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Really hoping this game saves in Incognito mode because I can't sign in on regular Chrome and I've just gone through a lot of excellent game-play I don't wanna lose it!
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I really love this game. SOme people are saying that the game is disorienting. Yup, and it's clearly intentional. I really like that there are many useless items so that the solutions aren't too obvious.
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Loving this game, as expected, but I'm honestly so stuck at the sand giant skull?? I've looked through all the walkthroughs I could possibly find and they all say you can just click to the right of it but for some reason I can't. It's the first issue like this I've encountered but there doesn't seem to be a good way to fix it yet... Please help!
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I swear, I about DIED when I pulled the cord in the cave at the very beginning, walked out of the cave, and saw a terrifying woman in front of me. Buh jeezus
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I am very lost in this game, not knowing what's clickable, and not knowing where all the exits are let alone which one will take me back the way I came.
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This game is truly a masterpiece. I love them all in the series. Especially the melancholic atmosphere of them. Too bad there has been no no5. :(
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Amazingly intricate, as usual. The tarot card use had me though..
It left me with a feeling of amiss though, as some things are unclear whether any further connection exists: (SPOILER!!). Like the monkey (?) in the crate, some empty desert leading nowhere, a furnace (?) with no purpose? Pulling a cord in the sandhut, cogwheels that can be put on the pins, etc.
Other than that, suspense as usual and make one think.
4/5
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Loving this game, as expected, but I'm honestly so stuck at the sand giant skull?? I've looked through all the walkthroughs I could possibly find and they all say you can just click to the right of it but for some reason I can't. It's the first issue like this I've encountered but there doesn't seem to be a good way to fix it yet..
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I always wondered how far you could go in this game
I know you can just finish it, then you can do all the achievements but the is a lot of other things to do like melt your coins down to get silver ball and give the guy wine and tons of things I don't remember anymore. You can do something to the drawing on the hill out in the sand, something to the painting of the queen, and I think the king as well. guy waiting for phone call? postcard,pen and stamp? creature in the crate? room where you put rag on window? I think it's endless but maybe most are just for getting high score at the end by selling items and combining some for higher value and progressing others looses value. Very complex game either way
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Fantastic atmosphere, the suicide guy, the lonely old man waiting for his grandson's call, the creepy houses and their inhabitants, people fishing in the desert. Amazing scenarios with daymarish puzzles
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I love the daymare town series, but for this game, the text for the options to toggle on and off the music and sound are extra large and it makes it impossible for me to change them.
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I like the macabre atmosphere...and hate everything else. Vague objectives, puzzles that make no sense, and the vast majority of items are completely useless. I'm not asking to be led by the hand, but there needs to be SOME rhyme or reason to the puzzles.
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There are very few items that are legitimately useless, the huge number you guys are not using are just achievements in HD version. So there is more than just completing this game its not as bad as people make it.
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can you save any part of this game and come back to it? It doesn't seem to give me the option to start where I left off.
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Beautifull, realy. But a little too long, and unfortunately, nowand then an non-logic step to make. Non logic in the tradition of the game and non logic over all. Some steps seem only to take by chance. Pity!
But undoubtedly one of the most artistic of games. Makes all effort worthwhile after all.
The series of Daymare are absolutely stunning anyhow, Mateusz, many thanks for creating these daymares!!
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@lunarlorax: Actually there are two of them, at the bottom. "Music: on" and "Sound fx: on". If you click on them, you can turn them off.
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I love Mateusz Skutnik and Daymare Town series, but this is definitely the worst game of the series. It is not intuitive at all! If you don't check the walkthrough a couple times, you will take years to complete the game - like I read in a comment, "how would I have known to do that, except to select each item one by one and click on every location in every area?". Some things, like the knife on the lizard carcass, don't make sense at all. Some items (like the wrench, the cog wheels and the infinite snail shells) don't have any purpose but messing your inventory. I suppose Mateusz took a long time developing this game (and the idea is great), but I'm giving 2/5 for the bad story and unconnected things.
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I have to agree with the other people here ... there is no logic behind this game ... and what is or is not useful is not at all apparent. 2/5
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I'm a huge fan of the Daymare Town series...It's surprising that I'm finding it so hard to get through this game...It's beautiful as always, but it's getting more and more tedious and confusing. And all the items..oh god the items T-T Why?
Still 4/5 stars because my brain is telling me "heydon'tbeapussy. This is Daymare Town."
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i like point and click games, and I like games from this dev but this was rediculous. half the locations are irrelevant to the game. there are zillions of locations that you need to go to that you can't even find unless you click randomly and then still they are hard to get to. there aren't many hints on the way to go for the main path of the game
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i had to use the walkthrough because you decided to add many items that we didnt even need, plus it was hard work getting to understand your thought process behind the game... which i never did. 2/5
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I happen to like having a bunch of useless things in my inventory. Not even kidding. A lot of them won't be needed to finish the game but for extras that people who played other games by Mateusz will discover, understand and appreciate.
Nowadays, it is really easy to look for walkthroughs on the internet. Before that, if you were stuck in a game, you were stuck for months before the solution struck you. On the level of a flash game and taking into account how impatient we are now, I think Mateusz did a great job, actually. The game was intuitive enough not to have me try every unthinkable combination, click every pixel in a screen or check a walkthrough every two minutes like in some other P&C games.
Not a faultless game, of course, but I had to express this thought.
Needless to say the artwork is splendid.
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Without the walkthrough this game is unfinishable. There is no logic as to what you need to do. Sure there are a few hints here and there, but really, how would you know to cut the lizard belly's open, or put the crystal ball on the pedestal, or the tarot card in the doorway slot?
I love the atmosphere and art, but the game itself made no sense. 2/5 from me.
The other games were a lot better.