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The game starts to lag for me at crucial points. When that happens, I can't jump or grapple, and so I usually fall into a spike pit or slide all the way back down to start. This game needs a quality selection and the option to turn off the extras like blood to keep it from lagging.
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For grappling, let go and press S again near the circle of influence. Keep holding as you swing with left and right and then let go of S when you want to fly. You can hit S again to grab onto another grapple point.
You can use up and down to lengthen the cord, even while you're swinging, which is instrumental to the harder jumps that will send you flying pretty fast, but it's pretty challenging to manipulate the length while you're swinging. In addition, since the rope acts like a real rope, you may accidentally loosen the slack at the wrong moment and kill your momentum.
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kinda boring after a while. clearly plot is ripped from portal (every dev does that at some point). requires some precise timing.
3/5 for not sucking.
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Looks great. Interesting gameplay, pixelated but awesome. Concept is great. Gets a 5/5 for me. Reminds me of Portal somehow :D. Also, first :).
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Tough controls, but solid game play, level design and pixel graphics. All we need is some API's for some badges... + this if you want to see badges.