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Comments for Demonrift TD

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NanKho

Sep. 30, 2011

Under rating threshold (show) well i finished this. Its not as hard as the comments say. The progression should be focus on archers and archer abilities. both are important but, the criticals are the most useful. don't bother upgrading the base warrior. knights are useful, but don't upgrade them much. add 1-2 defense towers, then build starting AP buildings. from there add AP regen. max out AP bonus buildings. then focus on TOR, lower their cost, and add TOR Wall (most important). max out archers for the last 1/3 of the game. lower cost of knights. you will mostly spend on archers everywhere on the screen, then TOR with a knight at the choke points. archers +critical = strong even at level 1. the TOR mostly suck without WALL. the knights are just their to help AP generation.

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(0)

Porkammf

Sep. 30, 2011

Under rating threshold (show) The game isnt soh hard... it also doesnt need to adjust AI

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(4)

todas

Sep. 30, 2011

Under rating threshold (show) Need control of targeting for defense towers, and a more intelligent AI for target selection.

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(0)

Mephaistus

Sep. 30, 2011

Under rating threshold (show) I find it silly to pay 13 points to upgrade an archer building to just get one more, i could easily buy a new tent to get another archer because there is enought space.

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(0)

Scrump

Sep. 30, 2011

Under rating threshold (show) The flying units are aweful and ruin the game with their almost random pathing

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(3)

ummmyeah

Sep. 30, 2011

Under rating threshold (show) This game really has some epic potential. Fix the stuff everyone mentioned: ai of your guys (esp. archers), stats on your upgrades (is it even worth upgrading? I can't tell!), start wave function, etc. Otherwise awesome game, even with the downsides, 4/5.

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(3)

Diamanten

Sep. 30, 2011

Under rating threshold (show) I think the idea of baracks-like towers has got potential. But with this many TD's existing, i just don't find this one attractive at all.. I agree in the top-rated comments critics... lets just leave it at that..

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(0)

Verulian

Sep. 30, 2011

Under rating threshold (show) This game needed to have been playtested. It's nowhere near complete and obvious features it should have (ally and enemy info, AI fixes, etc.) it does not have. The footsoldiers not stopping all enemies from moving forward is a neat mechanic but also very frustrating and shows promise, especially for the game (and the genre). So I give it a 3

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(2)

skaner1

Sep. 30, 2011

Under rating threshold (show) how to unlock tor?

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(0)

Sebine

Sep. 30, 2011

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(-11)

OjisanKG

Sep. 30, 2011

Under rating threshold (show) Now playing with upgraded golems after game patch, i feel like it was super hardcore getting perfects on medium levels with footmans and stupid archers only :)

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(0)

Mr_Evil666

Sep. 30, 2011

Under rating threshold (show) Wow I really want to click 5 star but with all this horrible in game advertising I can only bring myself to click 1.

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(0)

armyinrock

Sep. 30, 2011

Under rating threshold (show) 5/5 really enjoyed playing it. the game is actually much more balanced than some others think. tor is a monster for sure which makes knights not so useful at first sight with all the upgrades done for both, but put a couple of knights in the mix and you get some good command point farming from it (I usually put them at the front most part of the enemy route to engage first). although I admit, all the levels can be done perfectly with just the combination of maxed tor and archers. again, great game, thanks a lot!

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(0)

deli_conker

Sep. 30, 2011

Under rating threshold (show) Is it just me, or does the swordsman unit look like he has a Ron Jeremy fro going on?

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(0)

ChuckDaRighteous

Sep. 30, 2011

Under rating threshold (show) I found this really innovative. The balance between spreading out for hordes, and grouping up for the big baddies mad for some nice strategic elements. A couple things though. First, there is no incentive to master levels. Sure I do my best the first time, but if I want 50 of a resource instead of 20 or 30, I can just go back and do one of the first 3. Mastery should affect production, 2 for rank 3, 3 for rank 2, 4 for rank 1, so as to provide incentive and lessen the grind. Second, there need to be some more definitive stats. I don't mind not knowing enemy stats beyond strong this, weak that, but beyond that I have no idea. Are knights just faster? or are they stronger too. They seem to be slightly, but by how much. I can't tell and it makes it hard to adjust my strategy. At least give me the strong/med/weak on them so I can tell.

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(6)

Cry_Havok

Sep. 30, 2011

Under rating threshold (show) great game, loved it, it adds a new twist to tower defense games. 5/5

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(0)

ChainsThatBind

Sep. 30, 2011

Under rating threshold (show) You should work on all the spelling mistakes. It would make your game much more professional.

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(2)

BifernGTW

Sep. 30, 2011

Under rating threshold (show)

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(-4)

djalgis

Sep. 30, 2011

Under rating threshold (show) Worst targeting system I've ever seen. 3/5 just because of that. Lovely game, not getting anything from killing them is a turn-down for a hardcore TD fan like me, but has insane potential.

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(1)

gaggg

Sep. 30, 2011

Under rating threshold (show) Tor is too strong. if you upgrade tor you can just build some tors and then no groundunit will make it too your shrine.

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(0)

sam3187

Sep. 30, 2011

Under rating threshold (show) Well this game is really bad, addictive, and annoying... simple dont play it it rubbish... (im not bad at TD games i know what is good and what is bad) :)

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(-1)

Calidron

Sep. 30, 2011

Under rating threshold (show) Really like it, it does require strategy and I like how the towers are more like mini-barracks than just imposing stone edifices. Couple of issues. First, the leveling seems to be insanely slow, and when they DO level how does one know? I can't seem to find any indicator saying someone has leveled other than the initial flash. When you have twenty towers on the screen and floods of enemies, those flashes are easy to miss. Second, why is it the archers just seem to get bored with what they're shooting at, wander around a bit, and then start shooting at an entirely different target? I've had to restart many maps because the archers are just not consistent. Highly frustrating. Right now a 3/5, but will def upgrade if the issues are addressed.

