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An absolutely beautiful art game. However unlike other art games here on Kongregate, this one actually provided a well-structured love story and amazing gameplay. First of all the artwork is flawlessly beautiful. Each point of the story also utilized each part of the scenery well showing the mood of the two characters, making everything mean more. The tone was very fitting for this kind of game. It will make people feel different while playing it. The sound effects, such as death sounds were impressive. The main selling point of this game though is the story. Overall this is an amazing game and the bonus level is really a "bonus". This is a standard most art Games should follow.
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I could have sworn this was some kind of sequel to Company of myself lol, both the graphics and the writing style are exactly the same!
Nice puzzles, too bad it was so short. Looking forward to the sequel :)
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This game is absolutely beautiful; a true work of art in my opinion. But there's one thing I do have to wonder. At the end, when the boy tells his love "I won't hurt you, not anymore"...he wouldn't happen to be referring to all the times he accidentally crushed her under a block or ran her off a cliff, would he?
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A fine example, that portrays the nescessity to understand and interpret certains games as an art form. The game shows, that when game story and game mechanics are put together in the right way, it is possible to transcend the trivial meaning of both parts to make a meaning, that is more profound and deep. A meaning that certainly extends the game itself and the triviality of the love story. On top of this, the coop bonus mode has the potential to express this transcended meaning in a real life relationship in a way no vocal, written, or visual form is capale of.
If I or someone else is ever to formulate a theoretical framework, that portrays a new game theory as a unity of aesthetics, social relations and formal game logic, with meaning as the joined concept, this game could, because of its easy to access meaning relations, work as the basis for practical reference and analysis. A pitch for those of you who dont know what to write about in you next paper;) 5/5
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Mr. Ebert, here is a game I can truly point to and say, "if this can't look at this and see art. then you are a fool." People who see video games as just a form of mindless entertainment need to really get their heads out of their asses.
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On level VIII, when you make it to the ground, if you enjoy sadness for the characters, walk to the left and don't stop and there will be a more unhappy ending.
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It was nice to play and passed time quickly. I liked how it repeated levels but the girl did things like running to you. I also liked the art and how they had you run to each other and not just some flag. 5/5 and favorited.
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If you go left on the last level (away from the girl) when you get to the bottom level, you get a cool little hidden cutscene. Try it out.
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Perfectly made. At the story mode there were like 5 levels the same going again and again, yet you needed to finish them differently. Keep it up 5/5 !
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I love the music background and so is the game,Specially the ending.Wow I love the ending! Anywho..I wish you could make a part 2 ^-^ 11/10 bacons!!
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I wish I could hear these words from the person I love "Trust me, I won't hurt you , Not anymore , My Dear Love." :-(
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This is without doubt the best art game I've played. The composition is miles above Time Fcuk, which for a long time was my favourite. You were already getting 5*s from me, but I was so amazed by the penultimate level, where your light increases as you move closer, I'm afraid I can't rate it highly enough. It was like watching a cell divide, seeing those lights interact. Really beautiful game. Dangerously sweet and endearing, really captures how it feels to be someone whos affection is tied deeply to someone else's. Plus that woman can really push boulders around.
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i likes it, short but simple, repeating level design, thanks so sacul2000 i did a completionist run but new themes, and a moderate diffuculty