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needs to be faster (or at least have a game speed option), deck customization, and an explantion in the tutorial how items work. Also wouldn't suffer from some balance work in the power gain rate department.
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one thing to point out is each match it set for the computer to discard certain cards and play certain ones.. it always gets the same cards like on the lvl 6 ground arena... u may notice it gets the dino powered up and if u counter it.. on its next turn it does not discard.. it will play another dino and leave u weak then keeps discarding till 4 eggs which then it brings on a lvl 2
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Just finished it. It didn´t seem to me that the opponents were getting that much stronger. A little bit too easy but still worth a badge of 5 or 15. Can you actually change the usual decks?
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Also try to place on all three squares. Computer can counter only one most of the time. Stage 2 cards are not so important. Stick to Basic + Upgrades. 3-4 cards in the off are enough. Sac the doubles, the lifepots and the Stage 2. The Firescrolls rule!
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Killing the computers cards asap seems to do the trick pretty nicely. I´m through 1+2 without too much problems. I chose the first deck but I´m not sure if this even matters.
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"This game":http://www.kongregate.com/games/MiRaBoLanT/d-evo is so cool!!! "This game":http://www.kongregate.com/games/MiRaBoLanT/d-evo called "D-Evo":http://www.kongregate.com/games/MiRaBoLanT/d-evo is so awesome! "It":http://www.kongregate.com/games/MiRaBoLanT/d-evo would be even better when "it":http://www.kongregate.com/games/MiRaBoLanT/d-evo gets "badges!"http://www.kongregate.com/badges
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ok game 4/5 it still needs animation when u move cards or something like an arrow saying wat that dino will do and it should kind of show wat the computer does to make it easier to learn
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It has the best potential of all the games so far. It REALLY needs a badge as well as an online multiplayer.
4/5 (for now...)
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I _love_ these computerized versions of CCGs. This one got me playing for several hours, which is more than most Flash games can boast. That said, I'd really like more deck options (including a customization feature). The game also moves _really_ slowly. Does it really require that much processing time to run the AI?
Oh, and, yeah, I was hopelessly confused at the beginning. You develop eggs by tossing cards in your discard bag? That wasn't obvious to me at all.
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this game is great =x i do agree with jrinke, this game does have potential. It's like pokemon... with all of the evolving and etc. It took me awhile to get used to the game and how everything works. Still need some tweaks here and there because sometimes when i drag an item... and i try ti put it back in my slot, to save and not use. instead it uses it. so yeah.. other than that.. custom deck would be nice too. I was hoping to gain something after being all of the areas.. sea, ground, and sky. but overall.. pretty good game, kept me entertained for awhile
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Lots of potential in this game. It needs better instructions to start off with. Second, some sort of custom deck feature is a must. Also, I'm not sure what the goal of the game is. I beat the Ground Area and I felt I had beat the game already because I unlocked all the decks. That part was a total let down. Other than that, I love the graphics, the play style is great. I love the idea of unlocking cards as you beat each level. You just need to add more cards.
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The game is a lot of fun, but can be a little frustrating. I agree that if there was a little more idea of how certain cards worked, it would be easier to play, but if you haev ever played a CCG, than this should be easy enough to figure out. Good game.
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Every time I lose I gain an UltraRareEx Card. That's great! So... what is it? Why do I care, even, since the decks are predetermined? If there is some change, it'd be nice if the deck choice screen showed that.
Winning a 'Final' also gives a 'UltraRareEx Card', which seems to be a silver bordered replacement of the Lv2 card for that deck. Same name, with an 'Ex' at the end of the title, but other than looking slightly spiffier, is there some other change?
In short, some clearer feedback to the player would be nice.
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you should probably give more explanations for the game mechanics. it took me a while to understand it. and there seems to be some problems, you can't select which creature you want to put the bonus on. and when you regret using some card and want to put it back, it forces you to use it.
with improvement and fixes it has the potential to become a good game
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This game really needs better instructions, or to be released in whatever language the author's most familiar with. Also, it would be really nice if the cards had some indication as to how many egg tokens it takes to play them somewhere.
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The game is really good in its gender. Easy learning curve, good graphics and nice concept. I wish MiRaBoLanT would change the AI playing time, it takes too long; a nice thing to add would be a short description of each card, and a multiplayer function is a must. 4/5
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I'm relatively sure this is a good game. Unfortunately, the tutorial doesn't help as much as it could. It takes a while to figger this one out. 5/5 anyway, cuz im having fun even though i dunno what I'm doin ;)
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egg stacks on basic on stage 1 on stage 2. You can't skip levels - you cant to a 1 on an egg for example. If you don't work your way up (2 first for example) the you are at half strength.