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well there it is a very very long walk though
1.Click on the well
2.Click on coin located on the left ledge of the well
3.Just to the left of the well and very small is a hook
4.Click back to the main screen
5.Click on the sky
6.Click to the right lower half of the chimney, see 1st bird
7.Click on the stone down right of the well
8.Left and a little up from the stone is some string
9.Click to the right of the stone, but still on it and you go behind the stone
10.Take key
11.Go back to main screen
12.Click on the left most building’s ledge, see 2nd bird
13.Go back to main screen and go to Amory
14.Click on door and look at base of staircase at small cabinet door
15.Open doors and get screwdriver
16.Click on sad clown looking man
17.Notice the position of the packman like buttons
18.Go up stairs and look to the right of the column and get cloth
19.Go downstairs then click on office area to the right
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46.Rock breaks to reveal square piece
47.Go back to elevator and go to floor-1
48.Click to the right where the bookshelves are
49.Click on book with the small dot fourth shelf down quarter over from right
50.See 5th bird
51.Take elevator back to 0 floor and go to main screen
52.Combine screwdriver and cloth
53.Combine string and hook
54.Click on sewer grate above the well
55.Use hook/string in sewer,
56.Get round piece
57.Click back to main screen
58.Click on passage
59.Click passage again and see hole branching from grate
60.Put screwdriver with cloth in hole
61.Light with lighter
62.Give coin to man
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21.Click in the light part of the chimney area to see 3rd bird
22.Click back to original screen
23.Click on Book House
24.Just to the right is an opening, click it
25.Get lighter
26.Go in Book House into elevator
27.Go to floor 1
28.Click on house picture
28.Click on house picture
29.Click to the right to see something behind picture
30.Take scroll
31.Click back to close up of picture
32.Click to the right of the chimney where it looks like a string is there
33.See 4th Bird
34.Click back to larger view of floor
35.Click to the right and collect book
36.Go to floor -3
37.Turn around
38.Go towards black passage
39.Collect round pie shaped piece
40.Go back in elevator to floor -2
41.Click to the right of the damaged light switch to get puzzle
42.Put packman looking pieces in same order as clown picture in armory
43.Collect triangle piece
44.Go to the right where the scissor and rock are
45.Click on rock and put scroll under it
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62.Give coin to man
63.He gives you Square holed piece and takes torch
64.Click back to main screen
65.Click on Armory
66.Click close up on missing round piece to left of door
67.Place round piece in slot
68.Click in Armory and go to top floor revealing an L shaped piece
69.Go downstairs
70.Go through door to basement
71.Go to the left of the hooks revealing a sink and a scary bearded man
72.Give the book to the man and he starts to read and a reverse L shape falls out
73.Click on sink and use hook and string to fetch key
74.Click back to main screen
75.Click on city hall
76.Go in and click on back most left door
77.Click top right to view long chimney type area
78. Click on nest to see 6th bird
79. Click back to hallway with all doors
80.Click above wooden plank at top
81.Click to the right part between wood planks in the middle to reveal 7th bird
82.Go back to main hallway
83.Click on second door on right
84.Click on box to right of the desk on the floor
85. use the key on the box
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• 87.Go back to hallway
• 88.Click on middle of screen by railing
• 89.Go to the left
• 90.Go downstairs
• 91.Go downstairs again
• 92.Click on top of circle
• 93.Click on right circle
• 94.See 8th bird
• 95.Click back to circle
• 96.Go right see machine
• 97.Click on left part of banister
• 98.See 9th bird
• 99.Go back to front of city hall
• 100.Go left
• 101.Go upstairs twice
• 102.Open door with key
• 103.See chained man
• 104.Look out window middle top left in tree
• 105.See 10th bird
• 106.Go downstairs facing bottom of staircase
• 107.Go left and left again
• 108.Take golden egg from pedestal
• 109.Go back up stairs
• 110.Give egg to chained man
• 111.He disappears
• 112.Go back to city hall
• 113.Go down the hallway to the right and place pieces and push buttons
• 114.Go back up and to the left and place remaining pieces and push buttons
• 115.Go downstairs to big machine
• 116.Pull handle
• 117.Click on handrail at top of staircase
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I can't call this a bad game, but I agree with DropkickMurphy. I took that stupid screwdriver to all the screws I could find and ended up needing the walkthrough to figure out what to do with it. I also can't stand the pixel-by-pixel hunt. Puzzles should be more about thinking and working out solutions, not making my eyes bleed by hovering slowly over every atom-sized squiggle. I enjoyed myself (kinda) and see potential in the idea, but the exectution leaves something to be desired.
Also, the "secret puzzle" solution is probably one of the worst aspects of the game. It makes no sense whatsoever and doesn't really solve a mystery at all.
I will check out the sequel(s) to see if maybe it gets better or connects in someway, but i'm not holding my breath.
2/5
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Skutnik has the amazing talent required to unsettle you when really, there's nothing to be afraid of. The ambient cranks up the anxiety levels - it puts you in a mood to be scared; puts you on edge. In several of his games, though, he never jumpscares you - looks like this one's a little different.
