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The binary that appears after some puzzles translates to text. We have: "+", "-", "locked", "human recognition pattern", and "this is the end of the subnet defense system". inf_log says: submachine 1 the basement,
submachine 2 the lighthouse,
...,
submachine 6 the edge,
submachine 6 the ancient adventure,
submachine future loop foundation
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Wait . . . so I'm not the first person who he sent here? Did everyone else have to get three wisdom gems too? And the system apparently gets rid of them, because the room didn't have them . . . wow, no wonder wisdom gems are so rare.
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I liked this one because of going inside the computer systems. I'm assuming the rooms I didn't understand or use had to do with the secret locations. It ended abruptly though and I don't really feel the "betrayal" like I should.
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when your a pro at point and click games but for some reason these games are the only ones to actually stump you so hard your constantly flipping back to the walkthroughs......
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Mur: Goodbye.
Me: I don't know what YOU'RE thinking, but I am NOT going to be abandon in the subnet. I am sorry, but me and my trusty lab portal are coming for YOU.
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something tells me that murtaugh didn't count on me being able to crawl through the vents im not sure if i should be feeling betrayal here or a simple matter of "you're on your own now which almost certainly means game over for you because you never could have gotten this far without my help"
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Now I'm in support for someone to write a story based on this puzzle escape game. It's also a greater challenge to try and find the secrets in the game.
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secret rooms are pretty easy if you backtrack:
1. try leaving the time accelerating lever in the on (upside down) position, then backtracking to the cliff area.
2. try plugging in the connector to the rusty portal at the cliffs
3. at the area where you get the cube put in this as the ID code
00000
01110
01010
01110
00000
then search around to the left of the ladder pipe and keycard slot
4. put the two wheels in the ladder control room in the down position then backtrack into the pipes.
5. after unblocking the protocols, go back to the first place you plugged the connector in.
Those are the ways that you can find the 5 secrets in the game, good luck :D
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There are secrets?
Anyway, good game, fantastic gameplay, storyline great, and escape route funny.
Murtaugh thought he finished you off. Right?
Perfect for those long summer days when you can't do anything else. 5/5.
NOTICE: Submachine 7: The Core is out now!
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tip: you can click on the message and on cancel, the right personal IDN just opens a secret empty room with a text log
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So, I've got a connection pod, which I can use on a machine near the start. This initiates what seems to be a puzzle, except that I have absolutely no idea how to interact with said puzzle. Am I totally missing something here, or can I really not do anything with this right now?
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the only bad thing i have to say about this series is the size of the screen. Seriously, can't you do something about it, Mat?
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Am I playing as the same person through all the games (obviously the same person through 5 and this one), or am I playing as different people throughout different games? Because mur said my journey ends here yet I use a teleporter, and does that lead me to the core?
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I wish he would hurry up and get finished with number 7. Also, is there any IDN number or is that just a false trail? I know you have to use something else to open the cube, but I was just wondering.
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What a great adventure/puzzle game. Reminded me of the great old ones like Indiana Jones 4 (esp. inside the ancient buildings at the end), etc.
I really really hope we get more games like this again. Also, I’ll make sure you’ll get some money. Rarely is it so deserved on this site of mostly bad copycat games, than in this case. It must really have taken quite some work to make this.
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I think the documents in binary are supposed to represent the series so far. 1 through 6, 0, and future loop foundation.
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Wow, that part in which you make millions of years pass (presumably) with a turn of a stone is REALLY cool. I like these concepts. Reminds me of Chrono Trigger, where you leave Robo in 600 A.D. working on a forest, and you travel to 1000 A.D. and there he is, rotting (and the forest rebuilt). 400 years in a blink of an eye.
Regardless, I find it weird how the amount of collectible items (and secrets!) has become progressively more scarce. In Submachine 4 we had about a dozen items with us at any given time, and 20+ secrets to find.