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Comments for Trigger Knight

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Ziren

Nov. 24, 2011

Under rating threshold (show) I don't like that enemies have a chance of attacking you multiple times without retaliation while the player has no such chance... Otherwise it's a solid game.

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(1)

Fuzzyfsh

Nov. 24, 2011

Under rating threshold (show) the dragon is way too powerful, maybe you could have a divine edge show up before fighting it? i have level 6 sword and Armour and an elixir and full health but his 1500 attacks just crush me and my setup.

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(2)

Asher3

Nov. 24, 2011

Under rating threshold (show) Just wanted to say thanks for responding to my previous comment. I understand now that this game just doesn't fit me but I am really looking forward to see what you do in the future.

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(0)

Startiger

Nov. 24, 2011

Under rating threshold (show) Overall a good game, I do like the randomness, though just finding yourself encountering monsters and soulshrines when you need weapons and potions more than anything. I do wish though you could have more upgrades than the score, perhaps having a points to spend on abilities, or use your leftover gold to start with next run, or buy gear for next run. Thank you, and look forward to continuing with the game.

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(1)

Fuzzyfsh

Nov. 24, 2011

Under rating threshold (show) ok, here is how to play this game. Buy sword when you can, buy Armour when your low on health, but lifespan when its low. Buy gold ticket and use on enemy to get lots of money, but elixir to have when your low on health and no Armour is around. When you get to a dragon, your dead, you probably need divine edge if your lucky to get one. game is based on luck and the skill is knowing when to buy what and when.

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(1)

Fuzzyfsh

Nov. 24, 2011

Under rating threshold (show) ok, so now i get to buy elixirs when i already have one, maybe if you have the item it could not show. when i need armour i get three swords in a row. maybe you could have a no repeat option. also the enemy hitting you 3-4 times to your one hit is crazy, all rpg's have 1 hit to 1 hit. all you need to do is fix that one thing and you probably have 5 star game. or at least have difficulty levels on easy its 1:1 and on hard it can be more. thanks

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(0)

Fuzzyfsh

Nov. 24, 2011

Under rating threshold (show) good game, where are the elixers to buy? you only get one then you cant buy more? i understand armour restores your health, thanks for that, but as it also seems that the money drop for enemies is not consistent with price increase for items. so that you die because you can only afford one thing and you need that money for lifespan, maybe life span cost doesn't increase but everything else does?

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(0)

SparklingBlue

Nov. 24, 2011

Under rating threshold (show) You could make the prices a tad cheaper

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(2)

fares378

Nov. 24, 2011

Under rating threshold (show) How about getting small amount of money after every event? maybe 2 or 3? it gets really annoying when you need around 3 or 4 gold to buy something, and maybe the higher your level is the higher the gold you get after every event?

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(3)

Developer response from Mintsphere

Let's see if we can put it up in the game without breaking the game balance

nauris56

Nov. 24, 2011

Under rating threshold (show) suggestion suggestion-how about each lvl not only multiplies the score,but also gives +1 gold (per lvl) from each monster? hope that it is possible,because i actually usually lack 1-4 gold to buy things D:

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(5)

ChaoticBrain

Nov. 24, 2011

Under rating threshold (show) Second, perhaps item, weapon, and armor shops could be consolidated into "towns". Clicking on them takes you to a new screen, where you run past 10 or so merchants with no spaces in between, each selling one item. Some sell weapons, some sell armor, and some sell inventory items. Some of the merchants give discounts, while others inflate their prices. A list of all the items for sale flashes onscreen for 3 seconds, and then it's your job to pick out the best deals as you run by. It's sort of like a bonus stage.

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(1)

Developer response from Mintsphere

We dont mind at all, thanks for the ideas! We're taking notes for these and will see if we can somehow implement it in the extended version!

LuckyLuckLuc

Nov. 24, 2011

Under rating threshold (show) Great game, love the randomness. Keep working on the concept. Tip - If you want a high score, only buy armor at the start and save up 500g for a voucher.

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(1)

Asher3

Nov. 24, 2011

Under rating threshold (show) The games pretty good but without anything carrying over between games I don't really have that much interest. For instance I'm a person who does not care at all about score so leveling up doesn't really give me any pleasure in this game. 3/5 but could easily be a 4 or 5 with some minor changes.

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(3)

Developer response from Mintsphere

The game is designed to be a one-shot game, like Canabalt (with a little bit rewards for people who are persistence), so we can't let carryovers in this game. Perhaps the said can be implemented in the extension game later! Thanks for the feedback!

kakisamaa

Nov. 24, 2011

Under rating threshold (show) Need to add a sword item store right before a dragon... otherwise... it is just difficult in a bad sense. PS: feels so good when the stars align =D gold ticket -> enemy -> armor -> gold ticket -> enemy mhmmm~

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(0)

ChaoticBrain

Nov. 24, 2011

Under rating threshold (show) I hope you don't mind me bombarding the comments section with tons of suggestions which might be impossible to implement in this game, but perhaps could appear in a sequel. Anyway, first, I'd like the item inventory to be upgraded to three (or more) slots. During battle (and heck, during the space in between events and battles), the cursor would cycle through all the items available in your inventory, and you would have to click at the right time to use the desired item.

