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WELP, as far as I can tell the game having looked up the solution, the game simply will not allow me to do something that I should for intents and purposes be allowed to do. I seemed to be unable to place the second (large) cog wheel in the pyramid section and refreshing the game doesn't seem to help.
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this kind off game( point&click,puzzle stuff) is my first time playing,and its not my favorites types game! but i have to admit this game is awesome, i never thought that it will keep me interested.really good job!! 5 points from me!:)
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Is there someone who can sum up the story over all the submachines please? I played and beat every game, but I never knew what was going on story wise.
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Thanks for keeping this epic, yet deeply disturbing saga alive. Played all parts and they are among the best point and click games I have played on this site. Also, they are mind-bending and really need you to think outside the box.
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i got stuck in store room 33-1. It seems to repeat the same rooms whereever I go. I've got a thing called "loop stabilliser". How do I use it?
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I saw someone post on here a while ago fussing about $5 for the HD version. As much as I have enjoyed the Submachine series I had no problem buying the HD version. These guys have to make a living some how. I've spent more time enjoying Submachine that I have some console games I bought for a lot more. Keep it in perspective.
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Uh oh! I'm pretty far into the game and I ran out of items after getting into the S-3-C gate. Now I have to search all the rooms for items I might've missed.
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When reaching the last room in that lag after you put the id card, I made again the mistake of stacking all the secrets in my inventory, and clicking faster because I was eager to see shiva's messages as every secret I would put in there unlocked the next laser barrier and the screen. Point is , that despite having done the painstakingly task of collecting all secrets , I didn't get the last message because I WAS MISSING A SECRET, despite having collected all 10 of them and I had them in my inventory.
This was mightly annoying considering is quite a lengthy and difficult game , and tbh I cba to start all over again. I've already been stuck twice over this, and yeah I got to see the ending but not the last secret message, which is annoying considering the amount of time I spent here.
Anyway, good game though, but please fix the disappearing stackable items bug because I don't want others to go through what I had considering how big and difficult the game is.
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*might containt spoilers!!!* .... I messaged before about this , but probably will get buried quick. I found a bug I had to start all over again because one of fuses for the portal stabilizers disappeared. Seriously there is a bug that if you missclick somehow, I guess I double click by mistake, the stackable items disappear. I had to use the fuses storing them carefully on the backpack and taking them back one at a time. That worked and Id idn't get stuck this second time around. I collected all 10 secrets.
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I wish I knew the system for predicting what room will show in which direction. If it's random, it's a lot of aggravation and time a time waster, without any redemption via skill.
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The end of an era of awesome flash games. Sad to see this be the last one, but it looks like the author is going out with the best submachine imaginable. Well done sir, you have shown us all what flash games should always be! none of the idle games or horrific mmorpg games here compares to this series and the effort gone into it.
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I haven't played it yet but I know it will be good. I literally squealed when I saw this in "hot new games". Thank you Mateusz!! :D :D :D :D Happy Christmas guys...
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I have no idea what happened but it looks like a bug, one of my 4 fuses disappeared misteriously . I collected them 4 after that whole red area after the elevator. I've put them in the portal stabiliziers. And now it shows the charge as 3/4. I got no way of charing the last portal stabilizer in 1-1-1. This feels like I a bug because I double clicked when I put the fuses in by an accident. After hours of playing I'd be appaled if I had to restart all over again over a bug tbh.
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Part 10 - Place all tiles above the door and enter. place the "plasma coils" on machine to the left open ladder on the screen and take the new ladder on the left. Follow the path to top of light house. take "ID" and "Fuse" exit out to the ship and enter"ID" head up and take "portable light crown" exit to 1-1-0 use "karma stabilizer" at far right for secret#10 take the middle basement door to the portal. Go right and insert "fuse" and take "portable light crown converter" head back Rand U over to S3C door to place all the secrets 1 in each hole one on each pedestal. Now head back to the top of the light house to place the final items and finish the game. Go eat some Ice Cream and regret reading this walk through because this is the last Submachine game. Then go play "Covert Front" 1,2,3 and 4 to see how it ties into this series. #5 should be out later this year if you help support an awesome artist Mateusz Skutnik at least go say thanks!
