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This one was a lot easier than the others. It made quite a bit more sense in terms of the solutionof puzzles. Some of the other puzzles throughout the series made me visit the walkthrough and, when I saw what to do, I'd say to myself "Who in the world would have thought to do that?" In this one, I was able to solve it without the walkthrough except for that one part when you have to do turret check and hit "cancel", I just thought that cancel button was for effect, but I probably would have figured it out if I had kept at it. The rest I did with no outside help. The series still confuses me, what and where the hell is all this?? I suspect submachine episode 643 will answer all...
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just because people cant beat it they shouldnt give 1/5 or so to the game. Its a really well made and has a great story behind. Congratz to the creators, you rock!
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Far easier than the others, but that's not only a bad thing, number 4 was way too difficult ^^..
However, as always great atmosphere and a misterious story.. 5/5.
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like aether and tri-achnid by edmund, the submachine series touches me.....5/5......always.....AND THOSE OF U WHO THINK SUBMACHINE SUCKS GO SUCK UR OWN DICK AND SOAK UR HEADS!!!!!!!!!!
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yay! First submachine completion without the use of any walkthrough. But I have to search a little harder to find the secret locations, I didn't found any of them so far.
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well, I did beat the game without looking at the walkthrough, so this is by far the easiest submachine of the series, but I didnt find ANY secret areas, lol, I must say I liked the 4th the best, but 4/5 cause I love the series