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I played these games a few years back and I loved them. Something about the emptiness feeling just makes me feel weird.
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It wasn't too tedious until after about six items in. But I'm a Monkey Island child and love point and click games. I think the black and white style is really nice and wouldn't recommend color, there are more subtle ways to emphasize a point.
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Great style but this game suffers from what a lot of point and click games suffer from and that is the thinking is to far out of the box. When you're expected to figure out where things are, what they do, and how they work together there needs to be a heavy emphasis on logic. Early on, you get a screwdriver, this implies unscrewing something, yet you combine it with cloth to make a torch, something NO ONE would do logically. Whats aggrivating is that this is a simple fix. Make it a stick instead of a screwdriver. Also, I like the line drawing style but the simplicity if offers means one item looks just like another piece of background art, maybe subtle color differences, or even flickering colors to make things that are pick-up-able stand out.
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All right. I loved this game...buuuuut:
The hook was incredibly hard to notice, because it looked precisely like every other squiggle. Basically, for each scene, I had to run my mouse slowly about the screen until it showed that there was something to click. This was moderately annoying, since you can easily miss things even when doing that.
I wish there had been more of a storyline...it left me feeling as though it were entirely unfinished. I wanted to help the little buggers. But hey, it made the game end on a nice dark note.
Otherwise nice. The art was good...just please make passages more noticeable, etcetera.
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What the hell is with all the birds? o.O On a constructive note, it might help if some of the items, like coins, strings, hooks... stood out a bit more. It seems as though unless you know what you're looking for, it's nearly impossible to figure out without a walkthrough.
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Quinn's Review: Daymare Town has a really interesting black-and-white line-drawing style which I've not seen in a point-and-click before. It makes the game very immersive and visually very gripping, especially when characters stick their heads around corners and catch you by surprise. Unfortunately the style of drawing makes some items all but impossible to find without a large helping of luck. Add to that the puzzles which often require you to combine items in nonsensical ways and uses you could never figure out logically (the dwarves in the hole stand out for me) and you have a game which invites you in but then doesn't deliver all it promises. This is still worth a look, but you'll almost certainly need a walkthrough, and that sucks some of the fun out of it. Daymare Town does look fantastic, though.
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This is a brilliantly engaging game made abysmally horrible by poor implementation. No sane person would spend the ten years it would take to finish this without a walkthrough. There are too many "necessary" items and areas that are not visible to the player.
And then at the end, after spending all that time mucking about, if you don't find the 10 birds, you get an extra kick in the balls from the author for your trouble.
All you did was leave me pissed off at you. This game could have been great. As implemented, it was barely enjoyable and not at all satisfying.
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I would have appreciated knowing that clicking on the machine would mean leaving the town whether you'd finished everything or not. I had to go back and do everything again to solve the main puzzle then leave the town a second time. Made the little guy disappearing a bit of an anti-climax. Maybe a 'are you sure you want to leave before solving the puzzle?' when you click on the bridge, then a second click to proceed. Other than that it was an entertaining game. I liked the characters, the eerie background noise and the lack of colour. Well done.
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saniec, that puzzle is because in Rock, Paper, Scissors, paper beats rock. I agree completely about the pixel-hunting, however.
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i get some of the logic behind it, but a lot of it is finicky, finding the birds was zero logic, it was just trying to find the right place to click, not overly intuitive
sweet art though, maybe a little hindering in a point and click
cool as idea and some good point and clickyness to it
but there was quite a bit that was illogical which isn't helpful in a point and click
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It's comforting to know that, no matter how abstract and tedious a game is - relying on hovering your mouse on areas of the screen that give no indication you should be hovering on them, or just trying any dumb combination of items on every object that hasn't been used yet - somebody will always be there to smugly defend it as "a game that requires an IQ."
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-Finally get the string,puts with hook,goes back to the sink-
OMFG!?!!
Dad:WHAT?!
Me: -cough- -breathe- -cough- O.O
Dat man scared the hell outta me.
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i wish this game could be more specific in detail so it would be a little bit easy cause i cant hardly see the string on the well
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I was happy I read the warnings about things being really hard to find before I got started. It helped make it less annoying. I had to resort to the walkthrough half way in, however. Meh, 3/5
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I can't throw the coin in the well. I can't use the lighter in the dark. I can't cover the rock with the clothe. All the things that make sense are impossible.
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wow! u don't find this sort of atmosphere in most games! It made me feel uncertain and nervous, but I still found it thoroughly entertaining! 5/5 I love his games!
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Funny... this game is supposed to be easier than the submachine games, but I found it harder. Must be the fact that I CANT SEE OBJECTS IM SUPPOSED TO GET! really. If you're gonna have me get a string and a hook, at least make them different from the background.
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I always find with Mateusz' games that I don't spot everything and have to go for the walkthrough in the end but actually it is fascinating just seeing how it all works so having worked out 100% for myself is not such a big deal. That said there are a few things like the hook that are very hard to distinguish from the background which could maybe use a little work. Overall though I love the bleak, slightly sinister feel that you get with the washed out colour and the persistent sound of the wind really sets off the atmosphere.