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(-1)

rimacy

Sep. 30, 2011

Under rating threshold (show) Ohhh I like this one. I'm glad to see you are still developing it. My question is : Does upgrading just increase the number orrrr do other stats increase as well?

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(3)

istorik

Sep. 30, 2011

Under rating threshold (show) oh, lets make a game for guys... lets put some chicks with boobs in the game... yes!!! come on, good game, but hell, i wanna kill enemies with a big guy wielding his axe and not with a girle cry if her nails are damaged.

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(0)

pereirak

Sep. 30, 2011

Under rating threshold (show) Amazing game, with 2 serious problem I want to address; 1) need more time at start 2) Flyers that spawn NOT at the normal start & don't follow the path is really really stupid.

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(0)

fireblast55

Sep. 30, 2011

Under rating threshold (show) this game is cool i not hard

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(0)

prionos

Sep. 30, 2011

Under rating threshold (show) The game wasn't to bad :D pretty easy at the start

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(0)

ToddPeak

Sep. 30, 2011

Under rating threshold (show) I take back what I said about archers, it's fine up until the "Hard" levels.

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(0)

ToddPeak

Sep. 30, 2011

Under rating threshold (show) Archers might be a little overpowered, if you upgrade them to the max, you just need maybe one golem to beat any level. You just spam archers everywhere.

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(0)

Dukedase

Sep. 30, 2011

Under rating threshold (show) Why do so many games have such horrible English..

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(2)

dennieblaauw

Sep. 30, 2011

Under rating threshold (show) Arggh this has to be the most frustrating game ever ! It's so good i wanne play it till im 50 but the lil errors put me off the whole game :S

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(0)

ToddPeak

Sep. 30, 2011

Under rating threshold (show) Why doesn't the max reward change for higher difficulty levels?

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(1)

codyjohnle

Sep. 30, 2011

Under rating threshold (show) i like how the misspelled words are highlighted

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(1)

Wiciu

Sep. 30, 2011

Under rating threshold (show) Please add a "start wave" button, before the first wave, so we have some time to plan anything before the attack.

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(3873)

rm5k

Sep. 30, 2011

Under rating threshold (show) pretty fun game. im confused on what really matters when it comes to building but then again, i disabled the tutorial :P

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(0)

mpshapir

Sep. 30, 2011

Under rating threshold (show) "Simple mind need simple answer." So true.

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(-1)

Gheata

Sep. 30, 2011

Under rating threshold (show) Player should select which type of enemy to attack. also archers shouldn't focus on the units on which they are bad against.

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(-1)

shubendu

Sep. 30, 2011

Under rating threshold (show)

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(-10)

jontis

Sep. 30, 2011

Under rating threshold (show) Minarth: -"This city has great potential. We should build the empire building at this city". What is "the empire building" and how can I build that? I've built six other types of buildings from the build menu but have not seen an "empire building".

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(2)

ShiroiAion

Sep. 30, 2011

Under rating threshold (show) The town fights are horrible, just when i have enough resources for an upgrade *boom* a fight that takes either all my gold or my crystals. and these happen after every two levels.

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(4)

acidlain

Sep. 30, 2011

Under rating threshold (show) I think it would be great to increase a village's income proportionally to the rank. It would make incomes useful and put ranks at a good use. Anyawy, Really great game, playing it for the second time with different buildings

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(1)

bitohoney23

Sep. 30, 2011

Under rating threshold (show) also having tracks with multiple paths is very hard becuz units are expensive and u cant just put a single gigantic guild where the paths meet i think u should make the units cost come down a little bit and maybe regen points up little bit

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(0)

kyochan

Sep. 30, 2011

Under rating threshold (show) 4/5 but ads are disturbing and unnatural => 2/5

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(-1)

bitohoney23

Sep. 30, 2011

Under rating threshold (show) it has potential but u need to make upgrades less expensive and buildings to have a greater effect and more resources early on because i dont want to play the same level 25 times to get 1 much needed upgrade

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(2)

romywalter

Sep. 30, 2011

Under rating threshold (show) archers are imbalanced. they make no real damage against the massive amount of flying units on the second last map. pls fix this.

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(0)

velho22

Sep. 30, 2011

Under rating threshold (show) kala=fish(Finnish, fish is kala)

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(-1)

Sayha

Sep. 30, 2011

Under rating threshold (show) Yeah something is really wrong with the speed multipliers. Other than that the game is quite cool and the towers remind me of early settlers games.

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(0)

Mirthstrike

Sep. 30, 2011

Under rating threshold (show) That forced scroll before the stage starts to "preview" it is really obnoxious if we're replaying it for the 10th time for a top rating. Just let us control the camera and hit a button to send the first wave!

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(0)

Sarlock

Sep. 30, 2011

Under rating threshold (show) Dude... why can my archers only attack a single creature, and when its dead anjd the rest of the monsters run by, it takes them 5 seconds or something to realise they should shoot at them also?

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(0)

Barragor

Sep. 30, 2011

Under rating threshold (show) It's not bad but there's some things that should change, for instance, you can't build over an older building (without warning) and there's some other things... anyway it's 4/5 imo

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(-1)

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