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well i finished this. Its not as hard as the comments say. The progression should be focus on archers and archer abilities. both are important but, the criticals are the most useful. don't bother upgrading the base warrior. knights are useful, but don't upgrade them much. add 1-2 defense towers, then build starting AP buildings. from there add AP regen. max out AP bonus buildings. then focus on TOR, lower their cost, and add TOR Wall (most important). max out archers for the last 1/3 of the game. lower cost of knights.
you will mostly spend on archers everywhere on the screen, then TOR with a knight at the choke points. archers +critical = strong even at level 1. the TOR mostly suck without WALL. the knights are just their to help AP generation.
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I find it silly to pay 13 points to upgrade an archer building to just get one more, i could easily buy a new tent to get another archer because there is enought space.
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This game really has some epic potential. Fix the stuff everyone mentioned: ai of your guys (esp. archers), stats on your upgrades (is it even worth upgrading? I can't tell!), start wave function, etc. Otherwise awesome game, even with the downsides, 4/5.
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I think the idea of baracks-like towers has got potential. But with this many TD's existing, i just don't find this one attractive at all.. I agree in the top-rated comments critics... lets just leave it at that..
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This game needed to have been playtested. It's nowhere near complete and obvious features it should have (ally and enemy info, AI fixes, etc.) it does not have. The footsoldiers not stopping all enemies from moving forward is a neat mechanic but also very frustrating and shows promise, especially for the game (and the genre). So I give it a 3
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Now playing with upgraded golems after game patch, i feel like it was super hardcore getting perfects on medium levels with footmans and stupid archers only :)
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5/5 really enjoyed playing it. the game is actually much more balanced than some others think. tor is a monster for sure which makes knights not so useful at first sight with all the upgrades done for both, but put a couple of knights in the mix and you get some good command point farming from it (I usually put them at the front most part of the enemy route to engage first). although I admit, all the levels can be done perfectly with just the combination of maxed tor and archers. again, great game, thanks a lot!
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I found this really innovative. The balance between spreading out for hordes, and grouping up for the big baddies mad for some nice strategic elements. A couple things though. First, there is no incentive to master levels. Sure I do my best the first time, but if I want 50 of a resource instead of 20 or 30, I can just go back and do one of the first 3. Mastery should affect production, 2 for rank 3, 3 for rank 2, 4 for rank 1, so as to provide incentive and lessen the grind. Second, there need to be some more definitive stats. I don't mind not knowing enemy stats beyond strong this, weak that, but beyond that I have no idea. Are knights just faster? or are they stronger too. They seem to be slightly, but by how much. I can't tell and it makes it hard to adjust my strategy. At least give me the strong/med/weak on them so I can tell.
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Worst targeting system I've ever seen. 3/5 just because of that. Lovely game, not getting anything from killing them is a turn-down for a hardcore TD fan like me, but has insane potential.
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Tor is too strong. if you upgrade tor you can just build some tors and then no groundunit will make it too your shrine.
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Well this game is really bad, addictive, and annoying... simple dont play it it rubbish... (im not bad at TD games i know what is good and what is bad) :)
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Really like it, it does require strategy and I like how the towers are more like mini-barracks than just imposing stone edifices. Couple of issues. First, the leveling seems to be insanely slow, and when they DO level how does one know? I can't seem to find any indicator saying someone has leveled other than the initial flash. When you have twenty towers on the screen and floods of enemies, those flashes are easy to miss. Second, why is it the archers just seem to get bored with what they're shooting at, wander around a bit, and then start shooting at an entirely different target? I've had to restart many maps because the archers are just not consistent. Highly frustrating. Right now a 3/5, but will def upgrade if the issues are addressed.
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Ohhh I like this one. I'm glad to see you are still developing it. My question is : Does upgrading just increase the number orrrr do other stats increase as well?
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oh, lets make a game for guys... lets put some chicks with boobs in the game... yes!!!
come on, good game, but hell, i wanna kill enemies with a big guy wielding his axe and not with a girle cry if her nails are damaged.
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Amazing game, with 2 serious problem I want to address; 1) need more time at start 2) Flyers that spawn NOT at the normal start & don't follow the path is really really stupid.
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Archers might be a little overpowered, if you upgrade them to the max, you just need maybe one golem to beat any level. You just spam archers everywhere.
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Arggh this has to be the most frustrating game ever !
It's so good i wanne play it till im 50
but the lil errors put me off the whole game :S
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pretty fun game. im confused on what really matters when it comes to building but then again, i disabled the tutorial :P
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Player should select which type of enemy to attack. also archers shouldn't focus on the units on which they are bad against.
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booooooooooooooooooooooooooooooooooooooooring!!!!!!
it's worse the game not the creator but game omg it's totally boring
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Minarth: -"This city has great potential. We should build the empire building at this city".
What is "the empire building" and how can I build that? I've built six other types of buildings from the build menu but have not seen an "empire building".
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The town fights are horrible, just when i have enough resources for an upgrade *boom* a fight that takes either all my gold or my crystals. and these happen after every two levels.
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I think it would be great to increase a village's income proportionally to the rank.
It would make incomes useful and put ranks at a good use.
Anyawy, Really great game, playing it for the second time with different buildings
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also having tracks with multiple paths is very hard becuz units are expensive and u cant just put a single gigantic guild where the paths meet i think u should make the units cost come down a little bit and maybe regen points up little bit
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it has potential but u need to make upgrades less expensive and buildings to have a greater effect and more resources early on because i dont want to play the same level 25 times to get 1 much needed upgrade
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archers are imbalanced. they make no real damage against the massive amount of flying units on the second last map. pls fix this.
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Yeah something is really wrong with the speed multipliers. Other than that the game is quite cool and the towers remind me of early settlers games.
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That forced scroll before the stage starts to "preview" it is really obnoxious if we're replaying it for the 10th time for a top rating. Just let us control the camera and hit a button to send the first wave!
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Dude... why can my archers only attack a single creature, and when its dead anjd the rest of the monsters run by, it takes them 5 seconds or something to realise they should shoot at them also?
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It's not bad but there's some things that should change, for instance, you can't build over an older building (without warning) and there's some other things... anyway it's 4/5 imo