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Why is it constantly printing LastLine to the console? Also, I'm getting only about 13 FPS on OS X 10.5.8 with Chrome 15.0.874.106
Ah, thanks for catching that - it's something left over from testing that I forgot to remove. Will publish an update in the next day or so with that, and some other issues, fixed. Might help the lag as well. Thanks again
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The controls are much better now. I really like the visual style. The music was good but it got a bit repetitious. Thanks for making this -- I look forward to your next game.
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Either I suddenly got much better at the platforming bit, or the customised controls definitely helped a lot. Thanks for that. Very enjoyable game, still have to play through it a few more times to get all the endings, but it's not nearly as frustrating as the original control setup.
Fantastic, I'm glad you found a mix of controls you like - this way seems to be keeping everyone happy! Thanks for playing, and I'm glad you've enjoyed it :)
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Only criticism is the controls, but I think you know that's coming by now. Maybe a temporary fix would be to reduce the rate of the projectiles to bring down the difficulty until you get a more fluid movement and collision system set up. Really not my kind of game but I enjoyed it while it lasted...although I doubt I'll play it again unless you ask me really really nicely.
Well Perkins, I'm assuming this is the perkins of the perkin clan, thank you for playing and glad you enjoyed it even if it's not your kind of game ;) Pretty sure a drink in the pub will be enough to get you to play it again? (Not that there's much use in that, mind, so I might save my pennies. :P)
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Question: Is there just the two "William died" and "William is behind the door" endings? Is it possible to get the 'William behind door' ending without talking to the dryad? And the first time I tried talking to the dryad, it wouldn't say anything to me. Do you have to make it sparse before talking to her? Does picking 'Mother' or 'Father' change the storyline at all? Also, after beating the game, you should unlock a "Storyline mode" where you can click the words instead of platforming.
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I see you lack originality cannon9008 aka the guy below me, or the guy who was below me, not sure what's going to happen after I post this comment.
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The vertical speed in this game is the most frustrating I've ever had to deal with. If you run into a wall while falling, you go at a snails pace. I got so frustrated trying to beat the platforming portions of the level because jumping felt so bad.
It's a lovely game, but it just felt awful to play. Maybe that was just me =/
It will be the thing I spend the most time refnining if I make another game like this for sure. Thank you for taking the time to provide constructive feedback, sorry it felt overly clunky for you!
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On the level where you are attempting to tell the evil queen that you will NOT stay here, the games lags too much for most people to complete it.
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Amazing game with an amazing idea. I hope to see more pretty atmospheric follow your own adventure games!
However the blob's movements were really annoying. It falls and jumps really really slowly. Changing and moving in opposite directions takes forever too. Also, when at the edge of a platform, it would "walk" to the very very end of it until he's floating. Because I'm used to platform games actually letting me fall after I leave a platform, it made timing really hard.
But I still really like the game design/idea.
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I just wish my computer didn't fail so hard at flash-based platformers so I could actually finish this game. Looks promising.
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Is there any reason why jump couldn't be mapped to W, Up AND Spacebar at the same time? Likewise for the other movement controls.
Yes and no. Technically, yes it could. However, I was struggling a lot with getting it to work in Stencyl without causing other errors and people were wanting alternative controls ASAP as I only included one set of controls to start, so I needed to hurry. Any game I work on from this point will include controls like you'd mentioned, or at least the option to change you control scheme in-game - I'd underestimated how important they are to people :)
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the game is easy, the controls are hard -.- the sometimes slow upon contact with walls killed me more often than any errors i made or any true difficulty. the somewhat fixed jump height is really annoying as it makes precise jump almost impossible. again with the sliding on the walls, if the jump is one that you can just barely manage, moving to the side will cause you to fail since you'll slow down and not go as high as you should. 1/5 from me. the story was good, but nothing else.
I agree, actually. I tinkered with the idea of being able to say "I will stay." and being trapped forever, or william having lives like a traditional platformer but felt overall both of those options were a little cheap; frustrated at not being able to come up with a better solution I left it with a Sad vs Happy ending. That said, I shall be doing an extended version of this in the future - and a lose scenario (or two) will be a definite inclusion. Thank you for playing and providing feedback :)
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What a charming, novel game, Ben. Real fairytale wish-fulfillment stuff. I really like the concept. The choice of controls was appreciated, and multiple endings is aways a good thing. I enjoyed Tom's music and backgrounds too. Constructive criticisms: That font is hard to read; every screen should include a challenge, or the click through story ones feel somewhat superfluous; I felt you rushed into the story, splitting the second screen into two screens and introducing the situation more slowly would pace it better; centering the story box would prevent the annoying black gap underneath it; the screens were cluttered by those symbols. However, these are all subjective pet peeves, and the game is genuinely enjoyable.
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Since I've finished the game (with the chosen controls, thank god) I think this is a great game. I really like those CYOA kind of games that has multiple endings (this had multiple endings right?). I really like how different words in different situations have different difficulty like in "I'm not going to stop now" and "I will not stay" where the first is easier than the latter. Great game, 5/5 and favorited.
There are indeed multiple endings! I'm glad you enjoyed it so much, thank you :) And I've learnt something too: I won't be making any games without customisable controls again in a hurry ;)
Haha not to fear, going to be working on alternative controls today :) Had just as many people telling me "I hate 'up' to jump!!" when I was doing initial testing, so it pretty much came down to the flip of a coin. ;)
If you hold the jump key, he jumps higher, it can be a little tricky. Going to be working on alternative control selection today which might make it a bit easier :)
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The game looks pretty good and the story is great, but the fps sometimes drops below 20, especially when jumping while other actors are moving on the screen.
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This is interesting but the controls are driving me nuts. The developer asked "Would you prefer jumping on the up arrow?" Yes please. AND Woo I killed the queen! I'm a murderer now :D AND Question: Is there just the two "William died" and "William is behind the door" endings? Is it possible to get the 'William behind door' ending without talking to the dryad? And the first time I tried talking to the dryad, it wouldn't say anything to me. Do you have to make it sparse before talking to her? Does picking 'Mother' or 'Father' change the storyline at all? Also, after beating the game, you should unlock a "Storyline mode" where you can click the words instead of platforming.
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I think that the story might be interesting, but the platforming is just obnoxious. The fact that "red" kills you well... kills the experience, it's supposed to be a fanciful thing, but I find myself cursing. You don't put death in a whimsical game dude.