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I cant be fùcked to start a new game cause the ladder rung was usable somewhere and cannot be gotten back to get the secret. Same for another secret that cannot be got after you finish the game... very poor design. 1 star
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This has to be my favourite. The pyramid is so fun, working out where you haven't been. And the under-temple at the end! I remember having shivers playing the first time. So sad its all over :'(
so i just play them all every few years (my memory is shocking)
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I liked the Submachine series from the very first game. This one is good like all the others. Though the 7-layer thing still messes with my head to this day. Both in Submachine 8 and Submachine 9.
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I´m like: No.. no, he can´t be dead.. can he? .. I just talked with him.. communicated.. and heard them talking.. didn´t I..?
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What to do when 'inventory is full'? I can't move forward or drop anything...regretting picking up the ladder rung NOW! haha
But seriously...the full inventory when I need an item to move on is mean...
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the secrets become particularly confusing in a timeline aspect after you beat sub 10 don't get the sub ten has one of the most satisfying ending i have ever seen but SPOILER ALERT mur and liz arent dead in sub ten's ending so i think it's time traveler level thinking
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I have been playing games on this site off and on for years, and every time I come back I check for a new submachine, but any game by Mateusz is a treat
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"So, did You travel too far, or too early? ... What if you told you, - neither?" The intro to an amazing escape game. But I can't help on cringing at how the first 'You' was spelled with a capital Y lol.
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wait. did Shiva give me power too. even grater power then Murtaugh's?
he only knew about and could travel between 7 layers, yet I found the 8th one..
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Well dang. Picked up a key on a pedestal and it went halfway off the right side of my screen in the inventory. Now I'm stuck forever in this one room with the key in my hand. I can't put it down and I can't leave the room. That sucks.
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Wow, that was awesome. Haven't had that hair on the back of your neck feeling for a long time. Creepy, fun, weird, and not too difficult. Just right. The puzzles make sense in their own odd way. No running to the beginning to click the new thing on all the other things. That would be kinda dull.
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this game is way harder than "MU complex"(part 1), and you get 50 points when you complete that one. It's just unfair.
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It's true the games keep on getting harder, but that makes it more fun. And by the way, the story is getting better and better too with each game. I honestly felt terrified when I found out Murtaugh and Elizabeth were dead. It made me feel like I was the only living person left in the subnet, what made me feel terribly alone. I also would've liked to meet them in the next part. Maybe some time travelling to save Murtaugh and Elizabeth in the next part and then take them out of the subnet?
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I have been stucked at the end.. "Where to put that button?!" It´s like searching for your glasses you have put abouve your forehead. xO Duh~
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For all those people that are stuck somewhere, FILL ALL THE BOWLS with your endless jug of karmic water. By all the bowls, I MEAN ALL THE BOWLS, because EVERY bowl in that game is fill-able. EVERY. SINGLE. ONE.
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Well, this is it. The last (currently) game of submachine series. And I am completely speechless. It started as a "Alright, so I just have to escape this building. Easy-peasy". And then it grew into the completely twisted and really hard game with MARVELOUS plot. This will forever be my favorite flash-series. Thank you, Mateusz, thank you so much. You ARE a genius.
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I'd love to see this as a real game with full fledged story instead of in chapters. You should talk to a game company about this because the story is more than golden-- it's out of this world.
There's too many game stories depicting the bible. Hindu would be very refreshing in this light.