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@ bakultimate : I don't think there is a fixed time/delay for the chests. Most of the time I find a chest after closing the city/storage dialog....
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Anyone knows what's the delay between each chest spawn ? I've been scouting the map screen for 10 minutes and not a single one (I'm doing it for the quest)
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you re right that gold per piece is better for longer idle because of limited storage but still its not good for an idle game when you have to decide between playing active or going idle and get considerably less money.
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@ Mysticus1990 : mayabe you should not calcualte with "gold per second", but with "gold per piece".. when you return to the game, a storage filled with 1000 pieces of metal will give you much more gold than 1000 pieces of timber... ;-)
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why are processed goods so useless? meat gives me 9gold per sec and metall which costs way more to unlock gives me only 2,4 gold per sec considering the goods that need to be produced beforehand. Even ignoring that metall needs other goods to be produced it would stillt be only 5,6 gold per sec. how is that balanced when i get less money the more i invest?
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feels really slow AND way too much clicking. 10-15 minutes uptime before you HAVE to click for any progress at all is just not what idle game players are used to.
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So, I stand corrected on the P2W. With "some" effort it's fairly easy to grab chests on the map. I didn't realize this was a thing before.
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Really feels like a cash grab with the slow progress and the gems doing so much at the start of the game. It's fun, and has potential.. but right now it is screaming "spend money!"
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Have to admit once you run out of Gems to help you, it becomes almost a pay to make things fun game cos everything slows down even worse without the boosts. I feel this game is ALMOST there as an Idle game, but not quite.
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I think this might be the slowest progression in any idle/incremental I've ever played. Add to that the fact that you have to check in on it so frequently and it's just painful.
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It has been sad a few times and il say it again, either make this game realy an IDLE game, or remove the IDLE from tags, cause right now its so far from an idle game as the sun is from earth
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@yosheeck: from the start screen you can access the settings dialog.. there you can disable the music and/or sound effects.
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@ GeorgeH51 : why should they slow it down? it is an important part of the game that you can earn improvements like "increase duration of automation"... yes, at the beginning you have to check the game very often (or you "waste" production time, when the storage ), but slowing it down would be negative for other players, who spent more time with this game.
Playing longer will "solve" your problem and make storage cheaper, you earn better boost, more duration, etc....
just as an example: I am playing the game on my mobile for many months now... my max. storage capacity was about 70k, the duration of automation is > 5hrs...
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is there an issue with the "get 2 gems" algorithm? When I had a +5% chance, I received 2 Gems several times, since I am on "+10% chance" level, I always received only 1 gem (in about 20 chests).. :-D
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Slow it down or something, but the fact that you have to check it every 10-15 min kills any potential for it to be great. You cant idle if you cant even take a take a shower without progress coming to a halt.
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Yeah, it froze/errored and came back to my save (including resets etc.) being completely gone and having to start fresh. Bleh.
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True i am still fairly early on the game, only 3rd reset, but there should be an auto-sell function fairly early included so when not able to get to the game, you aren't losing countless amounts of good/money.If it is included soon or later on, then never mind
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Great, i spended cash to buy slots in lumbermill and buy automation, and when i come back from city, i had only one slot.. Its a first game, when i regret that we cannot give negative rating..
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wont save. horrible loading times. clicking backwards often resets game. quickly becomes boring/check in an hr to do things. needs lots of work on a decent idea.
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Correct me if im wrong - production of wood 3.3 per 10 sec, giving 33gold. Production of planks - 10sec gives 55 gold and use 1 slot 3wood. net income -11gold (if I would produce wood instead)...
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Only way to see how much of each resource you have, is to go to the Sale screen. Not even on the production screens can you see it
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Can someone explain how I'm supposed to upgrade my estate when it needs 100 wood and 100 timber but my storage only holds 100?
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Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
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Played a bit more and have more suggestions. The slider is dreadful, what if I just want to sell a small amount? It is not precise enough. At the moment, the least amount I can sell is 55, but I just want to sell 5 to have the right amount for the first building. Plus it would be nice if the automation could be switched on and off, to stop it from using resources when you try and save up. I voted 2 at the start and made it a favourite but have now unfavourited the game as I don't seem to get anything out of it due to lack of visible amount numbers and all the rest. Otherwise it's a good start.
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I would lie to know how many resources I have whilst on location, so I don't have to keep going into the city for that and then back. It would also help making sure you click just as many as you need. That would be a great help.
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The progression on this is way too slow. I've reset twice and it's still a long drag just to unlock the second farm item. Usually the way it works is you let players unlock a handful of things quickly, then you slow down a lot from there. That way at least people feel like they're doing something.
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this is nice game, but UI is kinda old - player need to make too many clicks to change something, too many options nesting.