part
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I got stuck in the cave on the island in the graveyard. If you push the boulder one square, your character will squeeze past it. For whatever reason, the mushrooms in this cave are indestructable. I have no way of getting out of this cave, other than by refreshing the page and starting over from my last save point.
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I just started the game, but I'm going to assume why the newspaper didn't come.
The newspaper guy got tired of all the monsters and said "Eh, screw it."
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Got the last sword, able to swim, max sword mastery, lvl 62........and absolutely no idea where I'm supposed to be going.
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Not-so-well executed Zelda rip-off. Often a bit grindy. Don't expect a good overall story or ending. Tips:
(1) Don't bother with side quests. The rewards are always dreadful compared to just spending the time bashing monsters. (2) Use swords. (3) The best sword is in the starting shop (you'll have to warp back there late-game). (4) Bump your vitality to 15-20 early on, and put everything else in strength. (5) Skills max at 20. Max student first, then coins, then sword, then put the rest in armor. This is all obviously geared towards maxing out your damage: as everyone is saying, at present much of the challenge is finding the stamina to mash j for long enough - this setup does something to minimise that problem. Oh, and one last tip: when the time comes, choose the *right* stairway.
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So I managed to find myself in a pickle. I have no health potions, 1 HP (literally, 1,) and unable to reach any vendor or find a place to kill enough enemies to level up before poison kills me.
Looks like I'm restarting. At least this allows me to fix some of my previous mistakes.
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Seriously though... the one time you actually do something interesting in the entire game, and all it does is pull a cheap stunt to piss of the player. There's a lot of potential here, and the game itself is technically pretty sound. Just tweak it here and there, have some FUN with level designs, and you've got yourself a 5 star game. As it is... it works well, but it's not fun. 3/5 for the ability to program something like this, but it could be SO much better.
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I wonder whether the author played his own game... nothing like completing an annoying quest just to get a pathetic weapon. And the combat is so repetitive.
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There is a definite lack of direction at some points, quest markers on the map would have helped. Side quests seemed pointless due to crappy rewards. The ending was kind of predictable and a let down, no boss battle? Just a bit of text and then a request to donate :/
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This game has potential, but for starters I feel like the zombies are too durable. I just got to the mausoleum, and there were literally screens where I pulled out my phone to surf the web while mashing J. I even stopped balancing my stat points and started going for mostly strength because they just take so long to kill and there are so many of them.
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You may have gone out questing to save the world, but did you ever get the newspaper to your grandfather? No, no you didnt.
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Instead of losing HP whenever I touch the water without having learnt how to swim, I rather not be able to touch the water at all.
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I am really starting to believe developer didn't test this at all. 1. Playing as an archer gets ridiculous - Have fun buying 1 arrow per click. And you will need LOTS. 2. You don't have to kill red slimes to get around the last gate, you can get around it easily. 3. Playing as an archer get even more ridiculous in cramped up places, since arrows from short to medium distance only draws enemies closer or knocks them to the side, giving THEM the advantage. Especially in the last cave. 4. Sometimes when aggressive enemies hit trees (I assume this may occur with other obstacles) with their projectiles, I take damage, even when I'm nowhere around them. 5. Enemies take too much damage, resulting in a really tedious gameplay. Killing enemies feels more like a chore than fun. 6. Somehow, I accidentally got to the summoner from the entrance of the last cave. I can't even tell if it was a bug or a secret, but I'm glad it happened. 1/5
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You are being way to agressive in the replies to comments pointing out you took too much inspiration from Zelda. Just man up and admit it. You even do admit it in the Description so why the hostility? Else, a nice game. 3/5 could use some polish.