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You can like a game without defending it. And you can like a game without claiming it has good gameplay mechanics. I enjoy this game because of the atmosphere and the style, as well as a good many other things, but it's not like I think it's easy or sensical. Basically my thought here is, please don't debate an entire, all-encompassing point-and-click theory/aspect on the comments of a singular game. This is not what the comments are for. ( This is mainly in reply to jonslaught, although I think it's an all around good idea. )
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i realy loved daymare town 3, but here you like have to go over every little thing with your mouse to find what you need. it's more about endurance and not freaking out. things are way too hidden. some stuff is not realy logical - so in the end i needed the walkthrough. still it's nicely made, nice story and setting, at some points scary.
but the improvements on the 3rd daymare make this series complete and great to play. it's not a game of luck anymore and you can do no 3 without walkthrough.
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i wish this game could be more specific in detail so it would be a little bit easy cause i cant hardly see the string on the well
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The Scary Guy you see in the torture room is the Librarian. He appears in the torture room when you combine the Hook and the string.
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I prefer puzzle games where you have to use your brain rather than just move your mouse around looking for places to click that are impossible to see.
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This is a game about a nightmare. If it's hard to beat or hard to understand, deal with it. It's not meant to be logical.
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u know that little black furry thing u keepseeing and dissapears when u look at it? well yea he gave me nightmares for weeks sometimes i think i see him in real life!
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Great style but this game suffers from what a lot of point and click games suffer from and that is the thinking is to far out of the box. When you're expected to figure out where things are, what they do, and how they work together there needs to be a heavy emphasis on logic. Early on, you get a screwdriver, this implies unscrewing something, yet you combine it with cloth to make a torch, something NO ONE would do logically. Whats aggrivating is that this is a simple fix. Make it a stick instead of a screwdriver. Also, I like the line drawing style but the simplicity if offers means one item looks just like another piece of background art, maybe subtle color differences, or even flickering colors to make things that are pick-up-able stand out.
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Quinn's Review: Daymare Town has a really interesting black-and-white line-drawing style which I've not seen in a point-and-click before. It makes the game very immersive and visually very gripping, especially when characters stick their heads around corners and catch you by surprise. Unfortunately the style of drawing makes some items all but impossible to find without a large helping of luck. Add to that the puzzles which often require you to combine items in nonsensical ways and uses you could never figure out logically (the dwarves in the hole stand out for me) and you have a game which invites you in but then doesn't deliver all it promises. This is still worth a look, but you'll almost certainly need a walkthrough, and that sucks some of the fun out of it. Daymare Town does look fantastic, though.
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It wasn't too tedious until after about six items in. But I'm a Monkey Island child and love point and click games. I think the black and white style is really nice and wouldn't recommend color, there are more subtle ways to emphasize a point.
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requires specific places to be looking at. Like color hints to have a better chance of finding items them wasting a long time .
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It's comforting to know that, no matter how abstract and tedious a game is - relying on hovering your mouse on areas of the screen that give no indication you should be hovering on them, or just trying any dumb combination of items on every object that hasn't been used yet - somebody will always be there to smugly defend it as "a game that requires an IQ."
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I love this game, but I can never find the last chinese puzzle block, the one that just looks like a plain square. Anyone know where it is?