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Really needs a different control scheme, spacebar for jump and down for strike would be nice...(to climb down ladders you would use c). Every time I want to strike, I jump, and if i want o jump, I strike and I keeep pressing wasd because they're in a better position for this game.
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horrible death: at level 9 if you stand at the edge that blade will kill you she will push you behind then you will fall on the fire pit
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If you intentionally get the fewest stars possible, 38 because some levels it is impossible to hurt yourself without deaths, then you do in fact fall to the ground when you attempt to fly.
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this dragon obviously isn`t happy.. maybe she should marry a speaking donkey and raise a family of lovely half-donkey half-dragon babies?
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idk if anyone else is having this problem but every time I complete a level i have to re-click the game window to move.
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I grew up playing games like Metroid, so maybe I judge harshly when I say this, but it is extremely easy even for a kids game.
A good practice in game design is to re-use elements, yet many things are utilized in two or fewer levels. To avoid constantly adding new aspects, you mix already introduced ones in interesting ways.
The levers sure were re-used though. But jumping over a fire pit and pulling a lever does not constitute a puzzle.
The physics label doesn't really mean much, as there's rarely enough elements interacting with each other for that to matter.
All that said, making the skeletons unkillable with your sword opened potential to make interesting puzzles, if only it were better utilized.
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Great work. I really enjoyed & liked the game,concept and artwork, it would be great if next episode could be little difficult and storyline longer.
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poor dragon his head must realy hurt after that batle and also nice music i could listen to it for hours and not get bored
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Too short, too easy. Physics and platforming work really well hand in hand but this was WAY too easy. I didn't have to think about the puzzles, getting 3 stars didn't require you to beat it quickly or efficiently, just without losing hearts.
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I'm not playing it (or rating it) simply because of the name. I've been playing Dragon Quest since before it was Dragon Quest, when it was Dragon Warrior on the NES. Seriously, do a bit of research before you name a game and release it. If it's an honest mistake, now you'll know better than to not Google the name of your game name idea, if you did it on purpose, shame on you.