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(1)

AutumnalDusk

Nov. 24, 2011

Under rating threshold (show) Great concept, absolutely beautiful presentation, but basing on luck is it's Achille's heel. Looking forward to a further refined version. Keep it up, you've got a winner in the making!

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(3)

MarioKirby

Nov. 24, 2011

Under rating threshold (show) Great game, but there's some serious balancing issues. Many times, ALL the enemies will get 5 hits in a row, then another 2 or 3 hits after I attack. The shrine prices also jumps too fast, IMO. I've gotten to points where the shrine costs more to buy than the third or fourth armor upgrade. Speaking of shrines, I think that they should always be located after a set amount of events and encounters. Many times, I would find 3 shrines in a row, then wouldn't see another for 8-10 events later. Just my opinion, though; not necessarily a problem with the game. That all being said, the game's concept is excellent; it has a lot of potential. I love the music and graphical style the game uses, as well.

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(2)

Developer response from Mintsphere

Problem (hopefully) solved in the latest version!

casimodo

Nov. 24, 2011

Under rating threshold (show) it looks good, but.. if only the enemies didn't cheat.. ;)

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(0)

pepperpunk

Nov. 24, 2011

Under rating threshold (show) After about 50 attempts, I can confirm that the strategy of "try to get a gold voucher early on" is a no-go. Yes, it will happen, in about 1/8 attempts, but generally, you will get slaughtered shortly after using it due to the RNG throwing 3 monsters and 3 soulshrines in your face before you're able to spend any of the cash.

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(8)

rulezz

Nov. 24, 2011

Under rating threshold (show) There are pause and mute buttons! P and M/S(PMS lol)

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(2)

Yinan

Nov. 24, 2011

Under rating threshold (show) would be nice if you could get permanent upgrades, for example the the levels are making you stronger overall or that you get some money based on your score where you can increase your starting stats or something like that, would increase the replay value a lot... at list thats what i think

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(13)

mmerijn

Nov. 24, 2011

Under rating threshold (show) that rubber band-ai probably isnt working right because i get: soulshrine soulshrine soulshrine soulshrine monster at the beginning

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(1)

Developer response from Mintsphere

Really...? I've tweaked it a bit more, i hope that works better now

Ityy

Nov. 24, 2011

Under rating threshold (show) wtf.. I didn't get a shrine for the whole beginning of the game 2 times in a row and just had to start all over again xD

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(1)

drokly

Nov. 24, 2011

Under rating threshold (show) This is a great concept for a game. I would like to see some sort of bonus for you character for gaining levels though, instead of just score. Like maybe the starting gold increases per level, or equipment, or even just some basic stat increases. That way instead of having to rely solely on luck to complete the game, someone could grind their way to the same goal. I would love to see how this game turns out after you've taken some of the player input into consideration and work out the rough edges. Fantastic game, keep up the work, and when you're done tweaking this one to near perfection, then get working on the sequel! It's rare to find new games these days with such raw potential and it's exciting to find one. Thanks!

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(3873)

Developer response from Mintsphere

We do have a sequel (or extension game) in mind, seeing the players' feedback and the experiment itself goes even better than our expectation. And lots of ideas posted in this boards too!

Kholai

Nov. 24, 2011

Under rating threshold (show) As another alternative to improve the luck based mission issue, why not give the player some control over the Random? A signpost pointing to "town" sends the swordsmaster on a route which has a much increased % chance of shops/shrines over the next 5 spots that load in the sequence, a signpost pointing to the Deep Dark Forest has a much lower % chance, and a lot of monsters instead.

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(3)

Developer response from Mintsphere

That's a great idea you have there! We can use that when we make the extension of the game later! Thank you!

Dariush

Nov. 24, 2011

Under rating threshold (show) Concept: awesome. Music: EPIC. Balance: shit. Total: 5/5

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(1)

Firefox25

Nov. 24, 2011

Under rating threshold (show) Leveling up should be able to do something like increase your attacking or defending stats or gain a little more starting gold each level because leveling up in this game reaps no rewards for the game play like how your a level 10 and you get killed on the 3rd day because a wolf hit you 5 times in a row.

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(0)

manubobo

Nov. 24, 2011

Under rating threshold (show) What program did u used to create this game? Please reply.

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(2)

Kholai

Nov. 24, 2011

Under rating threshold (show) 3/5. The game is just too dependent on the RNG. A skill-related click to make the combats (the most annoyingly random part) happen more smoothly might remedy much of this - for example click early to perform an awesome sword-move first strike and deplete a large proportion of their health, with timing that varies enemy by enemy.

