Under rating threshold (hideshow)
I see you lack originality cannon9008 aka the guy below me, or the guy who was below me, not sure what's going to happen after I post this comment.
Under rating threshold (hideshow)
I feel _______ that the Faire Queen almost killed me. Happy Sad "Dont you DARE put words in my mouth, you fleabag!!!!!"
Under rating threshold (hideshow)
Wonderfully creative game, Mimicwing! Thank you for taking the time and effort you put into it. (: Unfortunately I cannot finnish it with my bummed up keyboard. v.v;
Under rating threshold (hideshow)
You should make checkpoints. i was getting very frustrated dying over and over and having to start from the beginning of the course.
Under rating threshold (hideshow)
i've dodged lava balls to get deeper into a dungeon to bring gold to my king; to save a princess; for death and glory; to discover my past; for many reasons. but never before to read a conclusion to a completely unrelated story.
Under rating threshold (hideshow)
I really like the general concept of the game, and the music/art style adds a certain feeling that I also enjoy. However, some aspects of the actual game-play are a bit frustrating at times. For example, not being able to avoid the red orbs at certain points, you could make it so that William can duck down and dodge, perhaps? After all, there are only so many times a person can go through the same level without getting mildly irritated. Though as a whole, I certainly think it's an enjoyable game. c:
Under rating threshold (hideshow)
This is interesting but the controls are driving me nuts. The developer asked "Would you prefer jumping on the up arrow?" Yes please. AND Woo I killed the queen! I'm a murderer now :D AND Question: Is there just the two "William died" and "William is behind the door" endings? Is it possible to get the 'William behind door' ending without talking to the dryad? And the first time I tried talking to the dryad, it wouldn't say anything to me. Do you have to make it sparse before talking to her? Does picking 'Mother' or 'Father' change the storyline at all? Also, after beating the game, you should unlock a "Storyline mode" where you can click the words instead of platforming.
Under rating threshold (hideshow)
Question: Is there just the two "William died" and "William is behind the door" endings? Is it possible to get the 'William behind door' ending without talking to the dryad? And the first time I tried talking to the dryad, it wouldn't say anything to me. Do you have to make it sparse before talking to her? Does picking 'Mother' or 'Father' change the storyline at all? Also, after beating the game, you should unlock a "Storyline mode" where you can click the words instead of platforming.
Under rating threshold (hideshow)
I hate that you jump lower when clinging to the wall. I love it, but a bit short. 5/5 from me. Maybe more than 2 endings next time?
Under rating threshold (hideshow)
The controls aren't touchy as much as it's just difficult to hit the top jump height at times (Especially when pressing yourself onto a wall.)
Under rating threshold (hideshow)
Really great game. Interesting story, executed in an interesting way. I would've liked for it to be a little longer, and the controls were somewhat annoying at times, but still a 4/5.
Under rating threshold (hideshow)
I'm a big fan of choose your own adventures, and this was fun to play, but i wish their were more endings, or that you don't have to go through the sparse, but you can go through the dense one.
(As mentioned by others) - the controls leave a lot to be desired. If I work on something like this again, you should find the platforming experience much smoother and easier to complete :)
Under rating threshold (hideshow)
I just wish my computer didn't fail so hard at flash-based platformers so I could actually finish this game. Looks promising.
Under rating threshold (hideshow)
Is there any reason why jump couldn't be mapped to W, Up AND Spacebar at the same time? Likewise for the other movement controls.
Yes and no. Technically, yes it could. However, I was struggling a lot with getting it to work in Stencyl without causing other errors and people were wanting alternative controls ASAP as I only included one set of controls to start, so I needed to hurry. Any game I work on from this point will include controls like you'd mentioned, or at least the option to change you control scheme in-game - I'd underestimated how important they are to people :)