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Beautiful game! Liked the story. The jump/slide on walls thing was a little awkward to get used to, even though it helped out sometimes... other than that, I just wish it were a little longer. Can't wait to see more!
Thank you, as a writer, that means a lot :) The slide-wall-thing was... Unintentional, though I think I shall see about implementing it as an actual (non-clunky/buggy) feature in the next version. It seems like people enjoy this kind of gameplay, so I'm planning a longer version with a new story when I find the time to work on it some more :)
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I like developers that take the time to respond to most of the comments. Epic game, 5/5, but other than that just what all the other comments say.
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This is a game I can play over and over again, feeling the same emotions wash over me. The feeling of happiness that William helped, the feeling of sadness since William is gone, and the feeling of relief that wherever he was, William only cared about me. This game is a story for the ages.
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This game was really fun! The one complaint I have: In the final platforming section, there is no clear line between "Oh! I can step here!" Or "DEATH PIT NOOOOOOOOOOO!".
I appreciate the sentiment :) As others have noted though, the controls are fairly clunky - and it's very short - so I'm not expecting wonders on the rating front. Still, the ratings & total plays climb up a litle every day, which is a pleasant surprise! :) So, thank you for taking the time to play and comment :)
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You have great potential as a game maker. Keep it up. I'd love to see more from you. Most games here are silly, and utterly pointless. But, there are a select few that have true meaning. Some that have real storylines. I'd say that this game is one of those choice few.
Thank you very much, that means a lot to me. :) My next game leans more towards the silly-side of the flash game spectrum, but there shall be many more games - and many more like this - to come! :)
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Great idea, loved the combination of choose your own adventure story telling and the platforming gameplay- I thought you meshed them brilliantly. Would agree with the technical issue with the controls as some levels were a bit fiddly but it was still great :)
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I can't really think of any constructive criticism because the plot was great, the point was executed well, and I still had fun with it. All in all, I give this a 5/5. Amazing work.
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It's a really nice little game with the concept and the art. However, I think it's needlessly hard as of now because of the lack of checkpoints and hard timing with William falling so slowly. Though I agree that added difficulty can work for a game and maybe even make it better, it doesn't fit the calm atmosphere, and that just makes it frustrating. Not that it's really bad though.
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A lot of people complain about going slow when you touch a wall, but you can actually use that to your advantage to fall at a slower pace and time your landings better on some of the later levels, so I didn't mind. I really like the entire premise of this game - a choose-your-own-adventure platformer? That's basically combining my two favorite genres. Love it, love the game, hope you make more!
I think, given the apparent popularity, when I find some time to get back to working on projects I'll look at doing a refined, longer and hopefully as engaging 'sequel' :) Thanks for taking the time to comment :)
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Very good game I enjoyed it immensely but I have to agree arrow keys with the up arrow as jump would be much appreciated can't wait to see what you come out with next.
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I really like the general concept of the game, and the music/art style adds a certain feeling that I also enjoy. However, some aspects of the actual game-play are a bit frustrating at times. For example, not being able to avoid the red orbs at certain points, you could make it so that William can duck down and dodge, perhaps? After all, there are only so many times a person can go through the same level without getting mildly irritated. Though as a whole, I certainly think it's an enjoyable game. c:
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Wonderfully creative game, Mimicwing! Thank you for taking the time and effort you put into it. (: Unfortunately I cannot finnish it with my bummed up keyboard. v.v;
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Really great game. Interesting story, executed in an interesting way. I would've liked for it to be a little longer, and the controls were somewhat annoying at times, but still a 4/5.
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This game is great. the only thing I dont like is how when you touch a wall, you go very slow. The game is great though, so 5/5.
