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I love the concept, and the gameplay is fun and original. The music is perfect for the style too. All but perfect all round. Only two complaints: 1) the last fine-tuning can be tedious, although it might not bother me so much if you fixed 2) the mouse controls. In a small unity-box, you lose control as soon as the cursor leaves the square, which makes it very difficult to get to the sweet spot even if you know where it is. Perhaps a lock-in with a hotkey to release? Then it'll be 5.
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I really like that, it is probably the first "real" unity game I've seen around. And I like the concept very much. More levels please. It is certainly a beta, though has great potential.
I hope to see the second chapter from you.
PS: might want to solve the mouse cursor moving out of the window focus.
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Very cool idea. There should be a little more allowance as to where you're standing. If its not absolutely exact, it doesn't work. More levels and more triggers per level and this would be very cool.
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It's a really cool concept I like it alot. It can be very hard though. The shapes have to be at a precise viewing point in order to be correct. X seems like an annoying button to have to press when the viewpoint is controlled with WASD. The in game instructions should be clearer. I had no idea I was going for the star at first I thought I needed to look at the sun. But it's a cool idea
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right, cool. However, i'm confused to how it works. How on earth do you know when you're looking from the right point?
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Game could be good, but it has a lot of bugs. My mouse keep getting out of the game window, and it seems you need to be at a precise spot to succeed. There's also a bug that after I fall I keep spawning under the game area, making me fall endlessly.