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fun but game is extremely difficult right at the beginning, some level i would have to click 120 times to get the combo i needed to get to the door, then i would still have 1 life on the next level, so either 2-3 colored block s for the first couple stages, and always renew full life at each level or every 2 levels.
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Nice. Character and scenario reminiscent of Ghosts n' Goblins, but gameplay itself is refreshingly like a puzzle. Nice job.
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Knightfall 2 should be coming to Kongregate in the next week or so. We'll be including statistics but whether the game will be given badges or not we'll have to wait and see.
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why is everybody commenting here on others to shut up? and also, I really wish that knightfall 2 would hurry up and get on kong...it's awsome
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most dont read instructions... like me! It was ok until i found i could drill down to kill enemies.. AWESOME GAME 5/5
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Hey, does anybody know what I gotta do to finish HELL? I just managed to kill the devil 3 three times, but I guess, that's not the way to go. Can anybody give me a hint?
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I love this game, but I met my demise through the inability to demolish single and double blocks. Thankfully, it's fixed in Knightfall 2.
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Awesome game. Takes an old concept, puts a great and inventive spin on it and while frustrating from time to time can be so very satisfying. 5/5 and a favourite. I would almost say this deserves some badges, though I'm happy to play without them.
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At first I was frustrated with the randomness as well, but as usual with these kinds of games, the trick is to gain experience and items early so you can deal more easily with the later levels. If you rush to the exit each time, you WILL have problems later on. Stock up, kill enemies, and by the time you reach the devil, you'll have tons of magic, health potions, and armor, allowing you to easily one-shot him. Only problem with this game is lack of achievement descriptions.
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Had plenty of fun with this. It WAS a bit hard, took me a few Retrys on The Devil, even on the easiest difficulty. Only thing, I wish there was a Description for the Achievements. 4/5, thanks.
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Another idea that would add depth is to be able to use mandrakes and spike blocks against the enemy. Finally beat the game.
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Great concept but you took the fun out of it. The graphics and music are great. They create an old-school mood. However, it becomes too difficult based on chance. There is not enough skill involved in the game to warrant such a hard game. Also: level restart button. Honestly.
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So much strange and random hate for this game. Did the developer come to each of your houses and punch you in the face? Not that you are forced to love it, but damn.