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Oh hai queen. You will not stay. And I will not stay. Only you will not stay. Ok maybe WE will not stay. Wait wait........You will not stay and I will not stay. I mean uhhhhhhhhh.........You will not stay and I will stay! YES I WILL NOT STAY AND YOU WILL STAY!............nevermind
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I'm a big fan of choose your own adventures, and this was fun to play, but i wish their were more endings, or that you don't have to go through the sparse, but you can go through the dense one.
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good idea for a game but badly made as the control of the character is terrible as it takes forever for it to jump or move or even to fall off the edge of blocks
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doesn't let me jump twice in quick succession. please fix this as it makes me die when im talking to the dryad near the start and makes the level much harder due to timings
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Story: 9/10: Loved the story, its very beautiful and emotional
Music: 7/10: Music gives me an awesome emotion.
Gameplay: 6/10: Only thing I did not like is when you jump near a wall,you will slowly slide on it causing the timing on the red shooting ballsacks to touch you
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I like how the gameplay kind of represents the reality warping shenanigans willian has to go though to change things. A masterpiece, congrats!
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Beautiful background images, music, beautifully written and a bit chilling and scary for me, like any good fairy tale. Love the whole thing, love to see more like this. Thank you and best of luck with future games!
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Might just be my computer, but this game was too laggy for me to even really start. Tis a shame. This game looks very promising.
Thank you very much :) I've jut started a new job and am moving city, but once I'm settled I shall be working on another of these as people seem to like them so much! :)
Well now, that is an idea! I will be exploring a larger array of characters and choices in the next one. I'll make sure there are some evil choices for you ;)
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I don't like how if you jump and touch the side of the ledge, you stop and fall back down. I could understand that for a ceiling, but it makes the jumps really frustrating.
The jumping is very clunky - but, we live and learn - look out for super slick movement, collision and jumping in the next one! (Or maybe I'll cut the feature...hmmm... :P)
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Mimicwing,You still haven't Answered how to upload a game!I finished making one and I can't seem to upload the thing!
At the top of Stencyl you should see a "Publish" button, click that, then choose Export as SWF. Then head over to Kongregates extensive Developer's section and follow the guide on how to upload your game :) http://developers.kongregate.com/docs/resources/faq#how
I'm glad you enjoyed it, was there anything about the levels you didn't like in particular? Or was it due to the sluggish collision & movement that people have already noted? All feedback is welcome :)
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I agree with crackers. I'm not sure if I suck at platformers or the controls are a little off, but I seem to slide everywhere. The doublejump seems unreliable and I keep crashing into walls and slowing down. Overall those controls were a little too hardcore of an experience for my liking, and I felt like I was beating my head against a wall. But I did like the story and atmosphere...
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i've dodged lava balls to get deeper into a dungeon to bring gold to my king; to save a princess; for death and glory; to discover my past; for many reasons. but never before to read a conclusion to a completely unrelated story.
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I like the concept, however I didn't enjoy the game play. I know part of that is I'm not a big fan of platformers, so take that with a grain of salt. However, as a half-in/half-out kind of person with platformers, one of the things that turns me off is when it FEELS like nearly every jump needs to be perfect, or close to it. In this case, the height that William jumps up near the end of any given level always felt like if I didn't get it right I'd get hit by red.
tl;dr I think you turn off casual platformers when the tolerances are too tight. Just my two cents.
After all that is said, keep up the experimentation. It's great to see a developer actively talking to the players!
From feedback I've had (mostly outside Kongregate actually) - the platforming is a little too harsh, so you're right there. Though, as pointed out in a comment above (and elsewhere) - the collision detection & general controls are fairly stiff and actually quite annoying - I'll be the first to agree with that - so that probably makes the whole ordeal a lot harder than it should be. Still, that's not an excuse: but it's good to see that feedback is generally echoing eachother so I know what to work on when I do a platformer again. Thank you for playing and taking the time to comment! :)
I'm glad you enjoyed it, thank you for playing :) And, as a writer, It's good to hear it was strong enough to evoke such an emotional response. I feel I shall have to make a much funnier game next time to cheer people up! :)