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I disagree with Ruffian Squee. I think it's a decent prototype for pathfinding. I haven't been able to make "the path finding [...] confused" in spite of testing all kinds of special scenarios. It doesn't choose the path a human would do, but it seems to choose the shortest path even though it can look weird because it prefers straight strolls. I neither think the scrolling was bad. It works good with edges, and adding further scroll effects would be for reasons of aesthetics, not convenience. Which is just how a prototype should be. Good job on this, and the best of luck with your games.
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Garbage which is made obvious by the amount of effort that went in to the description. The scrolling is too choppy and the path finding gets confused easily.