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Part 9 -head to the basement left door and enter the "pearl" in the hole in machine for secret #6, secret #7 comes from the same machine in 0-0-0 through the bottom portal all the way to the far right at the bottom. On the way use "karma stabilizer" on the floating bricks before you go down to create portal to "tile C" after placing the pearl head down to the portal in the arcade. head left and use "karma stabilizer" on floating stones for portal to "tile B' Backtrack to start of 0-0-0 and take stairs on left use "long stick with spring" to get secret#8 from bottom of hole. exit out to ship where captains ID goes one screen left insert AAA battery to unlock S3C door. Exit ship go far left to the start and use "karma stabilizer on floating stones for portal to secret#9. exit head right and use "karma stabilizer" on floating stones for portal to "tile A" exit and go R into building, head to the stairs that need the "karma stabilizer" on 2nd floor.
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Took over eight completely engrossing hours to leave the Submachine and worth every minute. Beautiful ending, MS. Thanks again.
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Finally managed to finish.
I've been along for the ride since the very first Submachine - such a brilliant series.
Solid science fiction and very immersive.
Hollywood should take a look at the world of the submachine, there's potential for a film with a lot of sequels.
Thanks for sharing these many games with us Skutnik, it's been a blast.
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Part 8 1-0-0 go to 33/2 in and left once to enter portal "the loop" enter 4x"stone cube in the corners of light grid to open secret #5 on another screen in here. place the "valve" on ll- and what you will do here is turn the valves to allign the karma light on the screen with the 2 cones. It should go from 1 side to the other cone in a straight line to light up the cone then find that single cone lit in another room press the botton on that to unlock it. repeat for the other side. Then find the "plasma coil" unlocked on another wall. (easy puzzle but the hardest to explain lol) exit back out the portal. The other "plasma coil" is in 0-1-1 through the portal on the left of shiva. go to far right and use "karma stabilizer on floatin stones to make a bridge. go right to portal in the sky and get the last coil. Go to 1-1-0 left side over bridge use "karma stabilizer" enter portal grab "tile D" and "metal spring" you can combine the spring with "long stick" exit portal
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Part 7 - collect 4x"fuses" 4x"stone cube" "valve" 2x"pearl" "light sphere" and "spoon" return back to red portal and place spoon on stand @ lowest right room for secret #3 return to red portal and head to blue portal to exit here. unlock this door and enter. You are now hunting for the 4 machines that look like this one to open the door on it. 1st is in 1-0-0 inside 33/3 (first R) place "fuse" in machine 32/1 has secret #4 on the same screen as the 4th "loop stabilizer" was locked in the wall(beside the light on the top right of screen) 2nd machine is 1-1-0 right side door very back room on the right. 3rd is downstairs center door through portal L and go into left tube to top right room, 4th is in 1-1-1 on left side down to the right. Back to 0-0-0 on left for "empty karma stabilizer" fill it @ 0-1-0 to the very bottom through portal into lab, place "explorers chip" on stand and scan. Fill "Karma stabilizer" at machine, use it to fix roof tiles on way out
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I think the spring is found behind one of the portals that you need the karma stabilizer to use. S3C is where you place the Secrets, and you need to use the AAA Battery in the ship to unlock it.
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I love the Submachine series. Not just the best point-and-click game ever. For me, it's the best game series ever and one of my favorite stories. Love the twists in this game (so much i don't want to spoil them for others). I also love how this game has reminders to every single other submachine game ever made. Well, I'm not 100% sure about that. I'm not done yet. Still missing the Basement, but I guess that's somewhere up ahead. Anyway, this game got me really excited for Submachine: the Engine. Mateusz Skutnik, you're the best.
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Part 6 - (I forgot the last rune in 1-1-0 downstairs middle door through portal on the very far left side past the tube entrances)take the ladder D,L to get "light sphere" go all the way up place "light sphere" go down left and enter your "runes" exit to same machine @ 1-1-1 on bottom left side to get "fork" and return and place "fork" at far bottom right to replace broken wire for ladder. go back to near the portal and go right instead of UorD to machine with C=3(from E=MC2) and turn on last switch. Return to ladder @ far right bottom grab note and enter portal. Go left and enter elevator to leave. Go right for "unlock lever" up and note location of dial on the disc and match it on the same one D,D,L go back should be green. left hit switch, D,D "unlock lever" D hit switch R take "stone weight" go back up to far R for "unlock lever" go to far bottom left and use "stone weight" for last "unlock lever" use the levers to unlock red portal.
