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It's like Plants Vs. Zombies with a fantasy theme. Not a bad thing, I love that game, and I'm so far enjoying this one. Could use some things like a sell/move/remove feature, in case you put a unit in the wrong spot. A radius targeting feature for the meteor would be cool, so we know exactly what the damage radius is. Upgradeable units or add-ons for the units would be pretty cool too.
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it's not bad. my suggestions would be to maybe add a medic unit or spell to heal my guys, and definitely add health bars to units on the field, even if it just pops up when you click on them that'd be nice.
upgrades would also work well, like more damage or more mana from fountains, though i wouldn't say they're needed, but they'd be nice.
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Make the mana fountains a passive buff instead of having to click. Wish I felt like I seriously needed any units other than the main damage one :< Otherwise cool idea, keep up the good work!
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Hey, nice game! All it needs now is for you to add a couple of zombies...maybe a lawn, with peashooting plants and bam! You got a brand new...wait a minute...
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this game need a speed button, shorcut keys like you press 1 or Q and you select the fire mage the altar need to be automatic, need more units to purchase, replay levels, need a level whit a boss, and more max mana like 99999, need abilities to purchase like reduce the time of atacks or the time of the coldown, and something like survival that the enemies never stop to come, and more stages
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Just completed the game at HARD LEVEL!!
Btw, people who say this game is like zombies vs plants are very strange. When you beat the game, it says "INSPIRED BY ZOMBIES AND PLANTS". Even developpers say so. So whats wrong if they inspried? Very good game.
To beat last level, pick fire-ice-mana-electro mage-golem. place electro on every row. then support them with ice mage. place just 1 fire mage in below, gyprho will kill it, ignore. then place electro ice golem combo. put mana alter on every row. gL!
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Just a couple of teeny nitpicks: It's "Ogre" not "Orge", and the grid blends in with the background too much. I've had to restart a few levels because I thought I had all lanes defended and I didn't. Other than that, FUN game! Very much enjoyed! 4/5!
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How in the seven hells are you supposed to deal with gryphons?!?! I'm declaring the Turkey level impossible until I see video proof that it can be beaten.
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wait i remember this games oh YEA ITS PLANTS VS WAIT NO hmmm it just needs some i dont know a lawn a zombie some plant to kill the zombies like peashooters or sunflowers to make sun energy or something like that i wish theres a game like that oh wait... there already is
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LOL, just beat the 100% resistance area, but the last 2 with the low mana start, 90-95% resistance, and the one with the gryphon kicks mah butt. :P
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Game was fairly easy by using fire mage + mana shrine. Some instances lightning mage was a huge asset. Hardest stage was the right most "90%," but beat it using hypnotize shrine on griffons till mana income was built enough to build up army.
For those who keep commenting... creators do acknowldege "plants vs zombie" as inspiration.
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There's a bug. If two creeps are right behind each other, when the first one hits an alter of illusion and changes sides, the second creep goes right through your new ally. Please turn the ally around in place, do not move them one square backwards.
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Just because this game is a version of PvZ there is no reason to put it down. After all, most games out there is a version of something already out there. Glad to see another PvZ version out there, this one is easy to play and enjoyable. Thanks for making this one. Just build the fire mage and alter of mana for map with 35% resistance, start fire mages on column 3-5 and alter of mana on column 1 and 2 for easy wins.
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If you click on a battle, the close button doesn't work, so you're stuck going into that battle. This is serious problem if you accidentally click on a battle that you're not ready for.
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Mana collection should be automatic. Grid is hard to see, hard to tell if I'm placing the mage on the correct lane. Should hilight the lane I'm selecting. Doesn't seem to have much depth of strategy.
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It's good but has some flaws. The animation and overall gameplay is good but simple things like collecting the mana from the altar should happen automatically, rather than having to go to it and click while you are trying to fend off the enemies. Still good overall though. 4.5/5 :)
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Game if fine for the most part. The graphics are generally good, but the UI could use some suggestions. The white grid lines is very hard to see. The card recharge ontop... it's hard to see when full as well. For some it looks like it's ready for use but it's still charging. Just usability suggestions. Fountains could be passive as well.
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The space in front of your MT will be for your lightning mage(LM), i will explane later, so don't use these spots. For your fire mages(FM) you may place them where ever you wish. You may not want to place FMs right off the bat, its a waste of mana and you will have a hard time getting mana later on, instead, place a FM where ever the enemy is spawning to counter them. Now, when you have extra mana, keep placeing those MTs and make sure you ALLWAYS have extra mana for one FM just in case you need to counter. So the general range should be 150, unless you played the same round in a row and know exactly where the enemy will spawn, that's right, each map/round/wave will be exactly the same! Once the whole back row has MTs and you have a line of FMs, it's now time to double stack FMs. Once you have double stack of FMs it's time for LMs right in the back next to your MTs. I suggest you place them fast. You only need one stack of LMs. have fun
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Heres a Guide: All you really need is fire and lightning mages. the extra mana totem, and two spells of your choice. I picked freeze as a panic button and meteor Becuase of is short cool down. Placements: For your mana totems(MT) always place in the very back. and always start with one right off the bat! --Will be continued--
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This game is a total joke and yet another prime example of why developers should work with people rather than pigeon-hole players into "Build only my way or fail" dynamics.
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need a sell option, at least in the survival mode. By the time I can afford lighting mage(gold wise) I can't put it anywhere. We all know fire is gonna fail when the enemy get many enough.
Anyway, Ideal build, imo would be 1 line of poison(just for kicks) 2 lines of rock, 2 lines of fountain(for spell dmg upkeep) 1 line of amplify, 1 line ice, 3 line lighting and 1 line of fire, have foutain, 2 spells, hypno and rock in hand.
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With this strat, no units have gotten past me so far; 1:Always have Fire mage and Altar of Mana in your slots. 2: At the start of a batte, place an Altar of Mana about 3 squares in from the left in any row. 3: Wait untill the first enemy spawns, and when he does, place a Fire Mage in his row. 4: Wait for the second enemy to spawn and place another fire mage in his row, if it spawns in the same row as the first, don't mind it. 5: after you have a second Fire Mage, place another Altar of Mana, also in the third column, on the field. Continue with this strategy of placing units when enemies spawn, it guarantees row security. Continue making the Altars untill you have them across the entire 3rd column, other Mages are your choice of position, though be sure to keep them back.==IMPORTANT== Keep clicking those Altars!
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almost an EXACT copy of plants vs zombies. I mean the fightings the same AND the towers are the same just less of them 1/5
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I love games like this, but this game was really hard for me to like. The Mana Shrine really was the last straw. I can't STAND having to click on something for money/mana to buy more units. If it's NOT passive, it's not worth having. I also don't like not being able to replay levels. Even if it's only for a fraction of the money/points. It makes it WAY to hard to keep going if you get stuck. If you barely win a level, it was because enemies made it through and therefore you didn't get the money from killing them. Now, because of that you have less money to buy better units. Add onto that a bad purchase (you saved up money to buy a unit and you forgot to get another slot to take it into battle) and you and screwed.