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Does "card scaling on mouse over" work? When I hover over a card, it doesn't zoom in - I have to click it to be able to read it.
That option is related to the small "scale" effect that happens when you mouse over a card in your hand or the field. We are still looking into ways of letting players read the cards by simply hovering them, but it will require some redesign and the ability to fullscreen, which we are waiting on kong to approve ;)
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please set up a function that allows the game to autoskip of you have no options to counter an attack ability or alike. Really excessively annoying having to manual skip every time and speed up the game a bit thx
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Chose sorcerer. The tutorials only taught me part of the game. Struggled through learning the mechanics in the beginning until I realized some of my cards were broken and just didn't do what they said.
The auction house also seems to have no cards for sale.
Basically, the game is in beta I guess.
No card is broken. You just have to pay more attention to what is written ;) The auction house has plenty of cards for sale, but because the game is still new on kongregate there aren't many people selling cards yet.
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hmm... a bug that is getting other people frustrated with me. I go afk during a match and when timer expires on me while im afk, I all of a sudden win and the other person loses :/
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This is a tradingcard game, not only a collecting card game. Thats why it is the first tcg on kong: you can trade cards with other players.
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BUG: All the achievements to put the first rank in the global bonuses in the specialization tree are not being awarded to me.
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specialization tree, specialization point, gold and gem reward............WHAT about good achievements with good reward??AHHHHHH... and CONQUEST MODE, THAT is really good "conquest"?
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Sorry, that was supposed to be a response to Scaws "The game isn´t balanced at all" comment without any hint why it looks unbalanced, Mistermind.
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shame that game isnt balanced at all, could have been a nice game but even when u try to find a class and make some training to make u mind up some classes are bare unplayabe. Unfortunalty thats my favorit classes at other games. So i ll give it a try in real game but i think i ll not stay for long bc just to annoying. Maybe the devs can fix it and make a good game out of it.
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It might be wise to adjust the tournament times because they always happen like 3 hours before I get out of school which forces me to miss them every time.
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SP = 16 takes well over a week. I'm at level 9, all the very short PvE content done, and many achievements and 5 win streaks. 16 SP 11 gold total. So after a week of playing, not enough to get a 'cheap' pack. PvP for 2 hours to get that, is a salesman's joke. At least be honest in your game push.
Well you have to consider that we have only added the xp for losing under level 10 about 2 days ago. I do understand the frustration prior to that though. Also, tournaments have been reviewed allowing for an easy award every time.
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i tried it again. Finished campaign until loss of unity (which is not released yet) 8 sp total (one level up so its only 7 really) I dunno where your 15 is coming fro.
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i really gave it a shot but i cant like it. No progression at all. Devs will say you get skill points etc but in reality you get maybe 5-6 new cards in 2-3 days. High bar for new players too as they have to beat the established ones to proceed since there is only a very minimal campaign. So many better card games out there.
Humm I think that math is a bit incorrect... After the update, playing for just an hour or two, winning or losing, will easily give you that amount of cards you mentioned at lower levels. We calculated here about 15 SP which can get you 15 cards from specializations. At higher levels you receive a lot more rewards from golden matches and dailies which should establish at least 30-40 cards a week. Don't forget there are also tournaments and about 7 SP from the campaign. When the campaign is complete expect about 15 SP total from it and that is something one can complete in a matter of hours too.
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Maybe you should add a daily challenge : We just have to beat a NPC with our deck few times to win few gold / gems. And adding harder NPC with special card/HP bonus/others to win more. We could play with our own deck without playing against players. Great game by the way, I love the concept and the music. thanks for your work !
Actually there is a daily challenge implemented, but its PVP based (win 5 matches in a day = gold reward based on level). As for the NPC challenges I got good news for you =) In our next update that should come in about 2-3 months we will be implementing a brand new mode called "Conquest Mode" which will allow you to take on several NPC challenges, tag team and even boss battles with your own deck creations for xp, gold and even card rewards in daily and weekly challenges ;) Stay tuned!
Thanks for the feedback. I guess that fee was a little steep for beginners! We have just made an update to the game. Fees for specialization reset have been significantly adjusted and its now based on level. Players under level 5 pay only 5 gold coins!
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Fun but needs lots of work. The disconnects happen way too often, and like Assas1n said, the the game is heavy pay to win. Needs to be more modes than searching for everyone or same skill level range like most of the other card games.
You can set your skill level search in the player vs player options right before you press "play" =) As for P2W, our old server has been running for quite some time and we have some really high up players that never spent a single cent. The thing people get confused is that there isn't instant rewards as you start the game. Here rewards are completely progressive to your accomplishments. The higher your level and rating, the higher your gains. Some users in the old server can make almost 10k gold per week from jackpots, auctions, golden matches and tournament rewards.
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Very fun at first but top players take the fun out of the game very pay to win. Unless you play all the time or pay real money it is impossible to beat higher guys. Slacks far behind other tcgs from a competitive standpoint but good for casual.
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I'm pretty sure Kongai was Kongregate's first tcg or ccg, but i get your meaning. its 6 years old and still kicking ass!
yea TCG = Trading Card Game. CCG = Collectible Card Game. I mean we too are collectible, but in this case the "Trading" category is more important and the differential. As for Trading Card Game, we are the first on Kong. But thanks for the complements non the less!
You can also reset your account if you are under level 9, so if you ever want to pick another deck there is so no pressure in choosing the right one now! =)