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Part 5 - in 1-1-0 take right door all the way to back left and put "skull" under mignifier take the "explorers chip" go back to downstairs left door and take "portal stabilizer" from statue. go back to bottom center door and take portal. go far right and up. Place last plasma charge to open gate and turn off S.H.I.V.A exit back to S.H.I.V.A at 0-1-1 and take new path down to get last "cog wheel" exit to 0-0-1 place the final "cog wheel" and turn it. use the staue head on the right to travel to the left side and take new path down for "portal charge" exit to 1-1-1 go down right side place "light sphere" grab the "meditation glyph" inside and place that @ the bottom of the portal on the left side to open the portal. Take portal and go left for secret#2 in the sand hill. Go left and take stairs up to place the "coil" to get another "portal stabilizer" Exit back to 0-0-0 and go right and follow down. Place the "portal charge" and 3 "portal stabilizers" and open the portal to enter
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Part 4 - go right pick up "light sphere" take "cog wheel" from tub move panels on far right and pull handle, nothing through that portal yet so exit all the way back exit 1-0-1 - take the portal to moon, place "light sphere" enter ship, pick up "insulator cap" and "cog wheel" exit ship. place "ladder steps" go down and get "light sphere" "root path finder" exit back to 0-0-1 place cog wheels. take path back to portals, place "root path finder" go down take "data tape" exit to 1-0-1 and place "data tape" on level 2 exit to 0-1-1 enter the broken pipe L,D and place "insulator cap" on bottom node. turn once and take left side portal. get "stone grape" from center machine, "skull", "portal stabilizer" the telescope parts are put together on the empty stand, look through it and get secret#1 exit portal, go to right side now pick up green "plasma charge" exit to 1-0-1 place "stone grapes" on statue to the left and exit to 1-1-0
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Part 3 - go left open covers and take left side 1.open gate take "blockade tool" 2. U,L get "plasma charge" exit take right tube 1.use "blockade tool" go U,L get "plasma charge" 2.on right turn wheel once exit back and take it R 3.go down and take "ladder step" 4. up and turn wheel once then exit and take tube down 5. pick up "hatch valve" and "Karma vial" 6. backtrack out back to portal. Go far right and up to place "hatch valve" enter and place the 2 "plasma charges" Exit all the way back and go 1-1-1 all the way left and take "ladder step" far left take "hieroglyph pic" Exit to 0-0-1 -left side down put "karma vial" in machine, press third from top button and take "stone grape" go to right side and pick up 2 "hieroglyph pics" (match the duplicate pics to give the 4 pics in order from top to bottom) arrange the hieroglyphs on the stand in order and go L,U,L,L to collect the "cog wheel" put it on the right side "turn it" and take path down to new portal
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Goddam one vector finder is missing in my game. I watched the walktrough and one is missing in my game -,- I can't play anymore
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stuck in a red room after the elevator got 3 levers on the door but i thought i found 4 and nothing more in the rooms , cant exit the red area and cant finish it ... its a bug?
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Part 2 0-1-0 find "range confirmator"operate drill (handle@far left) go down hole 2. get "air lock handle" use it @bottom left 3. pick up "rune picture@furthest left 4. get last "range confirmator" and place both 5. go up and out back to first room @bottom right to operate hatch 6. Go back to the hatch and enter portal 7. take "force field canister" 8. use light sphere to enter 9. take "ladder step" 10. move stand infront of scanner. Go 1-0-1 go up one level and place "ladder piston" take "vector finder"@left go U,R take "rune pic" enter portal. Take "coil" place "ladder step" Exit to 1-1-0 -place "force field canister"@far left 2.enter left side door and go down stairs 3.pick up "triple a battery" and "vector finder" exit to right side door 1.move all the stuff 2.go to back left room and take "vector finder from desk. Exit back out and go to basement door. right side take "vector finder" activate karma tube-go to center door, place 5 "vector finders" and take portal