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beautifully simple game, shame it doesnt remember the last level you were at, meaning you have to start from the beginning each time.
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I love it when you have to cross gaps using the square shaped orange guy on the long horizontal red.. its like surfing but 2 ft above the water :o
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fat and skinny went 2 bed fat rolled ova n skinny was dead ... too bad this game doesnt let the fat guy kill the skinny guy
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lets get some constructive criticism going,
what this game needs is firstmost a soundtrack, some light piano play would suit this kind of game i think.
Also characters, blocks dont get you to feel anything for the charracters, just add some faces or somethin.
And last but not least more text, like, then one day tomas met a friend when you meet the block. or they soon learned that they could get much further in life by helpinf each other out (the first time you need to jump on top of each other) and they soon learned that they could be in the way for oneanother but friends find ways around that (when you need to rearange em) would help you get a better feeling in the game
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to be a game witch u made on only 1 to 1 and a half day..... its BRILLIANT.... so.. keep the good work and if u would try to... dunno... spend more time on this then it could make a really good game... :P
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The extremely simple mechanics are surprisingly effective. Superfluous "sentimentality" reminds me of one too many art games, though.
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The keys freeze up together on my keyboard. I doubt it is my keyboard because the same set of keys works for other games. This needs something to brighten it up, maybe some literal brightness as in brighter colored blocks or maybe some catchy music. A reset button would make a nice addition too. Thanks. =]
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Controls need work, story? I didn't see any story... no sound... no atmosphere... good concept, but nothing new... besides the fact that it was done in 24 hours this game is not impressive
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Worst controls ever. I went through so much work just to do some tricky jumps. And the retarded horizontal 'friend' decides to keep going right and die. ALL THAT WORK GONE. **** this game.
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I doubt the lack of a reset button is intended. This isn't "You only live once". Getting stuck just because of a failure move and having to refresh isn't a good idea.
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Where do you get to the point where Thomas has to abandon his friends to move ahead? Where they all start, but one by one they have to leave behind those that came in, so that by the end Thomas is alone again? Perhaps that should be part two.
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I liked this game because I hate games where there is no idea behind it, but it has the greatest graphics in the world, this game isnt like that at all! I'm really glad that this game has a great idea which works with limited graphics. I think that good graphics only deserve to be implemented once the story and concept are good also.
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The controls are TERRIBLE. Don't even feel like playing past the 5th stage because it's just too easy to jump off somewhere and have to redo a minute of jumping the orange block.
Fail.