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(3)

otakupato

Nov. 24, 2011

Under rating threshold (show) Great experiment, but like would like to see attacks based on speed and not random chance. Would also like item carry over as (at least for now) it takes forever to start over with a lv1 dagger instead of a lv2 sword

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(0)

sunknight

Nov. 24, 2011

Under rating threshold (show) golden ticket FTW

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(1)

cyr426

Nov. 24, 2011

Under rating threshold (show) great game but player needs a way to get more gold for upgrades

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(2)

HalfBakedCheeto

Nov. 24, 2011

Under rating threshold (show) Suddenly a Dragon. D:

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(-2)

Adamadam762

Nov. 24, 2011

Under rating threshold (show) leveling needs more use just saying

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(3)

ChaoticBrain

Nov. 24, 2011

Under rating threshold (show) I just realized that one of the major deciding factors in this game is luck. How many times the enemy hits, how often opportunities to buy stuff show up, and so on. I also agree that the lifespan mechanic feels redundant. But one way to give it actual purpose, I think, would be to change "Lifespan" to "Luck". The fuller it is, the less likely enemies are to attack multiple times in a row, the more likely you'll get in multiple hits, and the more likely shopping opportunities are to pop up. When "Luck" gets close to 0%, you are quite literally S.O.L. You aren't required to replenish it at a shrine, but you'll find that the game is nearly impossible otherwise. P.S. The shrines should appear at more-or-less regular intervals, their frequency being unaffected by Luck.

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(18)

Developer response from Mintsphere

The game actually uses Rubber-band AI to some extend, so most of the chances soulshrine etc to appear are based on player's priority right now. (but it's not a must-spawn, i still randomed it a bit). Anyway, it's actually a good idea regarding the lifespan!

kukurydziak

Nov. 24, 2011

Under rating threshold (show) Definitely too random, starting from encounter placement to enemies power. Nice overall but with serious flaws.

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(0)

kirbopher

Nov. 24, 2011

Under rating threshold (show) You should get some bonus apart from the score when you level up or some bonus when you get an archievement =3

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(3447)

supreis

Nov. 24, 2011

Under rating threshold (show) @TheUzi, Most people don't like it when they lose by random chance a lot.

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(0)

deBug121

Nov. 24, 2011

Under rating threshold (show) This is great. The music's epic, so is the concept. but balance is an issue. Wolves in particular annoy me, getting in like five hits at once. 4/5 for some balance issues.

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(74)

Developer response from Mintsphere

Game rebalanced, battle is made slower but now it wont be too extreme like the last version was. Also upgrading weapon is now more essential. Wolves are also nerfed!

TheUzi

Nov. 24, 2011

Under rating threshold (show)

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(-9)

killerkonnat

Nov. 24, 2011

Under rating threshold (show) Full hp, highly upgraded armor. I encounter a wolf. I attack the wolf once. Wolf attacks five times in a row. Game over. Having your death determined by the random number of attacks the enemies get against you is incredibly fustrating

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(53)

Developer response from Mintsphere

We're sorry for that, will tweak game's balancing right away! EDIT: Fixed! It won't happen again, hopefully

gpt999

Nov. 24, 2011

Under rating threshold (show) only thing that i got against this game is those wolfs can be so darn strong, hiting for over half my health each so often, sure the dragon is rediculusly strong but atleast their rare...

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(0)

Developer response from Mintsphere

Alrighty, we'll work on the game balancing right away!

batias

Nov. 24, 2011

Under rating threshold (show) This would be a better game if you had the option to continue with the equipment you last had.

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(2)

pepperpunk

Nov. 24, 2011

Under rating threshold (show) Nice game, not a big fan of the "lifespan" mechanic though, it's somewhat redundant since it does roughly the same thing as HP. It just doesn't really add anything to the game, IMO.

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(0)

Developer response from Mintsphere

The lifespan acts as a dilemma-factor for the gameplay, as you have to balance the HP restore, Upgrading weapon, and lifespan restore for the same time.

gpt999

Nov. 24, 2011

Under rating threshold (show) round i know ur pain D: got to 2.7m myself, see a dragon, use a sword thingy to kill it, survive with like 1 hp, meet another soon after...

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(0)

hoikneusen

Nov. 24, 2011

Under rating threshold (show) what bonus u get for level except for extra score?

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(-1)

Mad_Mat

Nov. 24, 2011

Under rating threshold (show) Nice game. Please, 1 hit for your knight, 1 hit for the enemy, and so on... This would be more fair.

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(8)

Developer response from Mintsphere

We'll try to do something about that. Thanks for the suggestion!

currosonido

Nov. 24, 2011

Under rating threshold (show) Ok,the experiment is a total succeed!! Im adicted to see this girl level up.Only requires good timing and decide how to spend the gold (some skills would be great). The only way to heal yourself is upgrading armor. Take care and dont waste elixirs on weak enemies. Total action!!!

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(10)

Fox840

Nov. 24, 2011

Under rating threshold (show)

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(-5)

Mintsphere

Nov. 24, 2011

Under rating threshold (show)

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(-5)

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