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and btw, it says about winning ultra rare cards and stuff when you finish a Final level. What is that about? I don't see any changes in decklists.
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Potions increase your own HP (the heart number), rocks increase one of your dino's attack/hp (the red number), and fireballs decrease an enemy dino's attack/hp
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numbers decrease because you are probably playing a stage 1 card with out a card in front of it ,also could be Computer using a car.
ok heres my instructions
1. you need to discard cards to be able to draw others, try to discard useless ones (potions) and rocks first
2. stack cards on top of each other for bonus's
egg--> basic--> stage 1--> stage 2
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when you evo up from an egg to basic you get +1 extra atk, from basic to stage one +2 extra atk, and from stage 1 to stage 2, +3... so, evolving roxorz... so far as i've noticed
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Gems are straight + to attack when played on a dino. Fire scrolls are direct damage to enemy dino. The # in red upper box is how much + to attack or dmg dealt, respectively. Lower left yellow box is cost in eggs.
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On the cards, the top # is +attack the bottom # is cost. To evolve its egg>basic>stage1>stage2.
You can play any directly into play, but if you play a stage1 or greater directly in, its 1/2 the attack. Dino bag is how many and max eggs you recharge per turn, the egg symbol is just how many you have available to use per turn for card costs.
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Can anyone explain why the top numbers would go down once I put a card into play? Also, what are the eggs and the eggs in a bag for?
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"Instructions" are terrible. May or may not be an interesting game, but needs some real instructions. Maybe even a tutorial.
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Which just adds to the agony of waiting for the computer to go.
Finally, I have also noticed attack numbers changing for no particular reason.
In other words, fix it and it could be worth playing.
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Unseless rules have been mentioned and it really needs to be resolved. I kind of understand the egg thing but what is the 'egg in a bag' number used for? Or if that is used for the summoning?
Making you attack after placement really sucks making it pointless to play a card there.
Needs rules but even so seems to be a serious mechanic flaw in the game. Also drawing a single card makes it drag on forever.
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Man, every CCG needs a big book of instruction. Trying not to make one is about the last thing you should do. This will decrease your ratings.
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A couple of other suggestion besides music and detailed instructions - speed up the enemy's turn and have customizeable decks. This game has 5/5 potential.
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really needs clear instructions. Basically you have three playing fields, that can have monsters ranging from Egg > Basic > Level 1 > Level 2. You can put a monster on its corresponding empty field, or on top of another monster already there if its one tier lower to create a stronger monster. Red numbers are attack/hp, yellow are the required eggs to play the card. If two monsters are on the same field of opposite teams, the smaller red number of the two monsters is taken off the bigger one, and the weaker monster dies. This should be a good starting point to this game
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Not a bad game, but the tutorial doesn't say anything about playing the game, and the turns are WAY too slow, making playing the game a chore.
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Fun,Took awhile to figure out though but if you play a couple games youll figure it outeasily. Really fun though i like 5/5
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Also noticed instruction problem. Once you figure it out a very good game. Main suggestion - kill the dramatic music at 20 points.
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Hey guys, I realize that MiRaBoLanT probably didn't make this game, but FreeGameJungle has been contacted about this, and hopefully we can get it transferred over to their account. In the meantime, please don't downvote this game based on its origin. Thanks!
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it's actually... A really good card game i think =)
The only problem is the instructions!! parts of the text are just not there or covered over by invisible walls or something lol.