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OMG!! I got too into the game and got too excited and....I..spilled my drink playing this..>_> there isnt a possable rating for this because its beon Kewl! Love It!!!
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maybe if your game actually loaded past the "miniclip" first page id be able to play it. since it dosent, i had to flag it and rate a 1/5
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so, what is the difference between this game and dino strike aside from the sprites and the music? oh, and the "story" of course
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It's an okay game, but I'm basically just mashing buttons, Attack and Special, Attack and Special..and it took me awhile to figure out how to pick up the food and weapons (Attack) ..
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Unlike a lot of people that will play this game, I was alive and quite aware of these kind of games, actually I was a big fan and did spent my time at the arcade playing stuff like "Aliens vs Predator" or "Cadilacs and Dinosaurs" among few, so just so you know I know what I am talking about. Usually these game were short, 7 levels at max and for a very good reason, they get repetitive very fast and when they do, they start to get boring. After you beat the guy on the roof that shoots lightning, that should be the end, not just a wrap around and start over, but slightly harder. If 5 is a perfect, 4 is very good, 3 is ok, 2 is playable though nothing special and 1 is just bad - I give this a 2/5, played it, beaten it, but will not be getting back to it.
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Eight levels in now. Apparently I was incorrect about specials not draining life, it just does it inconsistently so sometimes you lose and sometimes you don't. The difficulty seems to be smoothly getting harder which is still good. However, levels and bosses are being recycled now, which while I know is not unheard of in beat-em-ups was a little disappointing. It just feels like artificially padding the games length. I am still having fun though.
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kinda dumb that rocket launchers dont do a damn thing for damage compared to ur punches or kicks or "special" also kinda ridiculous to have mobs dual wield (but you cant) an they can vanish/have damage immunity (but you dont even using combos or skills) an lets say combo breaks happen to u alot to them not so much an why can i not hit different lanes but they can its not like they have more reach then me srly
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Why is this the only game on Kongregate that says I don't have the Flash plugin installed? I have version 11.2.202.228 installed if the developer is reading this.
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A great game. The difficulty curve when it comes to bosses is a little off, as I slapped the hell out of everybody but the lightning guy on the roof, and then he killed me in a minute. The normal enemies weren't too hard, or too easy. The weapons were good, but melee ones were hard to use, since one hit from most enemies will make you drop them. The main problem is how long this damn game is. I just beat the lightning guy and I need a break. Can't I save? Nope. Please give us a save function next time.
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Reminds me of the old side scrolling Punisher game. Or the Final Fight. Which is nice and all, but if I really wanted to play those games I could do so. You really need to add something a little more than the bare bones on this sort of game to be even semi noteworthy. Even some charge attacks with flashy graphics would have done the trick. As it is, just not worth playing to me.
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Only finished the first four missions so far, but I am really enjoying this. Simple controls but a variety of moves. I like how the difficulty curve is forgiving in the beginning(I assume it will get harder) so more casual beat-em-up players like myself can get into it. I have seen other similar games where they seem to think making it hard from the first level is a good idea, which I never understood. The controls are responsive. The art is great. I like having my special moves being tied to a recharging energy bar instead of depleting my life. Bosses not taking damage due to actually blocking instead of long invincibility frames was a good call. Only improvement I could suggest so far is maybe a way to attack downed enemies.
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It's a fun old school beat ' em up, but it'd be much more satisfying if we can see what happens after we beat the final boss.
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It's well done, but perhaps needs dialogs too (and of course upgrades, etc). After final boss, may be an ending will be nice. And, also, infinite rocket launcher, etc Ah, and it's so faster that I thing a 2P COMPUTER is possible there too...
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A damn good beat em up. I like the variety of attacks and the great character design. And this has some of the best background weapons I have ever seen. The bosses have too much health though and there is no way to attack enemies that are downed.
The difficulty curve is also kinda weird. At first you have so much health you are invincible but later on you die almost instantly.
I didn't check the credits but the visuals are very similar to Arm of Revenge, a totally awesome game in its own right.
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The slow-mo after defeating a level boss doesn't go away until the level fades out. It should stop after the boss disappears.
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Came back to play this one and it's still awesome! Only thing my hands are hurting bad! Keyboard cramping! Ugh! Some of the moves and animations just make me laugh. Hilarious! Really great!
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Repetitive as all hell, projectiles and dashing grabs and charge attacks are a pain in the ass without some form of block, I feel as if this game was designed with a block in mind, but not retuned for without it, needs work man.
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Of course we have crates, barrels and tires in the halls of our multi-national crime syndicate headquarters. Why do you ask?